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That's what I'm hoping for as well. I think the work he did on the third Unreal Tournament was fantastic and would love to see that taken up a few notches.

#20888 -- TLDNR 
Nice Article Spirit 
not quite done yet, but I have to object to this part:

"The researchers explained this is how one eventually arrives at the illusion of naive realism, or believing your thoughts and perceptions are true, accurate and correct, therefore if someone sees things differently than you or disagrees with you in some way it is the result of a bias or an influence or a shortcoming. You feel like the other person must have been tainted in some way, otherwise they would see the world the way you do � the right way."

This is obviously a product of human psychology (what that humans think isn't), but this phrasing makes it seem like we need a psychologist to tell us, which is not true. An ancient logician could easily point out that if I think X is true and you think X is not true true, one of us is wrong. It's also implicit (and obvious) that one thinks that one thinks X because X is correct, ie a literally accurate description of reality. If our psychology was perfectly rational, there would still be disagreements over what was true, at least on the frontiers of science and questions that could actually be debated using evidence (religion on the other hand would probably disappear except as literature and intellectual history).

aka REPTILE-BRAIN ME/MY GROUP IS RIGHT! all others WRONG! (lol) 
Indeed 
levels were often created in weeks or even days

Unbelievable, as I stumble months or years for even one. Cheers to simple floppy level size! 
Spirit 
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to... 
 
Horror Themed Quake Maps? 
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions. 
Hell In A Can 
Never 
Managed to complete it, always got stuck at the same point.

Has a lot of atmosphere though. 
'Stuck' 
As in didn't know what I was supposed to be doing next. 
 
levels were often created in weeks or even days

I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.

Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.

Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.

My own approach to mapping is like planning a war or running a government... innocence was lost along the way.

Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled. 
 
to me warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.


ps: fuck all web browsers that hide the protocol or even parameters. 
Interesting... 
how did you manage to get the string ellipses thing to show up on a link? 
Test 
 
No idea, can't reproduce. :( 
 
Clickable link: Warpspasm 
Hulk256 
is Hell in a Can, condensed.

http://www.quaddicted.com/reviews/hulk256.html 
I Want To See The Q Lit Up 
It's A Much Better Symbol, True 
 
Also 
Vaults of Zin has a very DM feel. My RMQ version strays from that. When I get back to it there'll be some changes. 
 
Spirit what is your opinion about the bees? why are the disappearing? 
 
Will be focusing on horror-themed reviews throughout both October and November on my site, which was also a good excuse to open up the Amnesia section. Even made a little banner to make the 'event' feel more official; http://taw.duke4.net/horrorbanner.jpg 
 
rip dmr 
 
oh I forget that you are to much "important" to respond! sry 
Whooosh 
I am. 
 
I think pretty much any quake level has the sense of isolation, simple due to a lack of NPCs or scripting leading to a world that is not only empty of anything but hostiles, but also static and empty of the scripted scenes that make up something like Half-Life.

I thought Rage actually recaptured this feeling quite nicely, although it could have done with some more set-pieces to vary things up. 
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