Happy St. Patrick's Day!!!
#21483 posted by
generic on 2012/03/17 20:48:20
So, Yes !
#21484 posted by
JPL on 2012/03/18 08:49:45
Guiness for the breakfast !!
Ambush Ninja
#21485 posted by
sock on 2012/03/19 15:43:02
@Daz, as always it was really cool to watch you play a map. :) I often felt the tension as you stopped and looked over a ledge wondering if it was safe to drop down for stuff. The map felt like a constant ambush to me and IMHO made the flow through the map too cautious.
@necros, your lifts look like traps, especially in that map. I think you used the 'ambush' idea too much and made people nervous about trying stuff. There were several rooms where it was just player being chased around by armies of knights. I did not feel there was much variety of encounter styles. I liked the idea of the 'show and tell' with the big teleporter in the middle of the lava but I think the map could of had more interaction with the middle.
^^^^^^^^
#21487 posted by
- on 2012/03/19 21:36:48
EXCLUSIVE REAL LIFE SHAMBLER FOOTAGE
#21488 posted by
Spirit on 2012/03/19 21:55:35
oh ricky, be nice to the creator and don't link some shitty re-uploading wanker asshole next time.
Here is the original URL:
http://www.youtube.com/watch?v=OG4StOKFw7M
#21489 posted by
sock on 2012/03/19 22:16:25
He does a (comedy) rant channel on youtube, very funny. I saw the one recently about ME3, priceless!
A Book By Borsato
Not sure if this has been posted before but here's a book by one of our old buddies:
http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384
Hurry!
Only 4 left in stock! Wait... make that 3!
Bought One
#21492 posted by
SleepwalkR on 2012/03/20 12:52:14
Knowing Borasto, I'm sure it's good!
Definitely.
I read just one of the intro pages (since they give you a sample there) and I was sold. As if it wasn't enough that it's a book by Borsato!)
I'm really looking forward to some sage advice from Mr Kremers!
#21497 posted by
Spirit on 2012/03/23 12:55:32
somehow shambler's blog seems to crosspost to func
@negke
#21499 posted by
sock on 2012/03/23 16:12:41
Wow you are hard person to contact, your email address here at func is a dead end (I suspect most email address listed here are dead) and none of your Q1 maps have an email address in the readme file!?!
I am getting the impression you don't like contact from other people! :)
#21500 posted by
Spirit on 2012/03/23 16:21:27
I am fairly sure the func profile one is correct.
Sock
#21501 posted by
bal on 2012/03/23 18:13:13
He's on IRC sometimes... ;D
IRC
#21502 posted by
sock on 2012/03/23 18:59:18
That's a crazy place with cardO! and hello Bal, join the rest of the planet on Facebook!?! I want to see what you are up too! :P
First World Mapper Problems:
#21503 posted by
- on 2012/03/24 05:59:15
Light takes so long that by the time it's done, I've fucked with so many other things that I have to run lite again.
#21504 posted by
JneeraZ on 2012/03/24 10:47:47
Are you running a multi threaded light prog? :)
Willem
#21505 posted by
- on 2012/03/24 14:11:37
using -threads 2 actually ADDS 6 seconds of compile time.
Also, it was a semi-joke, it's only 3 minutes with -extra... I just can't stop fucking with things.