METLSLIME
#1 posted by starbuck on 2009/02/12 13:07:56
you magnificent bastard
Wagh
#2 posted by ijed on 2009/02/12 13:55:20
Yay
#3 posted by Spirit on 2009/02/12 13:55:46
Sorry I did not reply to your mail, totally forgot about it.
Great stuff! :)
Quick suggestion: If max_edicts were exceeded mention that cvar in the error message? Took me a moment to realise I had the control over it.
Eh
#4 posted by Spirit on 2009/02/12 13:57:19
I mean, something like "max_edicts is currently set to 1024, try setting it higher, eg. max_edicts 2048."
#5 posted by JneeraZ on 2009/02/12 14:05:21
Awesome news!
"model interpolation"
Is this an option? :)
Good News !!
#6 posted by JPL on 2009/02/12 14:13:53
I had the opportunity to test it on my latest huge map, and it is running like a charm ! Now I can polish my project and release it with FitzQuake as the prefered engine !!
Metlslime did again a fucking good job here: Congratulations !
Cant Wait To See
#7 posted by RickyT33 on 2009/02/12 14:23:52
Sickbase with decent lighting :)
SDL?
#8 posted by Bad Sector on 2009/02/12 14:27:38
Wasn't there a SDL port? Why not continue the development from the SDL version so those who don't use Windows be able to use FitzQuake?
Beyond that, the new release seems fine and finally it remembers my video option :-P
Mtlslm....
..I can't evn prnns yur name... I'm soo excited... Yu soo sxy...
Hell Yes W00t
#10 posted by KareemK on 2009/02/12 15:40:42
hope the changes make it to the sdl port. i think its networking is broken
Willem
#11 posted by Vondur on 2009/02/12 15:45:36
read included txt file, there's everything
#12 posted by JneeraZ on 2009/02/12 15:50:56
Vondur
I would but, as Bad Sector said, I'm waiting for the SDL port to be updated. There's no point in my downloading a Windows only release. :)
Nice work, metlslime! I can't wait to play with this stuff. Alpha will be cool.
SDL Port
I have to talk with metl about what his current plans are for merging the original source and my SDL version, but either way, there will either be a merge of the two projects or I will port his changes to the SDL version.
Thats Brilliant!
#14 posted by RickyT33 on 2009/02/12 17:38:52
If you do that then Mac users will be able to play WARPSPASM, nsoe, +others :)
Hmm
#15 posted by nonentity on 2009/02/12 17:39:49
Also *nix users...
Great News
#16 posted by Orl on 2009/02/12 18:33:37
Does this finally mean no more having to worry about keeping Quake's original engine limits now that Fitzquake can play maps that exceed them?
Great Job,
#17 posted by Drew on 2009/02/12 18:37:34
thank you very much. you are a wonderful man and I hope you have a long and healthy dick.
Splendido.
#18 posted by Text_Fish on 2009/02/12 20:16:00
I can't wait to replay all the huge maps I've been forced to run in horrible engines for years on end.
#19 posted by Trinca on 2009/02/12 22:57:41
Just test it!
Very smooth and fast, nice work John I will play more with the client now for sure!
Metlslime:
#20 posted by RickyT33 on 2009/02/12 23:05:44
I love you.
This engine works really well with fog and skyboxes simultaneously. The first one eva :) Actually AGLQuake had it but not as good (s00ry AguirRe)...
Re:SDL
#21 posted by metlslime on 2009/02/12 23:13:19
Wasn't there a SDL port? Why not continue the development from the SDL version so those who don't use Windows be able to use FitzQuake?
Much of the work on this version was done before the SDL port existed; basically it seemed easier to finish this version first, then attempt a merge.
As for what happens next, I'll have to figure that out with SleepwalkR.
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