ZQF
#20889 posted by
RickyT33 on 2011/10/11 15:22:16
Many a fracas hath there been on this forum about such quandrys of ethics, politics and religion etc. Shockingly, people rarely fully agree on such issues. There are reams and reams of similar posts and arguments in other threads, suich as the politics thread, and, er, the religion thread. There are even threads which were spawned from the afterbirth of other such battles, which are lacking in any decent name, some had other much worse names which were subsequently changed by moderators.
What I'm trying to say is this:
"If you're feeling it, go with it, dont be scared to tell 'em what u think"
#20890 posted by
Spirit on 2011/10/11 16:01:19
Arguing about politics on the internet is pointless. Also
http://youarenotsosmart.com/2011/08/21/the-illusion-of-asymmetric-insight/ is a highly recommended read.
I hear bees are in danger of extinction?
#20891 posted by Gus the Steam Boat on 2011/10/11 16:52:47
That's what I'm hoping for as well. I think the work he did on the third Unreal Tournament was fantastic and would love to see that taken up a few notches.
#20888 -- TLDNR
Nice Article Spirit
#20892 posted by Tronyn on 2011/10/11 20:41:28
not quite done yet, but I have to object to this part:
"The researchers explained this is how one eventually arrives at the illusion of naive realism, or believing your thoughts and perceptions are true, accurate and correct, therefore if someone sees things differently than you or disagrees with you in some way it is the result of a bias or an influence or a shortcoming. You feel like the other person must have been tainted in some way, otherwise they would see the world the way you do � the right way."
This is obviously a product of human psychology (what that humans think isn't), but this phrasing makes it seem like we need a psychologist to tell us, which is not true. An ancient logician could easily point out that if I think X is true and you think X is not true true, one of us is wrong. It's also implicit (and obvious) that one thinks that one thinks X because X is correct, ie a literally accurate description of reality. If our psychology was perfectly rational, there would still be disagreements over what was true, at least on the frontiers of science and questions that could actually be debated using evidence (religion on the other hand would probably disappear except as literature and intellectual history).
aka REPTILE-BRAIN ME/MY GROUP IS RIGHT! all others WRONG! (lol)
Indeed
#20893 posted by
madfox on 2011/10/11 23:51:41
levels were often created in weeks or even days
Unbelievable, as I stumble months or years for even one. Cheers to simple floppy level size!
Spirit
#20894 posted by
Trinca on 2011/10/12 09:52:14
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to...
Horror Themed Quake Maps?
#20896 posted by
quakis on 2011/10/12 18:39:32
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions.
Never
#20898 posted by
ijed on 2011/10/12 19:51:32
Managed to complete it, always got stuck at the same point.
Has a lot of atmosphere though.
'Stuck'
#20899 posted by
ijed on 2011/10/12 19:54:24
As in didn't know what I was supposed to be doing next.
#20900 posted by gb on 2011/10/12 21:21:47
levels were often created in weeks or even days
I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.
Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.
Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.
My own approach to mapping is like planning a war or running a government... innocence was lost along the way.
Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled.
#20901 posted by
Spirit on 2011/10/12 21:27:28
to me
warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.
ps: fuck all web browsers that hide the protocol or even parameters.
Interesting...
#20902 posted by
necros on 2011/10/12 21:45:31
how did you manage to get the string ellipses thing to show up on a link?
#20904 posted by
Spirit on 2011/10/12 21:51:10
No idea, can't reproduce. :(
Hulk256
I Want To See The Q Lit Up
#20907 posted by
Zwiffle on 2011/10/12 22:09:20
It's A Much Better Symbol, True
#20908 posted by
ijed on 2011/10/13 00:40:14
Also
#20909 posted by
ijed on 2011/10/13 00:41:35
Vaults of Zin has a very DM feel. My RMQ version strays from that. When I get back to it there'll be some changes.
#20910 posted by
Trinca on 2011/10/13 09:51:40
Spirit what is your opinion about the bees? why are the disappearing?
#20911 posted by
quakis on 2011/10/13 11:09:41
Will be focusing on horror-themed reviews throughout both October and November on my site, which was also a good excuse to open up the Amnesia section. Even made a little banner to make the 'event' feel more official;
http://taw.duke4.net/horrorbanner.jpg
#20913 posted by
Trinca on 2011/10/13 16:03:57
oh I forget that you are to much "important" to respond! sry