Lol
#21438 posted by quaketree on 2012/03/01 23:32:06
"I'm not dead, I'm incapacitated... ok, now I'm dead."
Off Again
#21439 posted by nitin on 2012/03/03 03:38:56
trying my luck at everest base camp this time.
Expect more maps on my return :)
For Real?
#21440 posted by starbuck on 2012/03/03 12:27:41
Good luck! That's awesome. See if a sherpa will just piggyback you up there.
I Think I Can Hear
#21441 posted by Kinn on 2012/03/03 14:10:49
...the sound of someone doing more with their life than I am.
Good luck, and watch out for Yetis (Smablers) - but at least you'll have the advantage as I bet you're the only one amongst your group who knows the shambler shuffle.
Hehe
#21442 posted by nitin in singapore airport on 2012/03/03 15:21:42
I have always sucked at the shambler shuffle so no advantage.
starbuck, hoping to do better than my kiliminjaro attempt from a few weeks ago where I had to stop about 500m from the summit due to altitiude sickness. But more time this time so fingers crossed.
Good Luck Nitin
#21443 posted by SleepwalkR on 2012/03/03 18:07:26
And take care!
SDL Compatibility
#21444 posted by negke on 2012/03/04 14:07:34
I would appreciate very much if you engine creators could get together some time and decide on a common version of the SDL libraries, so one doesn't have to switch them around when using several ports along each other. Quakespasm, RMQ, DP, Fitz etc.
#21445 posted by negke on 2012/03/04 14:14:03
Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc.
#21446 posted by necros on 2012/03/04 19:02:36
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine.
Sdl Versions
#21447 posted by metlslime on 2012/03/04 20:24:11
It's not possible to just use the latest vision with all engines?
Or Just Statically Link It
#21448 posted by jt_ on 2012/03/04 21:03:07
Depth
#21449 posted by metlslime on 2012/03/05 21:51:29
L4D With Sharks?
#21450 posted by ijed on 2012/03/06 12:42:37
GUI Conventions...
#21451 posted by anonymous user on 2012/03/06 16:25:20
So I have a text box where the user has to enter some text in...
but they can't put any spaces or weirdo characters.
Should I:
- Make weirdo characters not type anything at all (so user presses 'space' but nothing is typed)
- Color the text red (or something like that) to show that the text is wrong (but otherwise, allow them to type it and only complain when the user tries to save)
- Say nothing at all until the user goes to save and then complain about it with a dialog box or something like that (i personally am not a fan of this method)
Uh, That Was Me /\
#21452 posted by necros on 2012/03/06 16:25:39
GUI Conventions...
#21453 posted by bal on 2012/03/06 16:30:11
The whole app should crash and give some mysterious hard to understand error when the user saves, and then require to retype the whole thing in.
Characters not showing up is maybe the simplest, you still need a reminder above it so the user understands why.
Necros
#21454 posted by Mandel on 2012/03/06 16:37:08
I guess it's hard to protect your program against users pasting those funny characters rather than typing?
Windows already uses (at least?) 2 different conventions:
- the standard "save as"-box validates the file name when you press the "save" button, not while typing.
- if you try to rename a file in explorer and type or paste funny chars (like *), it won't accept the input, and will display a nice warning popup.
I Think That The Best Way Of Doing It
#21455 posted by RickyT33 on 2012/03/06 17:35:50
Would be to allow the user to type what they want, then when they send the form (so to speak), show them a message which says something like "Please enter only standard characters, i.e. a-Z, 1-9, and no spaces" in red text, next to the entry field.
#21456 posted by anonymous user on 2012/03/06 18:00:27
oh yuck, thanks for mentioning that. pasting characters was being allowed through. :S
there's no room in the gui to add text next to the entry area (although i like that, like on online forms).
i think i'll have to settle for turning the text red and adding a tooltip explaining the error?
but i don't know if it's reasonable to expect a user to know to mouse over it...
I Agree
#21458 posted by Kinn on 2012/03/08 14:27:33
Lol
#21459 posted by czg on 2012/03/08 14:29:29
Ghd Fthagn Tralala
#21460 posted by linseo1996blog on 2012/03/08 16:35:38
Metall slime why do you not ban the IP and delete all the users ?
Here Goes
#21461 posted by Vondur on 2012/03/08 18:30:28
now bots can talk
#21462 posted by metlslime on 2012/03/08 20:37:57
it's not a consistent IP, i checked the last 50 spams and the IP changes almost every day.
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