News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
 
Marcher remains the best map design in a single bsp file ever made

It's this kinda stuff that drives people away from making short and sweet stuff :/

"It plays okay, but it's kinda small, not as good as this map!" 
 
Tronyn - blimey - I'm extremely honoured by your comments.

Marcher was just an exercise in excess. I did not set out to make a statement like "this is how big I think all maps should be!" - it just kept growing, and at the end of it I realised that it was all a bit pointless. By that I mean well before the end its construction, it had stopped being fun to build, and if you're not having fun what's the point mapping?

A couple of things happened in the last few weeks that prompted me to fire up radiant again - basically I was reminded of what it was that I found fun about mapping; and none of it involved making big flamboyant monstrosities - there are far better mediums than Quake for that kind of creativity now - so I'm keeping things small (well, medium), and keeping it fun (for me).

Btw, where can I read about this BSP2 stuff and does it need a custom engine? Just curious - there's no way I'll be using it. 
Kinn 
nothing one should be excited about just yet. it needs a custom engine and there is only one at the moment and it is deeply in development from what I know.



crap, how will I handle bsp2 at quaddicted? it is not much different from other limit breaking maps for the user and even easier to support engine-wise, correct? 
Info: 
Downloads:

http://kneedeepinthedoomed.wordpress.com/2012/01/09/sp-demo-3-release/

Mh's blog:

http://mhquake.blogspot.com/

Basically it bumps PC requirement to ~Doom3 whilst removing all map limitations or putting them so high that it doesn't really matter any more.

It's optimised for running big stuff, so would work well on a Marcher level, or several such areas with little to no vis blocking - if thats what you were doing ;)

BSP2 should be pretty easy to support yeah, just matters when LH, Spike etc. feel like doing it, most likely when the tech is more mature.

In any case it runs perfectly well now, and is in development - meaning Mh is needing feedback on features and so on. 
Ah Ok 
In that case, it won't affect me as my stuff is intended for WinQuake. 
 
i've not even been able to run winquake since i first upgraded to xp.. 10 years ago? i've always kept it in my quake folder though cos i use the icon for .qc files :) 
 
Kinn, do you still have the sources for Bastion and Marcher? 
Yeah 
I would be interested in those to test my editor's performance. 
What's Marcher's And Bastion's Total Brush Count Anyway? 
Sleepy, if you're looking for maps with a large number of brushes, you can also try my 768 source, it has around 11000. I don't know if the sources of Ricky's base maps, especially the RMQ one, are available, but those should be extreme as well. 
Neggers 
Thanks, looks like the editor runs that map absolutely smoothly. But can you give me the texture wad? There seems to be a glitch with the textures and I'd like to check it out. 
Don't Have It 
I would have to extract it from the BSP. Can you do that? TexMex or similar on OS X? 
No 
Maybe I can get it to run in my Win7 VM 
Yup 
That worked fine. Thanks! 
Yhe1 
Kinn, do you still have the sources for Bastion and Marcher?

I'm sure I must have somewhere, but right now I dunno where the hell they are - probably on a cd stashed in some obscure cupboard in an only partially explored area of my parent's house. I'll have a dig around next time I'm up there. 
Cool 
That would be awesome, Kinn! 
I Would Like 
to look at the qc src too! that q2 to q an infantry dude looks incredible. 
Lana Del Rey 
Map Scraps 
Is there enough interest (ie, any at all) for a map scrap dump + mapping project? Or maybe just a map scrap dump?

Even a small project emphasizing pretty set pieces out of scraps would be pretty cool. I know I've got plenty of half-finished maps and the like to provide if anyone is interested. 
I'd Sure Like To Take A Look 
I think some people already posted scraps in the GPL thread. Tronyn and czg have or had zip with a whole bunch of unfinished stuff. Mostly useless, but some nice bits, too.

I'm hesitant with advocating a scrap dump, because I fear necros might just throw out all his unfinished stuff, and that must not happen! ;) 
 
Zwiffle... 
If you want to pass that metal map back and forth, I can play ball with you ;-) 
Re: Scraps 
I think I have actually used almost all of my own scraps up in various maps over the last few years. I could still find the zip file somewhere and upload it though, but I expect anyone who has a look to recognize most of the scraps from actual map releases. If anyone has CZG scraps though, that'd be awesome. 
Willem 
Random request/suggestion for Quaketastic. Can you change the date display to also show the year a file was uploaded? Right now it's kind of useless without. Also, this may be just a personal peeve, but I hate the image previews/thumbnails on folders (main index). They should be shown only for the image file itself inside the folder. 
 
You can change the image thumbnails showing up or not yourself - use the options combo box thing at the top. It's un-intuitive as hell but you'll figure it out :).

I can look into the date thing when I get some time... 
Great 
Ah, I never noticed the options menu. Though it's already too late (harm's been done) when I'm on the site. Besides, I assume it requires cookies to make them stay off? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.