Just Played 5 Minutes.
#188 posted by Shambler on 2011/10/09 22:14:06
It looks verrrrrrry pretty and the character physics/movement feels great - a real rarity these days.
Patch Applied, WOW !
#189 posted by Ron on 2011/10/09 22:55:16
It looks fantastic !
And runs as smooth as can be !
Hooray !
Yeah
I have to say that I'm constantly impressed by how good the game feels compared to Doom 3. Also the engine is incredibly fast and beautiful. That alone is great, but I'm also having lots of fun with the campaign. Sure it's linear, but it doesn't get too boring or tedious.
So Patch Works For Everyone?
#191 posted by nitin on 2011/10/10 01:13:45
#192 posted by - on 2011/10/10 04:31:09
Finished my first playthrough on normal last night.
Disappointed by the ending, but overall enjoyed the game. I feel like the story was building up to much more than it delivered, and the end came a bit suddenly... I was also sad that racing was disabled for some damn reason just before the final mission, so my last save before finishing I can't even go back and finish all the races.
The shooting in the game was better than I expected, I was expecting it to be a lot more watered down for console taste, but I found it pretty damn good for a mostly hitscan collection of weapons. I liked that they managed to make most of the ammo types feel very unique and special, normally I hate multiple ammo types because they feel like all the same thing with different damage multipliers. I also enjoyed using wingsticks, and will likely play through again with alot more focus on engineering items, because I just simply didn't bother with them enough this play through.
I'd say another complaint for me was I wish there was more side missions, I feel like I hit all of them on my first run through. I wouldn't even have cared if they were simple ones, but it felt that some parts of the early areas of the game were forgotten by the end, and could've been reused again for some side missions. And perhaps I didn't search enough, but there weren't enough sewers or misc. 'dungeons' that were just shooting galleries.
I enjoyed the racing and random encounters of car battles in the world, I felt the controls could've been better (though, perhaps using a game pad or actually changing the controls on my part could've made it better). I wish there had been more options for customizing my car.
I had texture streaming problems like most everyone during most of my play through, but last night's patch pretty much alleviated that issue. Surprised how well it ran on my laptop, 9800m, 2.1ghz Duo, 4 gig ram, most newer games I've struggled with. I am very impressed by the visuals of the game, id did a wonderful job there.
Overall I'm quite happy with it. Was about 16 hours through my first play, and will likely play again. I'd get it a score of a B+ likely if I were rating it.
Finished !
#193 posted by Ron on 2011/10/10 10:59:03
That end game ...
I was waiting for it to come, then the credits kicked in.
Great game though.
#194 posted by Killes on 2011/10/10 11:44:52
By the way anyone have an idea if Rage is reasonably mod-able ?
This Is Interesting
#195 posted by RickyT33 on 2011/10/10 12:01:00
@ Ricky
#196 posted by Ron on 2011/10/10 12:04:01
DooM 3 looked better, indoors for sure. But they were maps, like Quake. This is much more open.
Lol
#197 posted by DaZ on 2011/10/10 12:22:07
that doom 3 pic is modded to all hell, how he can make a serious comparison is beyond me :)
#198 posted by mh on 2011/10/10 12:28:53
I reckon you just gotta take your attention away from texture detail and put it on to unique texturing. In many ways it's a lot like Quake - the first real iteration of something completely new and with all the technical limitations that comes with that. (There were lots of complaints about Quake's graphics too, back in 1996.)
Blatant Trolling
#199 posted by starbuck on 2011/10/10 12:33:13
parralax mapping and detail textures. You can make Quake look like that in a load of engines if you just texture one wall and look at it.
#200 posted by mh on 2011/10/10 12:53:39
#201 posted by Spirit on 2011/10/10 12:59:05
Well, considering the idiocy of some people I am not surprised they judge graphical quality by resolution. I mean, just look at how some people mod their Quake. It looks like a dolphunicorn had diarrhea and played Portal yet they feel it is "better". Human psyche is weird.
Spirit
#202 posted by starbuck on 2011/10/10 13:16:24
to give some credit to people (even though I hate people) it's not easy to separate engine from art, ever.
It's a lot easier to dismiss "these high-res texture replacements look better because they are high-res" of course. Wait, should I be agreeing with that?
Http://hardforum.com/showpost.php?p=1037840623&postcount=682
#203 posted by Shambler on 2011/10/10 17:34:55
Completely retarded. Step outside of a corridor in Doom3 and it looks like ass, ass in which you can only see about 50m before the scenery is cut off.
Step outside of the garage in Rage and it's fucking spectacular.
#204 posted by Spirit on 2011/10/10 22:21:49
I am slightly annoyed at how the maps always conveniently make you run in a circle so you do not have to backtrack yourself.
And I would still prefer fights depending on skill (evading projectiles/hits and aiming well).
And I have no feeling for health. Died a lot in the power plant when I was shooting zoomed it and took hits without noticing their severity. Using bandages is so clunky that I rarely do (mostly grenades on Q).
The slow weapon switching sucks.
Finally turned off the music.
Rage, DM And Level Editing
#205 posted by Zwiffle on 2011/10/10 22:47:11
Has anyone tried Rage multiplayer yet? I'm only maybe ~7 hours into Rage, don't know how far along I am, but I don't plan to try it out until I'm finished.
I know in #tf that some people expressed how awesome DM would feel in this game. Is anyone planning on setting up a death match game mode/mod when the x64 version is released? Some of the maps seem like they would be awesome in a team-oriented ctf-style game mode, and the inclusion of vehicles would be awesome for a 5-cp map if they could be balanced.
Any opinions on DM as a project?
"Why Quake Changed Games Forever"
#206 posted by Ron on 2011/10/11 05:15:27
Ron
#207 posted by JPL on 2011/10/11 21:37:30
It is indeed a really interesting paper !
#208 posted by Spirit on 2011/10/12 14:19:07
Worst ending ever. Fuck you, whoever is responsible for this shit.
Yeah, Really ...
#209 posted by Ron on 2011/10/12 16:03:54
What were they thinking ?
I thought I was just warming up for the final big fight, then the credits appeared. I mean, the Cyberdemon in DooM 3 was easy, but this was just taking the piss ! The game is very, very easy. I'm now doing it on Nightmare and it's still a walk in the park.
#210 posted by Zwiffle on 2011/10/12 16:27:55
Haven't gotten to the end yet, but id doesn't seem to 'get' bosses right, for whatever reason.
Well.
#211 posted by Shambler on 2011/10/12 21:41:56
Racing is the worst thing I've ever played in gaming.
The rest generally rocks.
I Actually
#212 posted by Zwiffle on 2011/10/12 21:56:12
really enjoy the racing so far. I've just gone through a lot of Subway Town's races. I didn't think I would have so much fun doing that, but it's kind of addicting.
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