Hmmmmmmm
#190 posted by Kinn on 2015/02/01 13:57:29
Super8 - played in it for five minutes - could kinda do with "make it look/sound like quake" preset in the options :)
Over-the-top weapon bobbing craziness...quake's 8-bit sounds up-sampled to whatever...starts with a funky palette bend by default...not my cup of chai I'm afraid :)
#191 posted by Spirit on 2015/02/01 14:40:28
I wish you guys realised how bloody annoying Dropbox is. Every time I click a link here, I get a popup if I want to join it.
Yeah - Seriously Just Use Imgur For Picture Uploads
#192 posted by Kinn on 2015/02/01 14:45:15
#193 posted by dwere on 2015/02/01 14:45:17
Uhh, is the new bobbing combined with the regular bobbing? It looks like the weapon is twitching in all directions at once.
Then
#194 posted by spy on 2015/02/01 14:45:36
you have to join it
It is simple as that
Why Wouldn't You Use Dropbox?
It's literally the most useful thing I've ever signed up to, it's the first thing I get going after a fresh install.
Seriously just get it already.
Why Wouldn't I Use Obnoxious Bloatware?
This boggles the mind!
Use imgur or GTFO.
#197 posted by Kinn on 2015/02/01 15:05:45
Uhh, is the new bobbing combined with the regular bobbing? It looks like the weapon is twitching in all directions at once.
Fook knows. Also, whether the weaponmodel idles on the left or the right depends on player facing angle! Doesn't appear to be an option to make it use sensible behaviour either.
Oh well, one less engine to keep track of I guess!
*deletes it*
#198 posted by Spirit on 2015/02/01 15:06:54
Why would I use a US-based, unencrypted, closed source data hoarding company?
Syncthing works great for synchronization. And for temporary hosting there are tons of options that do not require account or have surveillance-loving warmongers on their board.
#199 posted by dwere on 2015/02/01 15:19:20
The new bobbing is being controlled by the following commands:
cl_bobmodel
cl_bobmodel_up
cl_bobmodel_side
cl_bobmodel_speed
Setting "up" and "side" to 0 turns it off and reveals that, indeed, old forward-back bobbing is preserved. Therefore, to make the new bobbing look good, you also need to set "cl_bob" to 0, but then the camera won't bob.
I didn't find a way to make the weapon's position independent of the player's facing angle.
#200 posted by Kinn on 2015/02/01 15:43:39
I didn't find a way to make the weapon's position independent of the player's facing angle.
Super8: Your weapon is literally a compass.
#201 posted by JneeraZ on 2015/02/01 17:09:47
DropBox links are fine if you know how to use them. Click this ... nice, huh?
https://dl.dropboxusercontent.com/u/161473/Misc/QuakeStuff3.jpg
#202 posted by JneeraZ on 2015/02/01 17:11:00
"Why Wouldn't I Use Obnoxious Bloatware? "
DropBox? It's literally one of the most useful things I have installed on my machine. It's always the first thing that gets installed on a new machine because I store pretty much everything in there from app installers to settings to ... whatever!
Weapon Bobbing
#203 posted by qbism on 2015/02/02 03:28:07
Most people either love or hate this engine. Personally I hate it but I can't quit it ;)
The default weapon bobbing might be a tad too much motion (the tendency with a new feature). But like dwere, I am unable to duplicate the compass effect.
Kinn: Did this happen on a particular map or settings change?
Fifth: great shots. I am waiting patiently for the pack.
Classic settings: r_palette palette; fog 0; r_coloredlighting 0. Maybe a couple other tweaks to meet tastes. I likely won't do a menu preset due to lack of consensus... most existing users want a finer grain of control (cvars).
Fog: Imagine a world without fog, only well-composed lighting and textures to lend a sense of depth. As much effort was spent on fog as any other feature. Maybe that's why I feel burnt-out on this effect. Colored-lighting + fog +8bits = compromise, and there are many ways to slice it. Engoo has a different approach and aesthetic for fog and lighting as a comparison.
RRP burn: WTF? --> 'oh yeah...' --> LOL
MFX X 2
#204 posted by qbism on 2015/02/02 15:20:06
I was starting a vid of the OTHER mfx map, then decided to do something different, not realizing at first there were two.
For classic config, I might do a separate commented cfg file. Most users interested in that can handle cfg.
Dropbox Is Pretty Cool
#205 posted by RickyT33 on 2015/02/02 18:52:17
Loads of free cloud storage!
Why Would I Want To Store Clouds
#206 posted by Kinn on 2015/02/02 19:28:23
Qbism
#207 posted by Kinn on 2015/02/02 19:40:18
Cheers, sorry if I come across as harsh/unreasonable - many of us here are purists who roll our eyes at anything that deviates from the original aesthetic as laid down by WinQuake, although tasteful fog, and subtle coloured lighting (although my right eye does a little involuntary twitch at the mere mention of it), seems to have caught on around here in recent years.
When I get a moment i'll post some screens to illustrate what I mean by the "compass problem".
A "purist" .cfg file would be grand, thanks.
I Think
when it comes to "purist" engines we already have several that do an excellent job. I don't mind seeing other engines, I think at some point I need to configure Darkplaces to how Sock seems to use it because it looks nice.
#209 posted by Spirit on 2015/02/02 19:59:25
To be honest, qbism looks a lot more like how I remember Quake looking when I first played it compared to a modern OpenGL engine in high resolution.
+1
#210 posted by JPL on 2015/02/02 20:02:52
Pi"Quake"sso is the 1996 best game !
#211 posted by quaketree on 2015/02/02 20:21:49
Why Would I Want To Store Clouds
For the same reason that you have a locker for your own personal rain of course. Because you can.
(rain locker = shower in case you didn't know that)
#212 posted by Kinn on 2015/02/02 20:45:21
when it comes to "purist" engines we already have several that do an excellent job
super8 does software rendering tho - this is important.
That said, if Quakespasm were to introduce some shader magic that truly emulated the look of software Quake...droooooooool
Theres an engine for doom called Chocolate Doom that's very much a "pure" engine, we could do with a Chocolate Quake
Chocolate Quake Already Exists
#214 posted by dwere on 2015/02/02 21:06:54
It's called Winquake.
|