News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
...2 Rockets 
 
 
I like ceiling turrets (the Doom3 one looked cool), but I agree that the ones in the Quake 2 mission pack were annoying as fuck and not even very interesting looking. We can probably do better...

now I'm thinking of Bioshock and hacking turrets to shoot monsters instead. Hmm. There could just be a laptop nearby that allows the player to reprogram them. Depending on who the player char is - some are obviously military and would know passwords etc, others might not. 
 
thanks for that link ricky, it just became a central talking point at a work christmas meal attended mostly by critical theory lecturers. i'm not entirely sure how that happened. 
 
If it's not squishy it's generally not fun to shoot, especially in a more horror themed game like Quake. Turrets are kinda dull except for the odd puzzle/obstacle area. I wouldn't put too much thought/effort into them :p

Though Quoth Bobs are fun, but mainly because their movement makes them fun to fight and the way they crash and explode makes up for the lack of goo. 
I Like Turrets 
I liked the ones from OUM for example. I also like them in HL. Having them allows for a different style of approach - unlike the myriad of quake foes that just run straight for you. It's kind of like a base version of the vore, maybe, depending how it's done. slow (or in this case no) movement, and a duck-and-cover type of approach. I also like the idea of having to avoid their fire until one can reach a switch or power source to deactivate them, as I assumed was the case in HL1 for so long. 
Gibbing Stuff Is Always Fun 
Even if the gibs are metallic and flaming instead of organic and bleeding.

The difference is basically the sounds and particle colours, it not exactly hirez stuff, at least in id1. 
 
I like the Doom mapper approach of just putting monsters in cages, then you have as many turret types as monsters :p 
Hurr Durr 
IMA MELEE TURRET! DERP! 
Dry Sorrow 
Had a triple Shambler turret.

Getting to finally murder them with the LG at the end was one of 2011's Q1SP highlights for me... 
Got To Mention The Nehahra Classic: 
Ogre Cook. 
Yeah 
the doom technique is real nice - ie the nail ogres in the big library in arcanum, as I think negke mentioned.
Issues there arise with actual physical bars instead of see-through grate illusionaries that can be shot through, making the situation frustrating. I suppose you could make illusionary bars, but that too would seem somehow wrong to me.

Anyway, I like turrets, if they look cool - especialyl if they are beige and IDbasesque. I am looking forward to dealing with them. 
 
tbh I think that TF turret model is horrible, but to each their own. ;-) 
Blame Me. 
they cause obstruction and give no profit.
I hate them! 
Videoz 
The Rest is Silence by Hrimfaxi http://www.youtube.com/watch?v=7DZ69iKin3o

Very brave fiend, shame he didn't make it :( 
Dazzeled 
What a large map! Like an episode in one.
Almost unreal. 
Nice Daz! 
Yes that fiend really had guts!

Thanks for the video. 
Cjhsp1 
The Katagean Redoubt by Chris "Simulacrum" Houston

http://youtu.be/FqdK6IEHbhc

Cool metal map, final combat is brutal. I also found half the secrets!

Also part 10 of return to na pali if your interested in Unreal stuff - http://www.youtube.com/watch?v=Nj5_jQ8nQM8 
I Remember That Map 
 
LOL. 
u died. 
 
Good idea, going to have to replay that map. The theme is wizard, though - predominance of green bricks over actual metal. 
Steam Gift: HL2 Episode One 
I got a HL2Ep1 gift coupon in the Steam Xmas event. Most useless since I (just like 99.5% of all people) already own this game. So if you belong to the 0.5% who, for some freak reason, don't have it, tell me and I'll gladly gift it to you. Or, if you have an equally silly coupon, we could trade and rejoice in an exclusive 2girls1cup-like moment.

[Offer void if you're a jaded Linux user, or bitter commercialized Christmas hater] 
Missing Q2 Maps 
Couldn't find my Q2 backup anywhere, so I decided to compile a new one from scratch - the problem is, I can't find working download links for some of the maps.

city.zip - City / Kjartan Osmundsen
hell.zip - Hell / Kjartan Osmundsen
stonedead.zip - Stonedead / Kjartan Osmundsen
tanker.zip - Tanker / Warren Wyszomirski
helloson.zip - Freaky / Unknown
goodfun.zip - This Map is Goodfun / Unknown
slipgate.zip - The Slipgate Complex / Scott Dimovitz
wasteplant.zip - Abandoned Waste Plant / Alex Landa
pside.zip - Planetside / Nate Wright
wor11.zip - Window of Retaliation / Roseville Computers

Apart from the last three, these are not worthy creations - yet I'm going after them for archival purposes. Any help would be appreciated. I wanted to create a topic at 10Four too, though I haven't been able to login with my account for many years already. 
Uhm 
i just dug up my archived q2 releases folder and found eight releases, and quite shockingly goodfun was one of those eight :Z

no zip unfortunately, just a bsp. if that suffices though then prepare for an early christmas treat, one of the great benchmarks of avant-garde experimental fps map design:

http://isoterra.co.uk/stuff/goodfun.bsp 
2 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.