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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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I'm Just Starting High School, So I Don't Have A Job Yet. 
 
 
O_O 
 
That should be fine, Ricky. You saw how fast sock works. You should be done in no time... 
Done And Send To Ionous 
Looks a bit like this...

Its not in my hands anymore... 
Oh Wow 
That looks super classy 
Thank Yoooouu.. 
 
Yeah That Looks Cool 
 
Wow Mfx That Looks Gorgeous 
 
 
Oh lol I didn't notice it was Ionous'. 
Haha, It Was Indeed Ionous 
 
Mfx 
That looks amazing. 
Just Sent My Map To Sock 
Looks Fucking Cool Scumpie. 
Like the variety of areas and the lighting. 
Yeah Scampie 
looks huge! 
In A Non-gay Way, I Luv's You Guys ;) 
You see, for me... I HATED QUAKE(SP)! But NOW...

I only play just to see what you very talented peeps come up with, you're all very awesome.

I usually don't submit demo's cause typically I just wander around looking at the creativity and only fighting when, well... the monsters get in the way of my sight seeing adventure!!! Hehe

All the shots so far are wonderful, can't wait for Thursday... hello helloooo, is it Thursday yet.

Thanks everyone who mapped for this and all past releases.

- Dan 
 
Caves shot looks excellent Scampie! Thanks for committing. 
Looking Great! 
@Mfx - Love the feel of this one, looking great!

@Scampie - Dude, that's looks epic! Especially like that sewer shot, cool broken doorway.

@Sock - Cool, I like the time lapse style when someone talented is working. Mine would be annoying because it'd be 5 minutes of me creating and deleting malformed brushes lol 
Just Watched Socks Vid 
and I really struggled to follow the process. I swear if I mapped like that I would be hunting BSP holes for months. 
Sock's Video? 
where can I find that? 
Roqq 
post 177 
... 
 
I'm Going Full Speed, But It's Gonna Be 2 Or 3 Hours Still... 
O_O

Shot's look awesome. Better than mine... You guys have ARCHES!!! 
Arches Are Only As Good As 
their Bunkers. 
'Probable Carcinogen' Was Submitted Last Night... 
The rundown (borrowing Skacky's format):

3407 brushes
419 entities

Monsters:
Easy, 15
Normal, 29
Hard, 38

When MFX offered to help find the leak in my original map, inspiration struck, and he asked if he could add a few things, including overhauling the lighting, making a new start area and adding some scrumptious new details. His work was great, improving the map vastly.

The final ratio of work done was probably 75/25, thus he's getting co-author credit in the readme (which I should probably start at some point...) 
There Should Be More Such Collaborations 
It's like a cute I'll homage to czg02 (cog/fat controller) 
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