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Jmac 
There are two versions of Worldcraft, 1.6 commerial I thought, and 3.3

Whatever, here's a link from Baker, who made a handy tool to get the thing working for Quake1.


http://quakeone.com/forums/quake-help/servers-coding/1242-quakeadapter-worldcraft-3-3-a.html 
 
Uhhh 
yeah, that was 1.6
i forgot to write a subject. :P 
Cheers 
Thanks for the help! I'll check out the Quakeadaptor route 
Quake2.wad 
Hello again!

Just been having some fun looking at some old unfinished maps in worldcraft, but I seem to be missing some textures I used way back when.

I think I used to have a .wad filled with lots of textures converted from Quake2. Can anyone send it to me? Or help me find it? 
 
http://www.quaddicted.com/files/wads/
i see at least one q2 wad there 
The Marcher Fortress 
Awesome 
"released three, four years ago?"
try SEVEN. So damn impressive even now, but hard to believe it's been that long.

Btw I finally have some time so I'm going to do some Quaddicted reviews soon. 
Seven... 
oh shit, I'm getting old ;) 
Pure Epicness 
Daz, amazing playthrough, I am surprised you did not die! As you said 'the best Q1 level', I totally agree. What is especially good about this map is the design and texturing, it just feels so solid. :) 
No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1) 
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher. 
Tronyn 
it is hard to imagine a Q1SP better than Marcher.

Sorry but I tend to disagree on this point. Marcher is really a very very very good Q1SP map, I cannot deny it. But I think you are missing some other maps that can be considered as better than Marcher by other people.

Depending on the player, it can be felt differently. As example, I consider Marcher has one of the better architecture, that is comparable to Unforgiven (your stuff ;) ), Altar of Storm (necros) and The Living End (necros)...
But in term of gameplay, Marcher was a bitch for me (died too much times, and got pissed off at some time)... so either I am a poor player, or it is definitely not my gameplay cup of tea... In this area I'd rather prefer Ruined Nation (distrans), or The Rest is Silence (Hrimfaxi)... or bigger episodes like Beyond Belief, Zerstorer, or Travail.. anyway..

Well, please read me correctly, I am not saying you are wrong, I am just saying (at least) I think differently, and I might not be the only one ;) 
Well Yeah 
I definitely have my biases and blind spots (which people like negke have brought to my attention, and which was obvious when I reviewed Conflagrant Rodent) - mostly, prioritizing architecture, and not being as impressed by the more thoughtful side of things.

That said, like, dude, it's The Marcher Fortress!
I felt like it bordered on horde-i-ness, but it only really did that at the end... all I'm saying is that in a single BSP file, you aren't going to get more experience or better experience than it, in my view. But glad to hear your opinion. And of course Q1SP is really apples and oranges, much of the time. 
Although 
I will say this: there was a trend of "cram more and more space, in an interlocked layout, with curvy architecture, into a single BSP".... Than's base map was a masterful example, Nehahra had plenty of those style of maps, and Marcher with its ridiculous technical standard, really achieved a level of that that hasn't been rivalled yet. That said, I have no doubt that within RMQ there are several maps that outdo that style of map at its own game (not just STARKMON style ambition of scale, but "pretending it's q3" curves as well - which Marcher does). I still don't know how Kinn got MArcher 1 to compile, heh, but BSP2 now does exist. 
Best Q1 Maps In A Single BSP 
For A Single Bsp 
wrong game i know, but i still think that SPoG q2sp map ruins all of them (how awesome would a port be?) 
Oh Yeah 
Plumbers is also a brilliant map too ! 
 
Plumbers is possibly one of my favourite idbase maps. 
 
i guess as a mapper i see these things more, but i'm always impressed by negke's psychotic brush mashing skills. 
For Big Castles 
My all time favourite remains Moonlight Assault. I know I'm mentioning this map a lot recently.

http://www.quaddicted.com/reviews/moonlite.html

Visually its not a patch on Marcher, but the gameplay feels so much tighter, until the end battle at least. A real quality piece of pacing, and under id1.

Honorable mention has to go to Insomnia (czg07c) as well:

http://www.quaddicted.com/reviews/czg07.html

Again, for its time its visually good, now, less so.

Marcher's failing was the spiral staircase section - it felt very contrived. Assault and Insomnia suffered from too much openness - not sure what I mean with that tbh. 
Big Props 
To the small amount of information on what inspired Kinn on this as well.

http://forum.wordreference.com/showthread.php?t=489252

Interesting. 
Rj 
Spogsp1 totally rules, I've lost count how many times ive played that map! 
Ah 
Missed that post. Yeah, it's class. 
 
i never played any q2sps... thanks for letting me know about that map. it was awesome. :) 
Necros 
Need more q2sp recommendations? 
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