#21239 posted by
Spirit on 2012/01/17 11:01:01
Check
http://www.quakeworld.nu/forum/viewtopic.php?id=2611 for hacked bsp files.
I do recommend using Dosbox however for the real experience. ;)
Check out my playthrough:
http://www.archive.org/details/QuakeBetaPlaythrough
Irony Being
#21242 posted by
nitin on 2012/01/20 13:03:16
a lot of movies now tend to be like video games.
Wot ??
#21243 posted by
JPL on 2012/01/20 18:28:59
I thought it was rather video games that tend to be like movie nowadays... did I missed something ?
Left 4 Dead 2 Map Analysis Video
#21244 posted by
DaZ on 2012/01/20 21:44:51
Hey guys, I just uploaded part 1 of a new map analysis video I've made for my l4d2 map "cornered".
In part 1 we look at the 1st rough draft of the map and then go through a couple of revisions up until the pre-beta version of the level. In part 2 (I'll link it here when its out) we will look at the beta version of the map and then all the changes I made to it leading up to the full release.
I hope you find it interesting :)
http://www.youtube.com/watch?v=_PbX-YcoFWY
Jpl
#21245 posted by
nitin on 2012/01/20 23:56:52
watch most blockbusters, they're more action than anything else. Good example, Sucker Punch.
I Refuse To Categorize Sucker Punch As A Movie :-)
#21246 posted by
mwh on 2012/01/21 08:51:51
How about really creepy music vid.
PS main character is OVER 18 WE JUST SLIPPED THAT IN.
#21248 posted by
mwh on 2012/01/21 21:18:19
Yep, that's about right...
Nitin
#21249 posted by
JPL on 2012/01/22 14:22:07
... you are watching to much movies...
That Looks Fuckign Awesome
#21251 posted by
megaman on 2012/01/22 18:32:49
and sooo much better :D
Worldcraft
#21252 posted by JMac on 2012/01/24 01:14:32
Hi! Can anyone link me to any up to date information on how to get worldcraft working with quake 1?
I can't seem to find anything about it. Can you use a more recent Half-life based version of it to edit Quake1?
Any advice much appreciated :-)
Jmac
#21253 posted by
madfox on 2012/01/24 01:26:55
There are two versions of Worldcraft, 1.6 commerial I thought, and 3.3
Whatever, here's a link from Baker, who made a handy tool to get the thing working for Quake1.
http://quakeone.com/forums/quake-help/servers-coding/1242-quakeadapter-worldcraft-3-3-a.html
Uhhh
#21255 posted by
necros on 2012/01/24 01:45:41
yeah, that was 1.6
i forgot to write a subject. :P
Cheers
#21256 posted by JMac on 2012/01/24 11:10:26
Thanks for the help! I'll check out the Quakeadaptor route
Quake2.wad
#21257 posted by JMac on 2012/01/24 22:38:23
Hello again!
Just been having some fun looking at some old unfinished maps in worldcraft, but I seem to be missing some textures I used way back when.
I think I used to have a .wad filled with lots of textures converted from Quake2. Can anyone send it to me? Or help me find it?
#21258 posted by
necros on 2012/01/24 23:46:53
Awesome
#21260 posted by Tronyn on 2012/01/28 05:51:22
"released three, four years ago?"
try SEVEN. So damn impressive even now, but hard to believe it's been that long.
Btw I finally have some time so I'm going to do some Quaddicted reviews soon.
Seven...
#21261 posted by
DaZ on 2012/01/28 15:57:21
oh shit, I'm getting old ;)
Pure Epicness
#21262 posted by
sock on 2012/01/29 07:40:17
Daz, amazing playthrough, I am surprised you did not die! As you said 'the best Q1 level', I totally agree. What is especially good about this map is the design and texturing, it just feels so solid. :)
No Risk No Reward Daz Heh (I Enjoyed Your Almost-death In Unf1)
#21263 posted by Tronyn on 2012/01/29 08:27:18
the average quality has advanced since Marcher, but if you're talking level-design power in a single bsp, Marcher has it. Maybe that's why Kinn never felt the need to make a sequel (cries!). But it is hard to imagine a Q1SP better than Marcher.