#21423 posted by JneeraZ on 2012/02/22 19:30:17
- Install Quake via Steam
- Copy FitzQuake.exe into that folder
- Double click.
:P
Metl I Love You But
#21424 posted by Spirit on 2012/02/22 21:03:17
Quakespasm is the engine to use.
HERETIC!!!
#21425 posted by generic on 2012/02/23 02:29:27
Back From Tanzania
#21426 posted by nitin on 2012/02/23 15:04:28
and I see only negke obliged with a map :)
Time to start downloading.
Actually No
#21427 posted by nitin on 2012/02/23 15:10:42
looks like Lun put one out too!
ATTN: Tronyn
#21428 posted by Cassy on 2012/02/26 05:44:53
I've been trying to contact you via email for a little while now, but it isn't seeming to work -- possibly because you have no active email, possibly because I can't find it, possibly because you thought it was spam. If you could, try emailing me at 00.dusk@gmail.com -- it's sort of important!
Also: hi ijed! I'm tossing around the thoughts of sending you the prologue as written so far, send me an email if you're interested.
Q1 Coop
#21429 posted by quakis on 2012/02/26 14:33:30
Been playing through the original Quake levels with a friend, since it's been a long time I last played through them. However, I've noticed several instances of z-fighting and we're both pretty sure those were never there before. Some are just too obvious to have been overlooked during past sessions. Using Fitz.
#21430 posted by negke on 2012/02/26 14:51:14
Z-Fighting doesn't show in the software renderer; it only became a visible issue once OpenGL rendering was introduced. The maps weren't designed with that in mind.
...though one could argue that even if this had been known at the time of development, they probably wouldn't have bothered to avoid it anyway.
#21431 posted by quakis on 2012/02/26 14:58:59
That explains it then, cheers for the fast response!
Double Post
#21432 posted by quakis on 2012/02/26 15:03:31
... now that I think about it, I might need to be careful about mentioning z-fighting issues in my reviews of older user maps as negatives, since it's most likely a similar situation. Good thing I brought this up... D:
Sure
#21433 posted by ijed on 2012/02/27 01:34:23
Send it over.
#21434 posted by Spirit on 2012/02/29 14:08:16
Is anyone here a Javascript genius? I want something like http://jsfiddle.net/gGwy2/2/ but for all the mappers in a huge vertical graph. With each release showing an icon depending on the rating. And with the mouseover showing the brief description and a screenshot and link to the proper page. Someone do this!
Http://jsfiddle.net/Mr2ue/4/ It Sucks
#21435 posted by czg on 2012/02/29 15:15:06
What Happens
#21436 posted by ijed on 2012/03/01 20:19:35
When you fill up on caffeine and amphetamines and play L4D.
http://www.youtube.com/watch?v=fapFWxsbCyo
Lol
#21437 posted by jt_ on 2012/03/01 22:57:17
Lol
#21438 posted by quaketree on 2012/03/01 23:32:06
"I'm not dead, I'm incapacitated... ok, now I'm dead."
Off Again
#21439 posted by nitin on 2012/03/03 03:38:56
trying my luck at everest base camp this time.
Expect more maps on my return :)
For Real?
#21440 posted by starbuck on 2012/03/03 12:27:41
Good luck! That's awesome. See if a sherpa will just piggyback you up there.
I Think I Can Hear
#21441 posted by Kinn on 2012/03/03 14:10:49
...the sound of someone doing more with their life than I am.
Good luck, and watch out for Yetis (Smablers) - but at least you'll have the advantage as I bet you're the only one amongst your group who knows the shambler shuffle.
Hehe
#21442 posted by nitin in singapore airport on 2012/03/03 15:21:42
I have always sucked at the shambler shuffle so no advantage.
starbuck, hoping to do better than my kiliminjaro attempt from a few weeks ago where I had to stop about 500m from the summit due to altitiude sickness. But more time this time so fingers crossed.
Good Luck Nitin
#21443 posted by SleepwalkR on 2012/03/03 18:07:26
And take care!
SDL Compatibility
#21444 posted by negke on 2012/03/04 14:07:34
I would appreciate very much if you engine creators could get together some time and decide on a common version of the SDL libraries, so one doesn't have to switch them around when using several ports along each other. Quakespasm, RMQ, DP, Fitz etc.
#21445 posted by negke on 2012/03/04 14:14:03
Or if it's not a problem with SDL, then check the other libraries, eg. for ogg and png support etc.
#21446 posted by necros on 2012/03/04 19:02:36
yeah, it's extremely annoying. :\
there is a workaround if you create batch files for each engine in your /quake folder, then make a folder for each engine.
Sdl Versions
#21447 posted by metlslime on 2012/03/04 20:24:11
It's not possible to just use the latest vision with all engines?
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