The Tower Of Shrakith'a....
#21508 posted by Yhe1 on 2012/03/25 20:48:49
I am stuck on the first level of the old unreal mappack The Tower of Shrakith'a, I got the Nali's key that is supposed to open the balcony, but I can't find where the balcony is. The gameplay videos I found were precisely missing this section. Thanks.
#21510 posted by
quaketree on 2012/03/26 01:01:30
Try looking for multiple ledges to jump on. I haven't played it but a balcony implies height on an outside surface.
@Yhe1
#21513 posted by
quakis on 2012/03/26 19:54:25
Try check the upper floors of the cartographer's place. It's the building in front of you after exiting the first house, just after the archway. There's an iron gate leading to a balcony there.
#21514 posted by yhe1 on 2012/03/27 05:07:12
Thanks, got it
Sigh
#21516 posted by
Vondur on 2012/03/27 09:19:42
now this linseo4601blog have registered here.... slime please do something about this scum, i'm tired cleaning its shit :(
Vondur
#21518 posted by
negke on 2012/03/28 19:42:22
If I made you a set of tits prefabs, would you use them as light sources throughout your map?
Sure
#21519 posted by
Vondur on 2012/03/28 23:51:07
one cannot let tits rest in oblivion!
PLEASE!!
#21522 posted by
Shambler on 2012/03/30 10:52:45
function validate(f)
{
var errormsg = "";
var temp = f.body.value.replace(/<\/?[biq]>/gi, "");
if (f.title.value.search(/\S/) == -1 && temp.search(/\S/) == -1)
errormsg += "Title and body cannot both be empty.\n";
if (f.body.value.length > 5000)
errormsg += "Maximum body length is 5000 characters.\n";
if (f.body.value contains "linseo****blog")
window.close;
elseif (errormsg.length == 0)
f.submit();
else
alert(errormsg);
}
Lol
#21523 posted by
RickyT33 on 2012/03/30 11:23:17
Yeah - but please, block Shambler before he posts about his.... spam protection scripts?
WTF?
#21524 posted by
JneeraZ on 2012/03/30 12:07:21
Or just make it so you can't post unless you're logged into a valid user account? And then delete the spammer account.
Profit?
Well...
#21526 posted by
metlslime on 2012/03/30 20:41:18
since the linseo guys are so consistent, I may actually block based on username in this case.
I also should make it possible to flag discussion threads as spam -- right now moderators can only edit them, not censor them entirely, unlike news threads -- which is why you see those threads called "deleted".
Also I recently created a one-click spam flagging system for posts, which i've been using for a few months. It was my first attempt to do something with AJAX, and since it seems to be working without any bugs so far, I should make it available to moderators too.
I also never addressed the problem of spam user accounts, but since the linseo guys are now creating one per post, I should add the ability to flag them too.
One thing I really don't want to do is add any inconvenience for users -- so as long as moderation works well enough, I will leave anonymous posting open. If the volume of spam ever increases to where it's unmanageable, i either have to improve the UI for moderators, create some automatic filter system (i.e. automatically flag things as "likely spam"), or close anonymous posting.
#21527 posted by
- on 2012/03/30 23:12:02
I'd just like it to be know, 100% of the spam was while I was not moderator.
Explore Or Die
#21528 posted by
DaZ on 2012/03/30 23:19:37
By Speedy. I missed this one when it was released, cool map!
http://www.youtube.com/watch?v=ThOMMiITtEs
Daz:
#21529 posted by
metlslime on 2012/03/30 23:28:14
also try his map "cogs of conflict"
Daz
#21530 posted by
sock on 2012/03/31 00:31:45
Interesting idea with the exploring, but the map felt flat with too many low ceilings, it lacked vertical gameplay elements. The ending was just strange and did not make any sense, I was expecting more.
The Ending...
#21531 posted by
Preach on 2012/03/31 00:40:22
...was intended to weed out people who didn't use coloured light.
Metlslime
#21532 posted by
SleepwalkR on 2012/03/31 01:34:05
Add more moderators maybe? Means less work for each.