Good Call.
#186 posted by Shambler on 2016/07/29 20:20:11
Auto-updates disabled now.
Yeah Same Here
Fuckers.
The Patch
#188 posted by Jago on 2016/07/29 22:51:21
is 14,07gb on PS4, heh
Two New Multiplayer Modes
#189 posted by killpixel on 2016/07/29 23:37:16
neither of which is deathmatch. neat.
the constant crash to desktop is fixed now, so that's sweet. big gold star from me.
Warren Huart Interviews Mick Gordon
#190 posted by killpixel on 2016/07/31 20:43:22
Warren Huart is an awesome producer with a great channel that's really worth checking out if you're into audio production.
the interview
All-Inclusive Safe-Space Simulator 2016
#191 posted by killpixel on 2016/08/18 05:18:47
a.k.a. Doom 2016 Multiplayer
I've been sick and stuck at home the past week and decided to give multiplayer a real go with as much of an open mind as I could muster. Hell, I even paid $15 for the emaciated DLC "Unto the Evil" before diving in. BIG FUCKING MISTAKE. After several days of hardcore playtime I have concluded that, in its current state, the Doom 2016 multiplayer is complete fucking shit.
Who exactly is going to be playing this a year from now? The target demo is going to hit puberty soon and will move on to something else. The next generation of plebs aren't going to play it as they'll be busy with the next big bubblegum shooter queefed out by some other corporate whore.
As I sit in a chatless lobby perusing generic armor sets while waiting for my allotment of xXxAnimeKid2003xXxes to carry all game long, or as I dominate the opposing team with over-fucking-powered demon runes and BFGs, I can help but sit back and marvel at what a sad fucking joke this game is.
Nice work, way to drop the fucking ball.
Time for me to uninstall and go back to being apathetic. Maybe I'll give it another go when the $15 deathmatch DLC comes out.
/rant
P.S. I promise this is the last time I rez this thread.
P.S.S. Please excuse my language.
Wait A Minute...
#192 posted by Shambler on 2016/08/18 21:51:01
Doom4 has multiplayer??
Oh wait, there was some menu option in between "Continue Campaign" and "Customise Options", wasn't there?? Can't remember what it was tho....
Q3DM17 In Doom
Free Update #3
#194 posted by Jago on 2016/09/23 22:01:59
ID had ONE SIMPLE TASK to do to make Doom fans happy: not fuck up the Deathmatch mode and yet theyu managed to do precisely that - what the hell are Loadouts doing in it?! What did ID spend months of time on if not tweaking weapon pickup locations in all the current maps?!
And why do I _STILL_ have to first wait for singleplayer to load, then MORE WAITING for multiplayer to load, why is it still impossible to select the default start up mode?
Oh well, back to Paragon and Overwatch, I guess...
194
#195 posted by killpixel on 2016/09/23 22:51:23
If you're using steam: make a shortcut to doom, import it as a none-steam game and rename it to "multiplayer" and set a launch option to launch in my mode.
*MP, Not "my"
#196 posted by killpixel on 2016/09/23 22:53:00
Jago
#197 posted by Mugwump on 2016/09/23 23:03:10
Are you not aware that id did NOT develop the multiplayer part? This was outsourced to a studio that worked on Halo and CoD.
Wugwump
#198 posted by Jago on 2016/09/23 23:05:25
Are you not aware ID took over/back the multiplayer part months ago?
#199 posted by Mugwump on 2016/09/23 23:14:26
As a matter of fact, no, I wasn't. It's Mugwump with an M, BTW. I'll shut up now.
"Killpixel Deathmatch" Mode Confirmed
#200 posted by mankrip on 2016/09/23 23:27:15
Every time you kill an opponent, a pixel in their monitor dies.
That's Bad Pr
#201 posted by killpixel on 2016/09/23 23:43:49
Interesting idea though: each kill results in an increasing negative effect. Slowing speed, enlarged head, decreasing visibilty, etc. Could be a fun casual mode.
And The Winner Gets A BSoD
#202 posted by Mugwump on 2016/09/23 23:49:49
#203 posted by Killes on 2016/09/24 11:38:08
Finally got round to playing it, enjoying the SP very much despite aforementioned shortcomings.
What about next DLC be "modability" eh ID ?
#204 posted by Killes on 2016/09/25 10:37:38
By the way I have a sad and icky feeling that modding was not made possible simply due to it not working out with the way the copy protection used for the game (denuvo) works :(
...
but now its finally cracked anyways they can drop the pretense and make it moddable eh ? :)
Denuvo Is Cracked?!?
#205 posted by Mugwump on 2016/09/25 12:20:34
WOOHOO!!!!! When did this happen? I haven't heard of it.
Denuvo Cracked...
#206 posted by Rick on 2016/09/25 13:04:15
Good. Maybe the game publishers will stop using it. No, never mind. Forget I said that. Games having DRM saves me a lot of money.
Dicknouveau
#207 posted by Killes on 2016/09/25 13:52:52
Well I am not sure if its a bunch of workarounds or a proper crack...all I know is several Denuvo games are playable sans commercial transaction, including Doom4.
Some More Info On Wiki
#208 posted by Mugwump on 2016/09/25 14:21:14
#209 posted by Mugwump on 2016/09/25 14:23:15
Sorry, I'm on my phone. You can delete the "m" from the link.
#210 posted by Killes on 2016/09/26 09:03:30
Maybe Doom4 is not as unmoddable as thought ?
https://www.reddit.com/r/DOOM2016Mods/comments/4ni6at/basic_guide_on_getting_started/
At least there are editable values which seems to be all thats really necessary to make a ammo/health balanced stagger free mod.
The stagger removal is already done as an example there, all that's needed is tweaking of health/ammo/damage to make up for the low number of health and ammo pickups.
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