Truly.
#191 posted by wrath on 2003/01/30 08:28:40
Not enough bullets in this world...
Talking Of Bullets
#192 posted by daftpunk on 2003/01/30 09:20:22
has anyone downloaded a certain clip with a guy pretending to be arnie pizza delivery (on the phone)? he talks about punching pizza through the guy's brain and pizza with bullets and so on. it's hilarious believe me. cant remember the exact name of the clip. i got it on some backup cd somewhere...
Tenebrae
#193 posted by daftpunk on 2003/01/30 10:13:45
what is happening with the q3 support only? what would it have better than the q3 engine? ok extra tweaks but arent the team taking a risk? hope anyone can fill me in with some info. their site doesnt seem to give away much. any rumors around?
All Pizzas Come With Pepperoni, And With 9mm Bullets On Them
#194 posted by starbuck on 2003/01/30 12:40:25
thats a legendary clip, thought about using it as my answer phone message but then realised it was ridiculously long.
Check the Tenebrae developers message board for info on the new version, btw, theres quite a bit of stuff there.
Oh And...
#195 posted by starbuck on 2003/01/30 12:42:06
Cheesy pic:
http://www.planetquake.com/starbuck/pictures/iquake.jpg
Yeah its a cliche i know. And not funny. But i was bored, dammit!
Haha
#196 posted by Wazat on 2003/01/30 16:09:41
i like
Nitin......
#197 posted by Abyss on 2003/01/31 03:13:24
Would it be posoble to email me those bots you were talking about up there ^^^ , or direct me to a download link please.
jih64 at yahoo dot com dot au
Thank you.
Abyss
#198 posted by nitin on 2003/01/31 09:05:05
done.
Wrath
#199 posted by R.P.G. on 2003/01/31 18:29:33
Enclave tools = now
I will personally remove your vital organs through your penile duct unless you see to it that the Enclave editing tools are released to the public.
Trouble Serving
#200 posted by Blitz on 2003/01/31 22:52:21
Hey recently I've been wanting to play some QW using Zquake, but I'm getting an error after I start the server when I want to load the map to play.
Host error:PR_Loadprogs -- couldn't load qwprogs.dat
Help is appreciated. Thanks guys.
Rpg.
#201 posted by wrath on 2003/02/01 09:03:12
First of all. No man, woman or killer-cyborg are bad-ass enough to take me on. If I ever catch you making empty threats to my persona again, I'll face-rape you with a fire extinguisher.
That said, I'll raise the issue, I promise.
One of the possible reasons why it'll never happen is that the editor and engine is un-documented to the point of it being silly.
Lol
#202 posted by nitin on 2003/02/01 09:57:39
wrath is my hero :)
Wrath
#203 posted by R.P.G. on 2003/02/01 10:13:36
It's not like Build was documented -- well, it was, but it's not like it actually helped anyone. And QE4 didn't have any documentation either.
So basically that's just a cheap excuse worthy only of some stoopid programmer. Cheap excuses are not acceptable.
Rpg
#204 posted by wrath on 2003/02/01 10:49:17
"So basically that's just a cheap excuse worthy only of some stoopid programmer. Cheap excuses are not acceptable."
I'll be sure to pass your input along to the parties involved in the decission.
Also, your foot is bleeding, stop shooting it.
Enclave
#205 posted by Vodka on 2003/02/01 22:49:56
the demo looks awesome btw
New Q1SP
#206 posted by aguirRe on 2003/02/02 08:36:40
available at FilePlanet: http://fpweb1.fileplanet.com/files/110000/119400.shtml
The map is made by Rinie Brouwers and the link is taken from TenFour: http://tenfourmaps.telefragged.com/phpbb2/viewtopic.php?t=498219
It's certainly no masterpiece, its major drawback is IMHO a very confusing layout, probably due to being mainly a DM map populated by monsters. Still a rather nice first effort with an old-skool feeling.
I Second That
#207 posted by starbuck on 2003/02/02 10:33:27
ill definately be getting Enclave on the basis of that demo. The engine, the models, the textures, the architecture, the layouts, the interface, the sounds, everything was spot on!
It has a real solid feel, which I find to be a rare quality. The section at the end of the demo even made me want to make a void map :)
Hmm
#208 posted by GrindEntity on 2003/02/03 08:25:30
Can I request a forgotten password option please, since I can't log in at work and am dreading losing my cookie at home :/
(Yes I forgot it)
Jeht Screenies
#209 posted by Wazat on 2003/02/03 15:08:36
At the relentless poking and prodding of some people at Inside3d, I've finally put some screenshots of Jeht on my moddb page. They show off the mod pretty well, though nothing substitutes actually playing. I figured it couldn't hurt to post about it here too. :)
http://mods.moddb.com/851/
Grindspire:
#210 posted by metlslime on 2003/02/03 19:42:53
The only way that could work is to send the forgotten password to the email listed in the account. And your email appears to be fake.
Okay, how about this: send me your cookie in the mail when you get home. That will verify your identity and i will reply with your password.
Grindspire Part 2:
#211 posted by metlslime on 2003/02/03 19:44:58
Also, ever heard of the SITE HELP THREAD?
Hmm
#212 posted by nonentity on 2003/02/04 02:38:42
Yes but I was in a rush and forgot :/
Who On Earth...
#213 posted by cheshire on 2003/02/05 11:15:24
are all you guys? :P
fetch me a hot air balloon, 3 chimps, some duct tape and simering noodle water.
Lets have ourselves a party!
Cheshire
#214 posted by wrath on 2003/02/05 12:39:20
posting drunk again?
Brainfart...
#215 posted by distrans on 2003/02/05 22:20:18
Struck me the other day:
Why is mapping for Q1 so difficult beyond 1750 brushes?
Well, it's not like the old days where "room-corridor-room" design was the order of the day and intelligent horizontal placement of areas meant easy visual editing on any axis. The SP levels in progress that I've viewed recently have layouts that are so interconnected even vis grouping is problematic as a building assistance strategy. I'm not surprised that more SP levels aren't released, I usually have to spend half an hour "re-acquainting" myself with the architectural relationships involved in my current levels before I can put pointer to brush. If I'm not guaranteed at least three hours of uninterupted mapping at a stretch, I generally don't bother.
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