Spirit
#20894 posted by
Trinca on 2011/10/12 09:52:14
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to...
Horror Themed Quake Maps?
#20896 posted by
quakis on 2011/10/12 18:39:32
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions.
Never
#20898 posted by
ijed on 2011/10/12 19:51:32
Managed to complete it, always got stuck at the same point.
Has a lot of atmosphere though.
'Stuck'
#20899 posted by
ijed on 2011/10/12 19:54:24
As in didn't know what I was supposed to be doing next.
#20900 posted by gb on 2011/10/12 21:21:47
levels were often created in weeks or even days
I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.
Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.
Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.
My own approach to mapping is like planning a war or running a government... innocence was lost along the way.
Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled.
#20901 posted by
Spirit on 2011/10/12 21:27:28
to me
warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.
ps: fuck all web browsers that hide the protocol or even parameters.
Interesting...
#20902 posted by
necros on 2011/10/12 21:45:31
how did you manage to get the string ellipses thing to show up on a link?
#20904 posted by
Spirit on 2011/10/12 21:51:10
No idea, can't reproduce. :(
Hulk256
I Want To See The Q Lit Up
#20907 posted by
Zwiffle on 2011/10/12 22:09:20
It's A Much Better Symbol, True
#20908 posted by
ijed on 2011/10/13 00:40:14
Also
#20909 posted by
ijed on 2011/10/13 00:41:35
Vaults of Zin has a very DM feel. My RMQ version strays from that. When I get back to it there'll be some changes.
#20910 posted by
Trinca on 2011/10/13 09:51:40
Spirit what is your opinion about the bees? why are the disappearing?
#20911 posted by
quakis on 2011/10/13 11:09:41
Will be focusing on horror-themed reviews throughout both October and November on my site, which was also a good excuse to open up the Amnesia section. Even made a little banner to make the 'event' feel more official;
http://taw.duke4.net/horrorbanner.jpg
#20913 posted by
Trinca on 2011/10/13 16:03:57
oh I forget that you are to much "important" to respond! sry
I think pretty much any quake level has the sense of isolation, simple due to a lack of NPCs or scripting leading to a world that is not only empty of anything but hostiles, but also static and empty of the scripted scenes that make up something like Half-Life.
I thought Rage actually recaptured this feeling quite nicely, although it could have done with some more set-pieces to vary things up.
#20917 posted by
Trinca on 2011/10/13 20:37:12
SleepwalkR stay in your hole, this is nothing...
Awesome Evil Underwater Stuff
#20918 posted by Tronyn on 2011/10/14 06:43:50