LOL
#21059 posted by
SleepwalkR on 2011/11/17 22:04:16
Ricky, you need more sleep!
General Nuts Abuse?
#21060 posted by
madfox on 2011/11/17 22:24:24
Oh no, something with lie sense?
#21064 posted by Yhe1 on 2011/11/19 11:06:00
Even Better Than Recursive Acronyms
#21065 posted by
starbuck on 2011/11/19 14:47:45
Yhe1.
#21066 posted by
Shambler on 2011/11/19 16:40:05
I can't remember it. Have a look in the news threads list, and if not, News Item that badboy!
Starbuck
#21067 posted by
SleepwalkR on 2011/11/19 19:31:48
That has been ticking me off! Good there's a name for it. I keep correcting people who do it, but they just look at me funny. Assholes. They don't seem to realize that they look like idiots.
Smartassism Anyone?
#21068 posted by negke on 2011/11/19 19:45:56
As for the map, it wasn't posted as news because it's an unfinished beta. A pity Kaiser doesn't seem to have worked on it since.
Map Looks Cool
#21070 posted by
Drew on 2011/11/19 21:41:38
WIP is better than nothing!
DOWNLOADING
Yeah...
#21071 posted by
metlslime on 2011/11/19 22:34:11
interesting how the first half of 2011 had a huge number of releases and now it's really slowed down....
True
#21072 posted by
Drew on 2011/11/20 00:28:19
those maps are pretty good! some great instances of gameplay, and I really enjoyed all the monster closets - I love it when maps unfold like that.
Wip
#21073 posted by
stevenaaus on 2011/11/20 02:35:22
The shamblers go hide round corners ;>
And holy hell those fire dogs are big bad bastards.
Yeah
#21074 posted by
Drew on 2011/11/20 06:16:18
a few monsters do that weird thing.
I'd Say Its Worth A News Post
#21075 posted by
Drew on 2011/11/20 06:19:26
considering how long its been, considering the generally good quality, considering the dry spell currently going on.
#21076 posted by necros on 2011/11/20 07:23:57
i was thinking... maybe a cool idea for a mod would be like mixing harvest moon in. except, instead of socializing with the nearby village, your farm gets attacked by monsters.
or maybe it's too late at night for me.
#21077 posted by Yhe1 on 2011/11/20 07:33:51
Possible to extract the hell hound skin from ARWOP and use it for this hell hound?
Harvester Of Chaos
#21079 posted by gb on 2011/11/20 10:20:27
is awesome. Great gameplay. Cool map layouts.
Very good difficulty level at skill 2. Exemplary. Good amount of health and ammo.
Ugly textures (Ogro could do with a replacement set). <-- OPINION
Often hard to know where to go next.
I lost interest in the third map at the lightning "traps" (more like a timed sequence / timed doors, actually) because I simply lost patience and got hurt a little too much, and there wasn't a lot of health in between those things. This was surprising, because everything else is old school "shoot anything that moves" and then suddenly you're slammed with a patience game. On top of that the mod has no checkpoint saves, and I didn't want to play the entire map again.
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
It's very cool though, very Quakey, and apparently DOOM mappers make good Quake maps.
The beginning of the third map didn't really capture my interest that much anymore, though. It could do with more custom monsters or just anything else to spice up the gameplay (are you going to kill me when I suggest cutscenes or a story? It's the third map in a row of relentless monster slaying). I realize that lightning traps do spice up the gameplay, maybe they could just be used better or introduced over time instead of slamming the player with 12 of them in the same area.
It's a miracle that a set of oldschool Quake maps managed to grab my attention for this long, though. They feel fresh, which is very welcome. And it's clear that Kaiser is a proficient mapper, obviously.
I'm not posting this at doomworld.com because that forum somehow doesn't let me post. Maybe Kaiser reads this.
#21080 posted by
Spirit on 2011/11/20 11:00:09
I don't get why you hate the lightning puzzle so much? You love Tomb Raider and even in the last RMQ demo there were those crusher things (which were much harder to me than these lightning things).
I do agree that they could have been introduced slower but come on, this is oldschool Quake goodness, not "press E to avoid lightning blast".
Manually saving is just a mechanism. I wonder how you played all those years without getting used to it.
#21081 posted by
rj on 2011/11/20 11:17:32
OPINION --> I just can't be arsed to play anything without checkpoints anymore, because having to remember to press F6 at regular intervals (maybe I should write that on a sticky note and put it on my monitor, yes?) detracts from the game.
this helps me:
alias quicksave save quick
bind mouse3 quicksave
Likewise
#21082 posted by negke on 2011/11/20 11:24:34
I can't be arsed to play anything without radio messages telling me where to go and what to do.