Here are 3 demos. I was doing great until the end -for some reason I kept quickloading instead of quicksaving!
 
 http://www.quaketastic.com/files/demos/intrusion_dmptrk.zip
 
 Some thoughts: [SPOILERS!]
 
 *I think it's a mistake to have the player need to rocket jump to exit the level. I didn't have enough armor or health to do it without cheating.
 
 *Lighting. You had a minlight setting on your map or you set light in worldspawn (the same thing really). That's really not a good thing to do. As you can see people have noted your map looks flat. It's a shame because there are a lot of moody sections of your map. They would really be enhanced by lighting.
 
 *yeah more monsters across the board would be helpful.
 
 okay on to the GOOD stuff
 
 * I love how you toyed with the player and instructed them with messages. Not too obnoxious. It felt good. Just the right amount.
 
 * drink my blood moment was cool
 
 * hidden wizards (the face in the wall) was a very cool moment
 
 *some interesting uses of textures. some really good and clever - some not so good. Like a wall texture on a lift. :-\
 
 *you had a lot of nice rooms and structures that worked well across the board. The "final" battle room was nice and the surrounding areas too.
 
 *good secrets overall - although I missed some of them
 
 I'd say great work on your first map! It was a large ambitious project and I usually tell beginners to start of small. But you pulled this one off pretty well. You have a great start here. Congrats. I'd still like to do a video on this map if you are interested.