Left 4 Dead 2 Map Analysis Video
#21244 posted by DaZ on 2012/01/20 21:44:51
Hey guys, I just uploaded part 1 of a new map analysis video I've made for my l4d2 map "cornered".
In part 1 we look at the 1st rough draft of the map and then go through a couple of revisions up until the pre-beta version of the level. In part 2 (I'll link it here when its out) we will look at the beta version of the map and then all the changes I made to it leading up to the full release.
I hope you find it interesting :)
http://www.youtube.com/watch?v=_PbX-YcoFWY
Jpl
#21245 posted by nitin on 2012/01/20 23:56:52
watch most blockbusters, they're more action than anything else. Good example, Sucker Punch.
I Refuse To Categorize Sucker Punch As A Movie :-)
#21246 posted by mwh on 2012/01/21 08:51:51
How about really creepy music vid.
PS main character is OVER 18 WE JUST SLIPPED THAT IN.
#21248 posted by mwh on 2012/01/21 21:18:19
Yep, that's about right...
Nitin
#21249 posted by JPL on 2012/01/22 14:22:07
... you are watching to much movies...
Skyrim DOS Shaders
#21250 posted by RickyT33 on 2012/01/22 15:07:50
That Looks Fuckign Awesome
#21251 posted by megaman on 2012/01/22 18:32:49
and sooo much better :D
Worldcraft
#21252 posted by JMac on 2012/01/24 01:14:32
Hi! Can anyone link me to any up to date information on how to get worldcraft working with quake 1?
I can't seem to find anything about it. Can you use a more recent Half-life based version of it to edit Quake1?
Any advice much appreciated :-)
Jmac
#21253 posted by madfox on 2012/01/24 01:26:55
There are two versions of Worldcraft, 1.6 commerial I thought, and 3.3
Whatever, here's a link from Baker, who made a handy tool to get the thing working for Quake1.
http://quakeone.com/forums/quake-help/servers-coding/1242-quakeadapter-worldcraft-3-3-a.html
#21254 posted by necros on 2012/01/24 01:45:17
Uhhh
#21255 posted by necros on 2012/01/24 01:45:41
yeah, that was 1.6
i forgot to write a subject. :P
Cheers
#21256 posted by JMac on 2012/01/24 11:10:26
Thanks for the help! I'll check out the Quakeadaptor route
Quake2.wad
#21257 posted by JMac on 2012/01/24 22:38:23
Hello again!
Just been having some fun looking at some old unfinished maps in worldcraft, but I seem to be missing some textures I used way back when.
I think I used to have a .wad filled with lots of textures converted from Quake2. Can anyone send it to me? Or help me find it?
#21258 posted by necros on 2012/01/24 23:46:53
The Marcher Fortress
#21259 posted by DaZ on 2012/01/27 23:17:42
Awesome
#21260 posted by Tronyn on 2012/01/28 05:51:22
"released three, four years ago?"
try SEVEN. So damn impressive even now, but hard to believe it's been that long.
Btw I finally have some time so I'm going to do some Quaddicted reviews soon.
Seven...
#21261 posted by DaZ on 2012/01/28 15:57:21
oh shit, I'm getting old ;)
Pure Epicness
#21262 posted by sock on 2012/01/29 07:40:17
Daz, amazing playthrough, I am surprised you did not die! As you said 'the best Q1 level', I totally agree. What is especially good about this map is the design and texturing, it just feels so solid. :)
No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1)
#21263 posted by Tronyn on 2012/01/29 08:27:18
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher.
Tronyn
#21264 posted by JPL on 2012/01/29 10:56:51
it is hard to imagine a Q1SP better than Marcher.
Sorry but I tend to disagree on this point. Marcher is really a very very very good Q1SP map, I cannot deny it. But I think you are missing some other maps that can be considered as better than Marcher by other people.
Depending on the player, it can be felt differently. As example, I consider Marcher has one of the better architecture, that is comparable to Unforgiven (your stuff ;) ), Altar of Storm (necros) and The Living End (necros)...
But in term of gameplay, Marcher was a bitch for me (died too much times, and got pissed off at some time)... so either I am a poor player, or it is definitely not my gameplay cup of tea... In this area I'd rather prefer Ruined Nation (distrans), or The Rest is Silence (Hrimfaxi)... or bigger episodes like Beyond Belief, Zerstorer, or Travail.. anyway..
Well, please read me correctly, I am not saying you are wrong, I am just saying (at least) I think differently, and I might not be the only one ;)
Well Yeah
#21265 posted by Tronyn on 2012/01/29 11:13:35
I definitely have my biases and blind spots (which people like negke have brought to my attention, and which was obvious when I reviewed Conflagrant Rodent) - mostly, prioritizing architecture, and not being as impressed by the more thoughtful side of things.
That said, like, dude, it's The Marcher Fortress!
I felt like it bordered on horde-i-ness, but it only really did that at the end... all I'm saying is that in a single BSP file, you aren't going to get more experience or better experience than it, in my view. But glad to hear your opinion. And of course Q1SP is really apples and oranges, much of the time.
Although
#21266 posted by Tronyn on 2012/01/29 11:20:49
I will say this: there was a trend of "cram more and more space, in an interlocked layout, with curvy architecture, into a single BSP".... Than's base map was a masterful example, Nehahra had plenty of those style of maps, and Marcher with its ridiculous technical standard, really achieved a level of that that hasn't been rivalled yet. That said, I have no doubt that within RMQ there are several maps that outdo that style of map at its own game (not just STARKMON style ambition of scale, but "pretending it's q3" curves as well - which Marcher does). I still don't know how Kinn got MArcher 1 to compile, heh, but BSP2 now does exist.
Best Q1 Maps In A Single BSP
For A Single Bsp
#21268 posted by rj on 2012/01/29 12:55:52
wrong game i know, but i still think that SPoG q2sp map ruins all of them (how awesome would a port be?)
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