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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
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No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1)
#21263 posted by Tronyn on 2012/01/29 08:27:18
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher.
Tronyn
#21264 posted by JPL on 2012/01/29 10:56:51
it is hard to imagine a Q1SP better than Marcher.
Sorry but I tend to disagree on this point. Marcher is really a very very very good Q1SP map, I cannot deny it. But I think you are missing some other maps that can be considered as better than Marcher by other people.
Depending on the player, it can be felt differently. As example, I consider Marcher has one of the better architecture, that is comparable to Unforgiven (your stuff ;) ), Altar of Storm (necros) and The Living End (necros)...
But in term of gameplay, Marcher was a bitch for me (died too much times, and got pissed off at some time)... so either I am a poor player, or it is definitely not my gameplay cup of tea... In this area I'd rather prefer Ruined Nation (distrans), or The Rest is Silence (Hrimfaxi)... or bigger episodes like Beyond Belief, Zerstorer, or Travail.. anyway..
Well, please read me correctly, I am not saying you are wrong, I am just saying (at least) I think differently, and I might not be the only one ;)
Well Yeah
#21265 posted by Tronyn on 2012/01/29 11:13:35
I definitely have my biases and blind spots (which people like negke have brought to my attention, and which was obvious when I reviewed Conflagrant Rodent) - mostly, prioritizing architecture, and not being as impressed by the more thoughtful side of things.
That said, like, dude, it's The Marcher Fortress!
I felt like it bordered on horde-i-ness, but it only really did that at the end... all I'm saying is that in a single BSP file, you aren't going to get more experience or better experience than it, in my view. But glad to hear your opinion. And of course Q1SP is really apples and oranges, much of the time.
Although
#21266 posted by Tronyn on 2012/01/29 11:20:49
I will say this: there was a trend of "cram more and more space, in an interlocked layout, with curvy architecture, into a single BSP".... Than's base map was a masterful example, Nehahra had plenty of those style of maps, and Marcher with its ridiculous technical standard, really achieved a level of that that hasn't been rivalled yet. That said, I have no doubt that within RMQ there are several maps that outdo that style of map at its own game (not just STARKMON style ambition of scale, but "pretending it's q3" curves as well - which Marcher does). I still don't know how Kinn got MArcher 1 to compile, heh, but BSP2 now does exist.
Best Q1 Maps In A Single BSP
For A Single Bsp
#21268 posted by rj on 2012/01/29 12:55:52
wrong game i know, but i still think that SPoG q2sp map ruins all of them (how awesome would a port be?)
Oh Yeah
#21269 posted by JPL on 2012/01/29 14:53:15
Plumbers is also a brilliant map too !
#21270 posted by quakis on 2012/01/29 15:23:26
Plumbers is possibly one of my favourite idbase maps.
#21271 posted by necros on 2012/01/29 19:28:59
i guess as a mapper i see these things more, but i'm always impressed by negke's psychotic brush mashing skills.
For Big Castles
#21272 posted by ijed on 2012/01/29 23:06:40
My all time favourite remains Moonlight Assault. I know I'm mentioning this map a lot recently.
http://www.quaddicted.com/reviews/moonlite.html
Visually its not a patch on Marcher, but the gameplay feels so much tighter, until the end battle at least. A real quality piece of pacing, and under id1.
Honorable mention has to go to Insomnia (czg07c) as well:
http://www.quaddicted.com/reviews/czg07.html
Again, for its time its visually good, now, less so.
Marcher's failing was the spiral staircase section - it felt very contrived. Assault and Insomnia suffered from too much openness - not sure what I mean with that tbh.
Big Props
#21273 posted by ijed on 2012/01/29 23:08:27
To the small amount of information on what inspired Kinn on this as well.
http://forum.wordreference.com/showthread.php?t=489252
Interesting.
Rj
#21274 posted by Nitin on 2012/01/29 23:39:50
Spogsp1 totally rules, I've lost count how many times ive played that map!
Ah
#21275 posted by ijed on 2012/01/30 00:10:13
Missed that post. Yeah, it's class.
#21276 posted by necros on 2012/01/30 01:02:16
i never played any q2sps... thanks for letting me know about that map. it was awesome. :)
Necros
#21277 posted by Nitin on 2012/01/30 05:18:01
Need more q2sp recommendations?
#21278 posted by necros on 2012/01/30 05:35:31
if you have any? are there even places that host q2 maps anymore?
Yeah Please Post If You Have Any
#21279 posted by ericw on 2012/01/30 06:00:25
I've never played any q2sp's either but will check out that one for sure!
Yeah, Me Too
#21280 posted by spy on 2012/01/30 07:11:46
i'd like to check some quality q2sp maps
#21281 posted by rj on 2012/01/30 09:06:28
first and foremost, get grinspq1-3: castles of stroggos - it's like the q2/tech equivalent of the mexx bishop trilogy. the first one isn't amazing but it's worth it for completeness' sake; the third one is absolutely fantastic, one of my favourite ever FPS experiences :)
some others that spring to mind;
angron2: premonition of angron
psph20: the powershere quest (coop episode, use skill 0 for single player otherwise it's insanely hard)
genome: prognetto genome (bit hordey at times but visually stunning)
du: dark undergrowth
1964com: echoes of the past
strike: retaliatory strike
ddb: deaf, dumb and blind
batf: back at the front
most of those can be found here: http://www.gamers.org/pub/idgames2/planetquake/ltdan/ - google should suffice for any that can't :)
Necros, Eric And Spy
#21282 posted by nitin on 2012/01/30 11:18:35
some of these overlap with rj's recommendations but this is the cream of the q2sp crop IMHO (in alphabetical order):
1964 Echoes of the Past
Amari Aliquid
Awakening (mod)
Back at the Front
Castles of Stroggos (gets better in build quality, ep3 is phenomenal)
Citizen Abel 3
Citizen Abel 4
Dark Undergrowth
Deaf, Dumb and Blind
Last Day on Stroggos
Light (needs awakening mod)
Love Story of the Prince of Stroggos
Machine Reborn
Monumental Misery
Nightmare Orchards
Premonition of Angron
Retaliatory Strike
Spogsp1
Space Odyssey 2
Space Odyssey 3
Space Odyssey 4
The Widening Gyre
What the End is For
I Remember
#21283 posted by spy on 2012/01/30 11:33:18
there was some guy of the quake sadlark fame whos been working on episode/unit some time ago. what happened with him?
Yeah
#21284 posted by nitin on 2012/01/30 11:57:47
sequel to Angron, lost it in HD crash I believe.
The only q2sp still being worked on, or was, was Musashi's map pack :
http://musashi.backshooters.com/index.html
But last update was Jan 2010. Maybe Maric knows?
Q2 Maps Reviews
Haven't Missed Any Q2SP There That I Can See
#21286 posted by ijed on 2012/01/30 12:49:38
But the one's I'd pick out as special favourites;
Citizen Abel Series
Light (Needs Awakening mod)
The Widening Gyre
Spogsp1
And anything made with the Lazarus mod - even its test maps in a series of abandoned warehouses are fun.
There was one Lazarus map pack, I think it was called Garage Inc - that was pretty good.
Ah!
#21287 posted by ijed on 2012/01/30 12:50:55
There is one missing off those lists:
Strogg Towers by Daz
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