Teleport Effect
#187 posted by Qmaster on 2017/07/20 01:22:01
Is the new teleporter particle effect only supported in spikespasm? What's it called, I want to use it for a vortex thingy.
@Qmaster
take a look at #77 above. Spike goes over what the effects a bit.
#189 posted by Jaromir83 on 2017/07/24 08:44:37
I think it is safe to call this one THE best level ever, does anyone disagree?
#189
#190 posted by mh on 2017/07/25 10:21:02
It's a good map, it's even a great map, but best ever? I don't think any Quake map can be called that. There's lots of different gameplay styles in Quake, and this map covers many of them for sure, but it fails at times when I want a simple short map for 10 minutes of entertainment and escapism. A wham-bam-thank-you-ma'am map. In fairness it never set out to be that, so it seems churlish to criticize, but truth is that this kind of map is also a valid gameplay style.
It's certainly the most fun I've had out of a single map in a long long time though; no arguments there.
#191 posted by din on 2017/07/26 02:04:37
Hordes Of Zendar is the real jewel in the crown but it was an excellent map before it got the AD once over. I also strongly feel that Leptis Magna and Swampy also place higher but after that it could come anywhere.
Best Or Not
#192 posted by Kingold on 2017/07/26 08:56:20
This is surely a technical marvel and a great place to lose yourself into for exploration. But personally I am not a big fan of the (almost) excessively intricate layout and the slower game play pace, especially when compared with maps by Tronyn.
Don't take me wrong. I still can appreciate such a map and the dedication needed to polish it to such level of exquisiteness, and can still submerge myself in the atmosphere it oozes. It's just my personal liking that I prefer the more straightforward approach adopted by most of Tronyn's maps.
Speaking of which, when will Tronyn release another of his great maps again? Last time I heard, he has been working on an addon that includes all of his maps in their more updated/polished state and also something entirely new. Any news?
Ok..that's It!
#193 posted by Lo Frag Traff on 2017/07/30 11:47:38
i've gone through the whole map looking for the rest of the secrets, and i have managed to find 39.
so has anyoner found them all?
and have they got a video showing it?
Secrets.
#194 posted by Shambler on 2017/07/30 14:02:54
From this thread:
generic - 49
Qmaster - 47
Shambler - 46
So, errr, ask generic ;)
..true..
#195 posted by Lo Frag Traff on 2017/07/30 15:11:26
from what i could see, there were two areas where it looks as though there were secret areas, but i just couldn't figure out how to reach them.
1) the boglord room:
this had one wall were i could see areas with secrets, but i could not reack them.
2) the final lift area:
there were some areas here that i couldn't get to.
i should have taken screenshots of these areas, but i forgot.
have you recorded a demo?
Generic / Qmaster
#196 posted by Lo Frag Traff on 2017/07/30 15:12:30
you two got demos showing the secrets you found?
Sepulcher Is On The Quake Grave!
#197 posted by Mugwump on 2017/07/30 15:14:16
@mugwump: Nice!
#198 posted by Lo Frag Traff on 2017/07/30 15:24:32
i'ma give this a spin
No Demo
#199 posted by generic on 2017/07/30 15:48:39
Just hours of axing walls and climbing bricks got me to 49/50 secrets found.
The Boglord room is tricky.
I think one of teleporters in the final lift area will get you where you need to go.
Good luck!
@mugwump
#200 posted by Lo Frag Traff on 2017/07/30 16:51:03
i already found daz's one on yt.
that quake grave one only had 11 secrets, and i had all of them anyway.
@generic [hours Etc..]
#201 posted by Lo Frag Traff on 2017/07/30 16:54:09
ages shooting all windows etc.
the two teleports in the final lift area let to:
a) the beginning of the level, and
b) the end of the map.
unless there was a 3rd teleport, but i couldn't find it.
I Was Talking To Everyone
#202 posted by Mugwump on 2017/07/30 16:55:10
It wasn't a reply to you but a general heads-up. ArrrCee usually sucks at finding secrets anyway.
Terrible At Secrets...
#203 posted by ArrrCee on 2017/07/31 14:50:06
It's true, I always have been! =P
Regardless, awesome map!
Yup!
#204 posted by Mugwump on 2017/07/31 16:07:22
I still need to finish it...
Boglord Is Easy
#205 posted by PuLSaR on 2017/07/31 16:38:10
Toughest Ones I Can Think Of Are
#206 posted by Qmaster on 2017/07/31 18:41:51
Breakable wall near windows to tree courtyard with cells and healthpack.
Button behind wood planks under the arch by the 2nd fishing ogre (near gold key courtyard). This brings up a ladder.
Under the stairs near the gold key...the ones leading out of the courtyard to the next area.
Um...like 5 different ones in the boglord room. Just keep jumping around and there is a gap in a dark corner.
Lessee...Breakable wall under the bridge over water...little closet by room with window in 2nd floor corner of the 2nd large area near start has a shootable button, shoot it, run to the lightning gun cage before the bars close, "lightning quick".
Heck those were the toughest I can remember. Boglord room was mean because you think you checked all the nooks only to miss like 8 of them.
Still can't find the lich fiend.
Still can't find the last few secrets.
I Don't Do Demos...
#207 posted by Qmaster on 2017/07/31 18:42:57
Usually not. I tend to quicksave before jumping off ledges. And I jump off every ledge.
Lightning Quick
#208 posted by Mugwump on 2017/07/31 19:54:07
Ahh, during my first aborted playthrough, I wondered how to open this one. Thanks Qmaster. Someone should do a secrets guide for AD (and custom maps in general). Never could manage to find the last one in Leptis Magna.
Lightning Quick Sucked Dick.
#209 posted by Shambler on 2017/07/31 21:17:16
Got it eventually.
"Someone Should Do A Secrets Guide For AD"
#210 posted by Lo Frag Traff on 2017/08/01 19:48:21
totally :)
well, i'm going to play it through again, so i'll try harder this time around.
Nice Article Here:
#211 posted by Shambler on 2017/08/06 19:08:56
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/
Great publicity for the map and how it shows how much Quake has progressed through it's lifetime. It would have been nice to have mentioned the context of a thriving mapping scene and other recent maps though!
|