#192 posted by necros on 2011/03/23 04:00:06
i was pretty impressed with the stuff you did on the d3w forums so it was worth it, i think. :)
i have QuakeEd 3 beta build 105, but then again, i have two executables that are build 105 but have different timestamps and file sizes.
probably safe to upload your files.
2d Views
#193 posted by grahf on 2011/03/23 05:45:54
Was a version of QE3 with multiple 2D views ever publically released? It's been a long while for me as well since using this, and I don't have a PC box around to check.
It largely comes down to philosophical differences and preferences, and it's not too big a deal to tab between 2d views, but with a nice big hi-res screen it would be nice to see everything at once, even if it's slightly redundant.
Also, everything necros said about bugs and features. All that's a higher priority than extra 2d views really.
..?
#194 posted by necros on 2011/03/23 07:29:27
yeah... sikk programmed in a bunch of great presets that can make it look like almost anything. on top of that, you can do whatever you want with the windows and they snap together.
aside from those numerous bugs, i still find this to be my ideal editor. i wish you could customize the hotkeys though. i mean, we've got quake where you can bind anything to everything, yet the editor has builtin hotkeys. :P never really considered the irony of that before.
@Sikkpin
#195 posted by Baker on 2011/03/23 12:56:40
Could you bundle up your latest and upload and post link here? Doesn't matter if it has bugs.
Uploading to a public thread is superior to private communications, you can't rule out other parties with an interest in your work or with useful things to say about QER.
Well
#196 posted by ijed on 2011/03/23 17:42:54
If its a viable alternative when the next version is up (which it sounds to be) then I'll switch to it.
#197 posted by necros on 2011/04/08 00:10:30
i remembered another bug that wasn't on the original list i posted. i've updated the list:
qe3_bugsAndWishList101
the only addition is this:
Vertex Manipulation: The area around a vertex/edge dot that is selectable appears to be a fixed size. ie: If you zoom in, the selection area is huge and if you zoom out far enough, it's pretty much impossible to select a vertex. the selection size should be constant, irregardless of zoom level.
Sikkpin
What about the source? Shouldn't that be included in every release? What license is the original QuakeEd source under? I'd like to look at how you are doing vertex manip in this editor.
If It's Based On Radiant
#199 posted by jt_ on 2011/04/08 14:08:24
Then it's gpl.
The Source Is In This Thread Somewhere
#200 posted by Baker on 2011/04/08 16:51:58
A bit hard to find, you'll need to look through to find it.
The Source Should Be In The Archive
#201 posted by sikkpin on 2011/04/09 00:51:40
Any version I uploaded had the source included. But, no matter, here's the latest source. And, like I said earlier, it may be no different than the last beta (v3.1.0.5) I put up.
link: http://sikkpin.fileave.com/qe3src_dump_8-4-11.rar
Thanks!
And yeah, the one I downloaded did contain source - I just overlooked the rar. Sorry.
Small Issue...?
#203 posted by quakis on 2011/04/17 01:33:08
Decided to give this a whirl and one thing is bothering me. Made a little test room and have it textured. When I quit and reload the map I only get the blue/black checker everywhere and (afaik) no view option to show my applied textures. Placing a texture on a face causes the rest of that brush to revert back to the way they were textured when I saved the file. Maybe I'm missing something obvious here?
#204 posted by necros on 2011/04/17 01:38:50
you probably didn't specify the wad file in the wad key?
#205 posted by quakis on 2011/04/17 01:46:40
Ah! Got it working, cheers.
#206 posted by necros on 2011/08/05 21:59:23
sorry to bump this thread for such a small thing but i noticed i forgot to re-upload the bug list i made on this when i switched to slipgateconstruct.
i've since re-uploaded it.
http://necros.slipgateconstruct.com/temp/qe3_bugsAndWishList101.txt (the old link also works now, thanks to spirit's url redirection!)
Dead Links
#207 posted by raptore on 2013/11/03 03:43:23
Sorry for resurrecting an old thread. It seemed the links here were somewhat dead. Here is a zip I just made of the editor as it was installed on an old hard drive. Should work.
http://www.filedropper.com/qe3v105
#208 posted by Joel B on 2013/11/03 17:16:14
Good save raptore. I'll re-upload that to Quaketastic too. I'm dropping it in the "tools" folder... since it includes the source code, I didn't drill down further into "windows", but if anyone feels like it should be moved somewhere that's fine.
#209 posted by Joel B on 2013/11/03 21:51:03
Hmm, I uploaded it to Quaketastic but don't see it there? Maybe waiting for approval or something?
Your Upload Must Have Failed
I did not receive any notification of an upload, which means something didn't work. Please try again.
#211 posted by Joel B on 2013/11/03 22:11:37
Tried a couple more times, no dice. It gets to 100% uploaded, then it auto-refreshes the page, but file not there. *shrug* I dunno. This is using Chrome on OS X.
Just Tested It
with latest Chrome on latest OS X, works fine for me. Sorry. Try it with Safari maybe?
#213 posted by Joel B on 2013/11/03 23:19:16
Nope, still no luck... I'll leave it to someone else.
#214 posted by sikkpin on 2013/11/03 23:40:48
Here's some links to keep the files alive. First is the last "official" release (version 1.0.5) and the second is the source code dump I had posted above which may or may not have new stuff in it.
http://www.mediafire.com/?ewk3876nz7iizxu
http://www.mediafire.com/?zmtjbn76wxsl2an
Quaketastic Links
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