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ATTN: Tronyn 
I've been trying to contact you via email for a little while now, but it isn't seeming to work -- possibly because you have no active email, possibly because I can't find it, possibly because you thought it was spam. If you could, try emailing me at 00.dusk@gmail.com -- it's sort of important!

Also: hi ijed! I'm tossing around the thoughts of sending you the prologue as written so far, send me an email if you're interested. 
Q1 Coop 
Been playing through the original Quake levels with a friend, since it's been a long time I last played through them. However, I've noticed several instances of z-fighting and we're both pretty sure those were never there before. Some are just too obvious to have been overlooked during past sessions. Using Fitz. 
 
Z-Fighting doesn't show in the software renderer; it only became a visible issue once OpenGL rendering was introduced. The maps weren't designed with that in mind.

...though one could argue that even if this had been known at the time of development, they probably wouldn't have bothered to avoid it anyway. 
 
That explains it then, cheers for the fast response! 
Double Post 
... now that I think about it, I might need to be careful about mentioning z-fighting issues in my reviews of older user maps as negatives, since it's most likely a similar situation. Good thing I brought this up... D: 
Sure 
Send it over. 
 
Is anyone here a Javascript genius? I want something like http://jsfiddle.net/gGwy2/2/ but for all the mappers in a huge vertical graph. With each release showing an icon depending on the rating. And with the mouseover showing the brief description and a screenshot and link to the proper page. Someone do this! 
Http://jsfiddle.net/Mr2ue/4/ It Sucks 
 
What Happens 
When you fill up on caffeine and amphetamines and play L4D.

http://www.youtube.com/watch?v=fapFWxsbCyo 
Lol 
 
Lol 
"I'm not dead, I'm incapacitated... ok, now I'm dead." 
Off Again 
trying my luck at everest base camp this time.

Expect more maps on my return :) 
For Real? 
Good luck! That's awesome. See if a sherpa will just piggyback you up there. 
I Think I Can Hear 
...the sound of someone doing more with their life than I am.

Good luck, and watch out for Yetis (Smablers) - but at least you'll have the advantage as I bet you're the only one amongst your group who knows the shambler shuffle. 
Hehe 
I have always sucked at the shambler shuffle so no advantage.

starbuck, hoping to do better than my kiliminjaro attempt from a few weeks ago where I had to stop about 500m from the summit due to altitiude sickness. But more time this time so fingers crossed. 
Good Luck Nitin 
And take care! 
SDL Compatibility 
I would appreciate very much if you engine creators could get together some time and decide on a common version of the SDL libraries, so one doesn't have to switch them around when using several ports along each other. Quakespasm, RMQ, DP, Fitz etc. 
 
Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc. 
 
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine. 
Sdl Versions 
It's not possible to just use the latest vision with all engines? 
Or Just Statically Link It 
 
Depth 
L4D With Sharks? 
 
GUI Conventions... 
So I have a text box where the user has to enter some text in...
but they can't put any spaces or weirdo characters.

Should I:
- Make weirdo characters not type anything at all (so user presses 'space' but nothing is typed)
- Color the text red (or something like that) to show that the text is wrong (but otherwise, allow them to type it and only complain when the user tries to save)
- Say nothing at all until the user goes to save and then complain about it with a dialog box or something like that (i personally am not a fan of this method) 
Uh, That Was Me /\ 
 
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