#21445 posted by negke on 2012/03/04 14:14:03
Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc.
#21446 posted by necros on 2012/03/04 19:02:36
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine.
Sdl Versions
#21447 posted by metlslime on 2012/03/04 20:24:11
It's not possible to just use the latest vision with all engines?
Or Just Statically Link It
#21448 posted by jt_ on 2012/03/04 21:03:07
Depth
#21449 posted by metlslime on 2012/03/05 21:51:29
L4D With Sharks?
#21450 posted by ijed on 2012/03/06 12:42:37
GUI Conventions...
#21451 posted by anonymous user on 2012/03/06 16:25:20
So I have a text box where the user has to enter some text in...
but they can't put any spaces or weirdo characters.
Should I:
- Make weirdo characters not type anything at all (so user presses 'space' but nothing is typed)
- Color the text red (or something like that) to show that the text is wrong (but otherwise, allow them to type it and only complain when the user tries to save)
- Say nothing at all until the user goes to save and then complain about it with a dialog box or something like that (i personally am not a fan of this method)
Uh, That Was Me /\
#21452 posted by necros on 2012/03/06 16:25:39
GUI Conventions...
#21453 posted by bal on 2012/03/06 16:30:11
The whole app should crash and give some mysterious hard to understand error when the user saves, and then require to retype the whole thing in.
Characters not showing up is maybe the simplest, you still need a reminder above it so the user understands why.
Necros
#21454 posted by Mandel on 2012/03/06 16:37:08
I guess it's hard to protect your program against users pasting those funny characters rather than typing?
Windows already uses (at least?) 2 different conventions:
- the standard "save as"-box validates the file name when you press the "save" button, not while typing.
- if you try to rename a file in explorer and type or paste funny chars (like *), it won't accept the input, and will display a nice warning popup.
I Think That The Best Way Of Doing It
#21455 posted by RickyT33 on 2012/03/06 17:35:50
Would be to allow the user to type what they want, then when they send the form (so to speak), show them a message which says something like "Please enter only standard characters, i.e. a-Z, 1-9, and no spaces" in red text, next to the entry field.
#21456 posted by anonymous user on 2012/03/06 18:00:27
oh yuck, thanks for mentioning that. pasting characters was being allowed through. :S
there's no room in the gui to add text next to the entry area (although i like that, like on online forms).
i think i'll have to settle for turning the text red and adding a tooltip explaining the error?
but i don't know if it's reasonable to expect a user to know to mouse over it...
I Agree
#21458 posted by Kinn on 2012/03/08 14:27:33
Lol
#21459 posted by czg on 2012/03/08 14:29:29
Ghd Fthagn Tralala
#21460 posted by linseo1996blog on 2012/03/08 16:35:38
Metall slime why do you not ban the IP and delete all the users ?
Here Goes
#21461 posted by Vondur on 2012/03/08 18:30:28
now bots can talk
#21462 posted by metlslime on 2012/03/08 20:37:57
it's not a consistent IP, i checked the last 50 spams and the IP changes almost every day.
#21463 posted by Shambler on 2012/03/08 20:54:19
If username contains linseo, redirect to page with Quake question.
Bal: You Had Any Involvement In This?
#21464 posted by bear on 2012/03/09 15:38:54
Didn't see any triangular lights but you're working at quantic dream, right?
http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/
Kara
#21465 posted by bal on 2012/03/09 16:46:21
Yeah, I worked a bit on it, but it was actually almost finished when I joined Quantic Dream, the video is about 1,5 years old, Sony sat on it for all that time for silly marketing reasons.
I did the heart segment, and some cleanup on various pieces of the character.
I Played A Czg Map
#21466 posted by DaZ on 2012/03/10 16:50:21
Sweet Lookin Map!
#21467 posted by sock on 2012/03/11 04:31:00
@Daz, I love it when you do a video play through of a quake map, fantastic idea, keep do them! :)
That map looks awesome, feels very cramped with the low arches and most of the combat seems to play with that design. It is interesting the final battle is spawn waves, feels very similar to the map included with rubicon2. Locked in a small space with tons of mobs. Never knew about this map, will have to check it out later!
#21468 posted by Yhe1 on 2012/03/11 04:33:00
Can I read Shambler's reviews of old Unreal levels somewhere? or are they gone for good?
Februus Depth...
#21469 posted by - on 2012/03/11 10:47:25
when I played it however long ago it was, I thought it was made by Vondur.
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