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Plumbers is possibly one of my favourite idbase maps. 
 
i guess as a mapper i see these things more, but i'm always impressed by negke's psychotic brush mashing skills. 
For Big Castles 
My all time favourite remains Moonlight Assault. I know I'm mentioning this map a lot recently.

http://www.quaddicted.com/reviews/moonlite.html

Visually its not a patch on Marcher, but the gameplay feels so much tighter, until the end battle at least. A real quality piece of pacing, and under id1.

Honorable mention has to go to Insomnia (czg07c) as well:

http://www.quaddicted.com/reviews/czg07.html

Again, for its time its visually good, now, less so.

Marcher's failing was the spiral staircase section - it felt very contrived. Assault and Insomnia suffered from too much openness - not sure what I mean with that tbh. 
Big Props 
To the small amount of information on what inspired Kinn on this as well.

http://forum.wordreference.com/showthread.php?t=489252

Interesting. 
Rj 
Spogsp1 totally rules, I've lost count how many times ive played that map! 
Ah 
Missed that post. Yeah, it's class. 
 
i never played any q2sps... thanks for letting me know about that map. it was awesome. :) 
Necros 
Need more q2sp recommendations? 
 
if you have any? are there even places that host q2 maps anymore? 
Yeah Please Post If You Have Any 
I've never played any q2sp's either but will check out that one for sure! 
Yeah, Me Too 
i'd like to check some quality q2sp maps 
 
first and foremost, get grinspq1-3: castles of stroggos - it's like the q2/tech equivalent of the mexx bishop trilogy. the first one isn't amazing but it's worth it for completeness' sake; the third one is absolutely fantastic, one of my favourite ever FPS experiences :)

some others that spring to mind;

angron2: premonition of angron
psph20: the powershere quest (coop episode, use skill 0 for single player otherwise it's insanely hard)
genome: prognetto genome (bit hordey at times but visually stunning)
du: dark undergrowth
1964com: echoes of the past
strike: retaliatory strike
ddb: deaf, dumb and blind
batf: back at the front

most of those can be found here: http://www.gamers.org/pub/idgames2/planetquake/ltdan/ - google should suffice for any that can't :) 
Necros, Eric And Spy 
some of these overlap with rj's recommendations but this is the cream of the q2sp crop IMHO (in alphabetical order):

1964 Echoes of the Past
Amari Aliquid
Awakening (mod)
Back at the Front
Castles of Stroggos (gets better in build quality, ep3 is phenomenal)
Citizen Abel 3
Citizen Abel 4
Dark Undergrowth
Deaf, Dumb and Blind
Last Day on Stroggos
Light (needs awakening mod)
Love Story of the Prince of Stroggos
Machine Reborn
Monumental Misery
Nightmare Orchards
Premonition of Angron
Retaliatory Strike
Spogsp1
Space Odyssey 2
Space Odyssey 3
Space Odyssey 4
The Widening Gyre
What the End is For 
I Remember 
there was some guy of the quake sadlark fame whos been working on episode/unit some time ago. what happened with him? 
Yeah 
sequel to Angron, lost it in HD crash I believe.

The only q2sp still being worked on, or was, was Musashi's map pack :

http://musashi.backshooters.com/index.html

But last update was Jan 2010. Maybe Maric knows? 
Q2 Maps Reviews 
Haven't Missed Any Q2SP There That I Can See 
But the one's I'd pick out as special favourites;

Citizen Abel Series
Light (Needs Awakening mod)
The Widening Gyre
Spogsp1

And anything made with the Lazarus mod - even its test maps in a series of abandoned warehouses are fun.

There was one Lazarus map pack, I think it was called Garage Inc - that was pretty good. 
Ah! 
There is one missing off those lists:

Strogg Towers by Daz 
"Dav" 
 
Also 
Another one you should definitely try is 'Wierd Comic Art Quake2'. 
I Have To Add 
I used to play Q2 custom maps, and checked almost every recommended one, but I never really liked how Q2 plays.
Overall balance, monsters, slow weapon switching and other timing effect - everything seems off making it much slower and less fun game than older shooters (Doom, Quake, Duke etc) 
 
i wanted to elaborate a bit on COS3 this morning but didn't have time. it's actually my favourite custom release of any FPS game. the whole thing has an amazing edge-of-seat atmosphere with great use of dark shadows and ambient sounds, and it really plays to q2's strengths by not relying on fast-paced action & horde combat; instead carefully limiting supplies and ensuring every enemy confrontation is properly staged. it's dark, tense and scary, but ultimately thoroughly satisfying.. best experienced in the dark with headphones :)

i last played it mid last year during a break from doom3, which i was in the middle of at the time. there was one moment that struck me as twice as scary as anything d3 could manage, where you navigate a long corridor followed by a huge warehouse type room full of crates, all the time with very limited health, and for a full few minutes you can hear the constant tapping of a parasite's foot. it's hard to make out the direction or distance it's coming from and you'll creep through the warehouse thinking it's round every damn corner, finding out it isn't, breathing a sigh of relief and tensing back up again as you creep forward. such a simple, subtle and effective technique to put the player on edge 
 
you can hear the constant tapping of a parasite's foot.

that was something i noticed when playing spogsp1... q2 monsters are noisy mofos. i kind of just rolled my eyes near the end of the map with all the iron maiden moaning... thank god they didn't replicate that in q4. :P 
Is It 
Grinspq2 or grinspq3 that has that heavy alien vibe? 
 
i have no doubt alien inspired much in both of them :) 
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