I Just Can't Be Arsed To Play Anything Without Checkpoints Anymore, B
HAHAH OH WOW
fucking casuals
This Helps Me
#21084 posted by starbuck on 2011/11/20 12:02:53
bind mouse1 quicksave
Spirit
#21085 posted by gb on 2011/11/20 14:10:19
The lightning "trap" idea is good in principle, indeed when I saw the first one I was positively surprised, but I think they could have been used better, for example introduced gradually. I think the part that felt over the top to me was where you have to press 2 buttons, in the same room, each of them behind a tight barricade of timed lightning bolts. After you just navigated another corridor full of those.
The RMQ Demo 2 comparison; that map was full of non-combat gameplay mechanics pretty much from the start, hence the whole paradigm was different, and there were only two crushers in a row, not a lot.
I think my little review was overall positive, let's not forget that. I criticized a few things, but I don't "hate" anything in this mod at all. It's OK to criticize.
Quicksaving
#21086 posted by gb on 2011/11/20 14:20:46
Checkpoint saves technically have nothing to do with ultra-linear radio-guided rail FPS; they simply remove the need to constantly do something that's not part of the game world (save the game). Nostalgia at work?
Starbuck
#21087 posted by rj on 2011/11/20 15:56:13
coupled with bind mouse2 quickload that equals instant five-dimensional death-evasion mastery right at your fingertips. who needs guns?
Didn't Mind The Lightning
#21088 posted by Drew on 2011/11/20 20:05:13
but could totally have done without it. the noisiness and loudness... and the length they are on. Wasn't hard though - and I liked tricking monsters into frying themselves.
Liked it very much over all.
Starbuck
#21089 posted by negke on 2011/11/21 10:46:58
Or a script with a "quicksave; wait 30; quicksave" loop.
#21090 posted by starbuck on 2011/11/21 13:05:01
outstanding idea. That's 30 milliseconds, right?
That Woudn't Work If It Was Milliseconds:
#21091 posted by RickyT33 on 2011/11/21 18:47:51
Quick, you have 0.015 seconds to dodge that bullet or you're dead!
Doom 3 Source Is Released
#21092 posted by ericw on 2011/11/23 02:19:53
#21093 posted by gb on 2011/11/23 10:02:17
The Doom 3 GPL source code release does not include functionality enabling rendering
of stencil shadows via the "depth fail" method, a functionality commonly known as
"Carmack's Reverse".
Oh my. Carmack's Reverse not in Carmack's game.
In Case Anyone Is Struggling To Get Onto Func:
#21094 posted by Shambler on 2011/11/24 16:49:47
|| set func IP in your hosts file: 78.46.51.237 then run ipconfig /flushdns
|| where's hosts file in windows 7?
|| here you dumb shit: bit.ly/1tT6Zj
|| thanks sleepwalkr you smug patronising cock || you're welcome
#21095 posted by Spirit on 2011/11/24 16:54:47
but how would they read this?????
That's The Funny Part.
#21096 posted by SleepwalkR on 2011/11/24 18:04:49
#21097 posted by digs on 2011/11/24 18:13:17
hosts file in win7:
C:\Windows\System32\drivers\etc\hosts
But... Each user has their own copy of the file. Using Windows Explorer, you can see this file, but you may need to remove the protection.
Or Simply
#21098 posted by negke on 2011/11/24 19:08:39
Video Playthroughs
#21099 posted by DaZ on 2011/11/25 20:13:12
I've been recording video playthrough's of a fair few q1sp maps over the last few weeks and putting them on the yt at http://www.youtube.com/user/darrenweekes
I'll be adding more and more when I get the time, I want to get all the "classics" in there as well as videoing new releases.
Apologies for run quality of some of the earlier videos, I was doing them blind with fraps recording while I was playing which turns out pretty bad, ie lots of getting lost and derp moments. Now I've started running the maps through once or twice before recording and on the actual run I've been recording a demo and then frapsing that instead.
I've been considering adding minor commentary to videos also, so I wanted to know what kind of stuff would be interesting to listen to while watching the run. As a mapper I would probably talk most about the design of the maps and gameplay etc but I'm not sure it would be interesting enough. if you have any ideas let me know :)
Cant Log In
#21100 posted by anonymous user on 2011/11/25 22:29:05
weird
RickyT23^
#21101 posted by anonymous user on 2011/11/25 22:29:24
Re: Celephais.net Problems
#21102 posted by Text_Fish on 2011/11/26 11:01:11
I just removed the www. from my bookmark and it seems to work fine now. Odd.
Sweet
#21103 posted by rj on 2011/11/26 15:04:06
that worked for me too :)
Metl Fixed The DNS Problem
#21104 posted by SleepwalkR on 2011/11/26 15:20:45
so no more host file trickery necessary. Also, celephais.fov120.com was just temporary and does not allow you to log in.
So If You're On Any Other Forum That Has Links.
#21105 posted by Shambler on 2011/11/26 19:43:35
Please post them and let them know.
This place is a bit quiet but there's good discussions and banter when it gets going...
Well
#21106 posted by Tronyn on 2011/11/26 20:38:50
I've kept this back for many years, but I thought you should all finally become aware of the new world order...
(lol sry, just jokes)
wait, who's that at the window...!
Hmm
#21107 posted by spy on 2011/12/01 13:37:41
i just wonder what happened with the tyranns base map
its been 90 something percent completed
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