Awesome Man!
#2096 posted by mjb on 2016/03/24 22:09:30
Great to see an official release of all hard work you are doing!
Thanks for doing what you do!
Not Found
can't DL latest beta
The requested URL /TrenchBroom-Win32-2.0.0-Beta-93e34bf-Release.zip was not found on this server.
Well Done!!! Thanks For The Latest Build With .obj
#2098 posted by j0linar on 2016/03/24 23:44:52
Just tried the latest build with the .obj exporter, had to look twice in the commits to realize that its really there :D
It works so far flawless, am using the latest Blender and the imported .obj is perfectly clean, no artifacts and no issues so far.
The only thing is that there is no .mtl file but thats k as the uvmaps are intact and one just needs to add a material to the mesh in blender.
All i can say is, thank you for your hard work man.
Sorry For The Idiot Mistake With The Download Links
J0linar
Yeah, materials are not supported and it's doubtful they will ever be. It's just out of the scope of a level editor to convert textures etc. to Wavefront material files. If you know a simpler way, let me know. Otherwise, it'll remain unsupported unless a lot of people moan about it.
TrenchBroom 2.0.0 Beta E439e68
Ql
#2102 posted by earth on 2016/03/28 18:10:09
I might be pushing it...but is there any chance this awesome tool might be extended to ql...? (Radiant is bugged on my pc)
Sinclair QL?
#2103 posted by Kinn on 2016/03/28 18:19:44
Pretty Sure It's Quake Live
Quake 3 Support Is Planned
No idea how different Quake Live is. I'd have to investigate.
#2106 posted by Hipshot on 2016/03/29 11:37:04
QL supports ladders and a few more items to place, also bot roams don't work any longer, there's a few new lines you can write in the Worldspawn too, mostly (if not all) meta info like author.
Doesn't Seem Like Anything That Requires
Special support, only an FGD file?
If anyone wants more solid and up to date info, then "sponge" at #quakelive is your guy. Pretty much the only guy who worked on QL for last few months/years(?)
Be warned! He is always extra grumpy and hates all players (as suspected by many).
There is also "SyncError", but he is rarely around these days.
However...
#2109 posted by Hipshot on 2016/03/29 13:05:20
I could never drop GTKr for something else to Q3/QL, but I know a community that would love this editor
The Daikatana one =)
With the entire development of DK1.3 and all the hard work they have done, there's no real editor except for the shitty old QEr
Daikatana
Is based on quake 2 isn't it? I'm guessing support wouldn't be much harder to implement?
I'll Look Into It
Extending the user base by supporting more games is high on my priority list.
SyncError Is Active On Twitter.
#2113 posted by Hipshot on 2016/03/29 18:03:10
Yea Daikatana is Q2, so just _basic_ support to get it up and running should be fine if there's support for Q2.
I guess...
Oh Wow, And I Thought There Were 8 Months Left Till Christmas
#2114 posted by earth on 2016/04/06 10:57:45
Middle Mouse Button Behaviour Changed?
I've been out of the loop for a few weeks due to hardware trouble; only got to use the beta now. On my setup at least (Linux Mint 17.3), the mousewheel/middle button seems to have inverted left-to-right (and vice versa) movement, compared to the last alpha build I used (from shortly before the first beta release). Is this intentional?
Not Intentional
But aren't there preferences to chsnge this?
Geometry Merge
Would there be any way of merging geometry together? I'm not talking about grouping, just a way of turning multiple brushes into a single brush?
Ctrl+ In TB2
#2118 posted by mjb on 2016/04/14 13:46:13
That performs a CSG merge in TrenchBroom 2.
Half-Life
#2119 posted by JetstorM on 2016/04/16 16:55:28
How is it coming along with support for Half-Life/CS?
Quake is always fun playing around with, but my favorite engine has always been goldsrc. Trenchbroom is so much easier and faster than the regular editors, so i just want to say thanks for trenchbroom and for the future updates.
No Progress
I'm working on other things.
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