Dang
#187 posted by gb on 2010/01/01 22:49:07
I need to stop using ">" for quoting outside of the trac.
[Cache_MakeLRU] Running two cores here. That could be it.
I have a smp enabled C2D too, but have never seen the "Cache_MakeLRU" error. Perhaps the latest SDL builds have addressed the issue ?
Will see what the Draw_BeginDisc thing does
This fix has been great for me. Not a single crash :>. Oz mentioned he disabled the spinning disc in hexen2 ages ago... for some reason.
#189 posted by gb on 2010/01/02 02:09:49
Running libsdl 1.2.14.
K
1.2.13 here
#191 posted by gb on 2010/01/02 04:51:41
And is this line ~misplaced~ (snd_dma.c, line 235) ?
- Con_Printf ("Sound sampling rate: %in", shm->speed);
It causes FreeBSD to crash immediately.
I can't really comment on that. Why is that loadas8bit stuff even necessary - has anybody ever used "-simsound" on the command line? I didn't even know that existed.
I would just comment out the -simsound check and the whole if(fakedma) thing. I would say that it is unnecessary.
Then I'd put the Con_Printf sound sampling rate into the -sndspeed check.
Sorry, can't really post code here, it always cuts off long lines soomehow and I don't know if there is a formatting option for code (i3d is a lot better in that regard).
Basically remove the parts where it checks for "-simsound" and remove the if (fakedma) parts and the whole crap that belongs to it.
Unless someone has a very good explanation why the check for -simsound is needed.
And for the love of the gods, use tabs instead of spaces.
#192 posted by gb on 2010/01/02 04:59:30
+// Draw_BeginDisc ();
still get MakeLRU.
Might Fix It..
MakeLRU is a thread thing, and not the same problem i had. But... I just upgraded to SDL-1.2.14... played through 1 level and got my first MakeLRU error! Downgraded to 1.2.13... three levels, no problem. In the 1.2.14 changelog there's mention of some thread "fixes".
#194 posted by gb on 2010/01/02 06:51:44
the plot thickens...
Here
#195 posted by Spirit on 2010/01/02 09:48:49
local/sdl 1.2.14-1
local/sdl_image 1.2.10-1
local/sdl_mixer 1.2.11-1
local/sdl_net 1.2.7-3
local/sdl_sound 1.0.3-2
And Then... ... And ... Thenn.....
So i guess libSDL is in /usr/local. Installing the previous version should be fairly simple.
Just download http://www.libsdl.org/release/SDL-1.2.13.tar.gz extract and
"./configure --prefix=/usr/local && make install"
This will install libSDL and the soft link, but shouldn't bother anything else. Type "ldconfig", run fitz and see how it goes.
Anyway... I got a couple of MakeLRU errors playing Hrim's maps :<
Release
Oz and i have done some work on this.
Source https://sourceforge.net/projects/uhexen2/files/Quake/fitzquake_sdl_20100125.tgz/download
Linux binary https://sourceforge.net/projects/uhexen2/files/Quake/fitzquake_sdl_20100125_linux.i386.tgz/download
Patch https://sourceforge.net/projects/uhexen2/files/Quake/fitzquake_sdl_20100125.patch.tgz/download
Notable stuff:
o Restructured SDL sound driver
o Alt_Enter key binding toggles fullscreen
o Disable Draw_BeginDisc which causes core dumps when called excessively
Also
o Remove argv[0] from stuffcmds (Cmd_StuffCmds_f)
o Lots of little hacks including minor changes to the status bar
Thanks to Oz for the sound code (ie. blame him :>). Could someone make an OSX binary ?
#199 posted by Baker on 2010/01/26 03:25:19
I'll attempt a compile the next time I try to play Warpspasm coop and need my OS X machine ;) It'll probably be a few days.
Looking forward to trying this revision!
Windows
Linux 64bit
#201 posted by joseph on 2010/02/09 01:09:08
is it possible to get this compiled for 64bit linux? I would like to avoid installing the 32bit compatibility libs if possible
Joseph:
#202 posted by metlslime on 2010/02/09 02:12:37
someone said recently that fitzquake has places where pointers are treated as 32-bit ints, so i guess it won't work without fixing all of those bits of code.
Stephen
#203 posted by gb on 2010/02/18 18:28:27
The latest version seems to work better.
A lot of compiler errors.
#204 posted by Trinca on 2010/02/19 11:22:20
fitzquake and darkplaces are the only clients that work perfect with my ATI850 Pro
thanks god I can play Quake...
and
thanks metlslime
but for speedruns i prefer Joequake :( but is not working at all... no speeddemos for me untill I get another grafic card...
And I�m really thinking of getting another one just because of Quake!
Quakespasm
This is more what we had in mind. Oz coded 64 bit support, we made a custom conback, and windows fullscreen toggle now works.
http://quakespasm.sourceforge.net/
Trinca, have you tried Quore http://quore.free.fr/ (but it's linux only ;>).
Yes
#206 posted by gb on 2010/02/21 00:00:15
Yes
Quakespasm Looks Cool
#207 posted by metlslime on 2010/02/21 10:27:17
Two things:
1. Fitzgibbons
2. You can eliminate wasted space on the sides of the statusbar by setting "scr_sbaralpha" to "0.99"
'k
You can eliminate wasted space on the sides of the statusbar by setting "scr_sbaralpha" to "0.99"
Sweet. That makes the project almost feature complete for me. Might add a couple of menu items here and there sometime.
Steven, Ozkan
#209 posted by gb on 2010/03/05 01:38:28
Could you fix Quakespasm to be able to connect to bigfoot.quake1.net port 26001 (the RMQ server)?
Also, could you add the NAT fix?
Sure, Fitz is a singleplayer engine, but I believe a Quake engine that can't connect to a server is like a car that doesn't drive.
Like In Friends
#210 posted by meTch on 2010/03/05 02:40:15
"it's liike your all wayss stuck in second geeeeeaarrrr"
I guess it's just the one-liner Baker pointed us to in general abuse. I applied it, and there's now some action. Is this right ?
http://quakespasm.sourceforge.net/tmp/quakespasm-r91.natfixed (linux i386 binary)
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