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i don't understand what you mean by ugly urls.
i was just going to make, for example, a navbar that is a form and posts to 'page' that was clicked back to itself, then, use a bunch of php if checks to display different stuff on the page.
this lets me not have to copy/paste things like title bars and navigation menus. 
Necros: 
You could also use php includes to avoid duplicating code across pages. 
 
get would make crawlers happy. 
I'd Lay A Bum Egg In This 
 
thanks about the include stuff. that is exactly what i was looking for and it works perfectly!
php is seriously awesome. :D 
 
Cack I've been messing with instead of mapping like a decent, upright and moral member of society :/

http://www.youtube.com/watch?v=oSOLcSlATjQ 
Me Too; Not Game-related But In Case Anyone's Interested 
Along with three other authors (including Lee Vermeulen, creator of Nexiuz and Capsized), I have just released the electronic version of a collection of short stories, "The Celestial Puppeteer." The stories comment on science, religion, war, consciousness, and antisocial interactions, with the occasional bout of existential paranoia. The collection is currently on an Amazon.com promotion, so it's free for download for the next five days. See the product page for more information at:

http://www.amazon.com/The-Celestial-Puppeteer-ebook/dp/B007M5U3BC

There is also a five story PDF sample available at http://www.celestialpuppeteer.com/

It's about a third science fiction, which I imagine is what would interest some people here. I would promise to go map, but I don't expect to have much time for another month or so. Then it'll happen... 
A New Quake 1 Mod 
I'm posting this message to announce that, within the next month, I'm going to be releasing a Quake 1 mod that I made a few years ago. It has been sitting on my computer collecting dust for some time now and it's time for me to actually release it. The mod was made solely by me. I worked on it for about 2 hours every day over the course of a year and a half. Needless to say, there have been massive amounts of alterations. The mod itself is sort of like a mix between Painkeep, Hunt or Be Hunted, and Mr.Pants Excessive Overkill for Quake 3. Frikbots have been added to support offline play and many single player elements have been changed drastically. It's called Quakefiend. All of the weapons have been changed and almost all of the monsters have been changed. The mod basically turns the player into the fiend and gives the player fiend specific weapons. For example, one weapon allows the player to vomit gibs. Another weapon allows the player to summon a new type of monster to fight for them. A third weapon allows the player to spit acid...The mod is meant to run on Darkplaces. Anyways, keep an eye out sometime between May 5th and May 12th if you're interested. I'll be posting screenshots sometime between then and now 
Gentlemen, BEHOLD! 
 
met1_2 will never die! kind of surprised, now that i've seen them, that no one made square tiles out of that texture before. 
Uh 
Yes... well done :) 
In Fact 
Didn't do those yet, many thanks!

Free beer Wednesdays. 
O Rly? 
http://dl.dropbox.com/u/61424391/Quake%20Stuff/wizardmetals.png

chipped and weathered whizzerd mettal forms the backbone of all Quake's fortresses. 
 
hmm, those are nice (where are they from?) but too embossed to be true wizmet. ;) 
 
it's from a bunch of textures i'm making for my new maps - i'll make it public when i've stopped dicking with them. 
I Pity Thee Not By Kell 
http://youtu.be/_6gIOrTXXQk

Fuck you Scampie, trollolol 
 
:>

steam calls are the best calls 
Troll Level: Scampie 
I didn't hear notice any unusual sound. Did you capture the demo twice?

You say the level is quite bright for a metal map, but for the video it's quite appropriate.
Congrats on the secrets, though it does seem a little suspicious. You've probably scouted them out beforehand! This would also explain the lack of derp.

Still, nice vid. 
Troll Level: Daz 
How blatantly did you already know where all the secrets were? Was it from playing the map for hours beforehand, or just no-clipping?? 
Heh 
negke: no unusual sounds, I just thought it would be a laugh to include that pic and theme the intro around it.

Lots of gamma correction and brightness/contrast adjustment went into the video to darken it.

I always play the maps through before recording a demo to avoid most derps. After finding 5/6 I decided "fuck this shit, son" and spent 20 minutes searching for the final one (it was the one below the lava you need the pent to get). 
To Be More Specific 
even taking gamma/brightness out of the equation for a minute, the level was just very brightly lit in general (in most areas).

When I think of metal themed maps, I tend to remember the arcing shadows cast from light enclosures and very specific areas being lit with small spotlights etc. In this map there were a lot of lights that lit and entire area almost uniformly in places and to me it didn't feel right :)

Fantastic map though, I had no idea it existed until someone linked it in #tf. Thanks, whoever that was! 
^ That Would Be Me 
Can some mapping wizard (negke) fix the PG secret? The info_teleport_destination is missing on skill 0.

Should be easy enough to do with the usual bspinfo / -onlyents fuckery but I'd probably fuck it up... 
Qbsp -onlyents 
Stops triggered lights from working. :( 
You Also Need 
light -onlyents 
Troll Calling 
Nice video Daz, but what is the difference between exits? blue or yellow? Congrats on all the secrets, I can see a pattern with Kell secret nowadays (especially after playing red777) Also what happened to the voice over discussion version of the map? 
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