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Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc. 
 
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine. 
Sdl Versions 
It's not possible to just use the latest vision with all engines? 
Or Just Statically Link It 
 
Depth 
L4D With Sharks? 
 
GUI Conventions... 
So I have a text box where the user has to enter some text in...
but they can't put any spaces or weirdo characters.

Should I:
- Make weirdo characters not type anything at all (so user presses 'space' but nothing is typed)
- Color the text red (or something like that) to show that the text is wrong (but otherwise, allow them to type it and only complain when the user tries to save)
- Say nothing at all until the user goes to save and then complain about it with a dialog box or something like that (i personally am not a fan of this method) 
Uh, That Was Me /\ 
 
GUI Conventions... 
The whole app should crash and give some mysterious hard to understand error when the user saves, and then require to retype the whole thing in.

Characters not showing up is maybe the simplest, you still need a reminder above it so the user understands why. 
Necros 
I guess it's hard to protect your program against users pasting those funny characters rather than typing?

Windows already uses (at least?) 2 different conventions:

- the standard "save as"-box validates the file name when you press the "save" button, not while typing.

- if you try to rename a file in explorer and type or paste funny chars (like *), it won't accept the input, and will display a nice warning popup. 
I Think That The Best Way Of Doing It 
Would be to allow the user to type what they want, then when they send the form (so to speak), show them a message which says something like "Please enter only standard characters, i.e. a-Z, 1-9, and no spaces" in red text, next to the entry field. 
 
oh yuck, thanks for mentioning that. pasting characters was being allowed through. :S

there's no room in the gui to add text next to the entry area (although i like that, like on online forms).

i think i'll have to settle for turning the text red and adding a tooltip explaining the error?
but i don't know if it's reasonable to expect a user to know to mouse over it... 
I Agree 
 
Lol 
 
Ghd Fthagn Tralala 
Metall slime why do you not ban the IP and delete all the users ? 
Here Goes 
now bots can talk 
 
it's not a consistent IP, i checked the last 50 spams and the IP changes almost every day. 
 
If username contains linseo, redirect to page with Quake question. 
Bal: You Had Any Involvement In This? 
Didn't see any triangular lights but you're working at quantic dream, right?

http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/ 
Kara 
Yeah, I worked a bit on it, but it was actually almost finished when I joined Quantic Dream, the video is about 1,5 years old, Sony sat on it for all that time for silly marketing reasons.
I did the heart segment, and some cleanup on various pieces of the character. 
I Played A Czg Map 
...and found 0/7 secrets, fuck you czg!

http://www.youtube.com/watch?v=O8XE4H6KJ2g 
Sweet Lookin Map! 
@Daz, I love it when you do a video play through of a quake map, fantastic idea, keep do them! :)

That map looks awesome, feels very cramped with the low arches and most of the combat seems to play with that design. It is interesting the final battle is spawn waves, feels very similar to the map included with rubicon2. Locked in a small space with tons of mobs. Never knew about this map, will have to check it out later! 
 
Can I read Shambler's reviews of old Unreal levels somewhere? or are they gone for good? 
Februus Depth... 
when I played it however long ago it was, I thought it was made by Vondur. 
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