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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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Teleport Effect 
Is the new teleporter particle effect only supported in spikespasm? What's it called, I want to use it for a vortex thingy. 
@Qmaster 
take a look at #77 above. Spike goes over what the effects a bit. 
 
I think it is safe to call this one THE best level ever, does anyone disagree? 
#189 
It's a good map, it's even a great map, but best ever? I don't think any Quake map can be called that. There's lots of different gameplay styles in Quake, and this map covers many of them for sure, but it fails at times when I want a simple short map for 10 minutes of entertainment and escapism. A wham-bam-thank-you-ma'am map. In fairness it never set out to be that, so it seems churlish to criticize, but truth is that this kind of map is also a valid gameplay style.

It's certainly the most fun I've had out of a single map in a long long time though; no arguments there. 
 
Hordes Of Zendar is the real jewel in the crown but it was an excellent map before it got the AD once over. I also strongly feel that Leptis Magna and Swampy also place higher but after that it could come anywhere. 
Best Or Not 
This is surely a technical marvel and a great place to lose yourself into for exploration. But personally I am not a big fan of the (almost) excessively intricate layout and the slower game play pace, especially when compared with maps by Tronyn.

Don't take me wrong. I still can appreciate such a map and the dedication needed to polish it to such level of exquisiteness, and can still submerge myself in the atmosphere it oozes. It's just my personal liking that I prefer the more straightforward approach adopted by most of Tronyn's maps.

Speaking of which, when will Tronyn release another of his great maps again? Last time I heard, he has been working on an addon that includes all of his maps in their more updated/polished state and also something entirely new. Any news? 
Ok..that's It! 
i've gone through the whole map looking for the rest of the secrets, and i have managed to find 39.

so has anyoner found them all?

and have they got a video showing it? 
Secrets. 
From this thread:

generic - 49
Qmaster - 47
Shambler - 46

So, errr, ask generic ;) 
..true.. 
from what i could see, there were two areas where it looks as though there were secret areas, but i just couldn't figure out how to reach them.

1) the boglord room:

this had one wall were i could see areas with secrets, but i could not reack them.

2) the final lift area:

there were some areas here that i couldn't get to.

i should have taken screenshots of these areas, but i forgot.

have you recorded a demo? 
Generic / Qmaster 
you two got demos showing the secrets you found? 
Sepulcher Is On The Quake Grave! 
@mugwump: Nice! 
i'ma give this a spin 
No Demo 
Just hours of axing walls and climbing bricks got me to 49/50 secrets found.

The Boglord room is tricky.

I think one of teleporters in the final lift area will get you where you need to go.

Good luck! 
@mugwump 
i already found daz's one on yt.

that quake grave one only had 11 secrets, and i had all of them anyway. 
@generic [hours Etc..] 
ages shooting all windows etc.

the two teleports in the final lift area let to:

a) the beginning of the level, and

b) the end of the map.

unless there was a 3rd teleport, but i couldn't find it. 
I Was Talking To Everyone 
It wasn't a reply to you but a general heads-up. ArrrCee usually sucks at finding secrets anyway. 
Terrible At Secrets... 
It's true, I always have been! =P

Regardless, awesome map! 
Yup! 
I still need to finish it... 
Boglord Is Easy 
 
Toughest Ones I Can Think Of Are 
Breakable wall near windows to tree courtyard with cells and healthpack.
Button behind wood planks under the arch by the 2nd fishing ogre (near gold key courtyard). This brings up a ladder.
Under the stairs near the gold key...the ones leading out of the courtyard to the next area.
Um...like 5 different ones in the boglord room. Just keep jumping around and there is a gap in a dark corner.
Lessee...Breakable wall under the bridge over water...little closet by room with window in 2nd floor corner of the 2nd large area near start has a shootable button, shoot it, run to the lightning gun cage before the bars close, "lightning quick".
Heck those were the toughest I can remember. Boglord room was mean because you think you checked all the nooks only to miss like 8 of them.

Still can't find the lich fiend.
Still can't find the last few secrets. 
I Don't Do Demos... 
Usually not. I tend to quicksave before jumping off ledges. And I jump off every ledge. 
Lightning Quick 
Ahh, during my first aborted playthrough, I wondered how to open this one. Thanks Qmaster. Someone should do a secrets guide for AD (and custom maps in general). Never could manage to find the last one in Leptis Magna. 
Lightning Quick Sucked Dick. 
Got it eventually. 
"Someone Should Do A Secrets Guide For AD" 
totally :)

well, i'm going to play it through again, so i'll try harder this time around. 
Nice Article Here: 
http://www.pcgamer.com/the-most-ambitious-quake-map-ever-built-has-just-been-released-in-2017/

Great publicity for the map and how it shows how much Quake has progressed through it's lifetime. It would have been nice to have mentioned the context of a thriving mapping scene and other recent maps though! 
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