?
#20883 posted by Gus the Steam Boat on 2011/10/11 09:20:22
Abrash now works at Valve according to that article. Doing what? Tired of the API wars, so they are adding software modes to their engine, maybe?
Stalker 2 Permanent Internet Connection Required
#20884 posted by negke on 2011/10/11 09:42:05
http://www.vg247.com/2011/10/08/report-s-t-a-l-k-e-r-2-to-have-always-on-drm/
What an asshole slap in the face for the players. I'm curious to see how the scene groups return the favor.
Article
#20885 posted by stevenaaus on 2011/10/11 11:33:41
seems good.
<quote>the most prolific mod scene in history</quote>
Hmmmm...
Gus
#20886 posted by starbuck on 2011/10/11 13:06:40
If i was feeling optimistic I'd guess NEW ENGINE!
Less optimistic - console optimisations/ports... the dude worked for intel and microsoft, so the 360 is no problem, and from what I understand, the PS3 is a massive whore to work with due to the way the graphics memory is set up, so someone with his low-level programming skillset would be solid gold.
Abrash
#20887 posted by jt_ on 2011/10/11 13:14:22
Worked on portal 2.
Speaking of portal 2, there was new free coop dlc last week, anyone want to play it?
I Have To Reply To That Blimey...
They needed a kick in the head for bringing up bullshit politics
Sorry that some people dare to speak ill of the church of the free market. Continue to suckle from the teat of Hayek and Rand.
Complacency? It's secure to consider that the entire society you live in is this screwed up? Blimey. I don't want to know how bad things have to get before you lot consider that the invisible hand of the market *might* possibly be complete bullshit.
Your post is so wacky that really to properly reply to it would need several hours and an overhead projector. But I'll sum it up very briefly:
You confuse decolonialisation with disinvestment. What we used to do militarily, we now do economically.
Anyway, this discussion clearly isn't wanted here but I had to reply to a claim I needed a 'kick in the head'. I won't say anymore on the subject here. I will reply to Tronyn though because his question was sincere and not barmy.
ZQF
#20889 posted by RickyT33 on 2011/10/11 15:22:16
Many a fracas hath there been on this forum about such quandrys of ethics, politics and religion etc. Shockingly, people rarely fully agree on such issues. There are reams and reams of similar posts and arguments in other threads, suich as the politics thread, and, er, the religion thread. There are even threads which were spawned from the afterbirth of other such battles, which are lacking in any decent name, some had other much worse names which were subsequently changed by moderators.
What I'm trying to say is this:
"If you're feeling it, go with it, dont be scared to tell 'em what u think"
#20890 posted by Spirit on 2011/10/11 16:01:19
Arguing about politics on the internet is pointless. Also http://youarenotsosmart.com/2011/08/21/the-illusion-of-asymmetric-insight/ is a highly recommended read.
I hear bees are in danger of extinction?
#20891 posted by Gus the Steam Boat on 2011/10/11 16:52:47
That's what I'm hoping for as well. I think the work he did on the third Unreal Tournament was fantastic and would love to see that taken up a few notches.
#20888 -- TLDNR
Nice Article Spirit
#20892 posted by Tronyn on 2011/10/11 20:41:28
not quite done yet, but I have to object to this part:
"The researchers explained this is how one eventually arrives at the illusion of naive realism, or believing your thoughts and perceptions are true, accurate and correct, therefore if someone sees things differently than you or disagrees with you in some way it is the result of a bias or an influence or a shortcoming. You feel like the other person must have been tainted in some way, otherwise they would see the world the way you do � the right way."
This is obviously a product of human psychology (what that humans think isn't), but this phrasing makes it seem like we need a psychologist to tell us, which is not true. An ancient logician could easily point out that if I think X is true and you think X is not true true, one of us is wrong. It's also implicit (and obvious) that one thinks that one thinks X because X is correct, ie a literally accurate description of reality. If our psychology was perfectly rational, there would still be disagreements over what was true, at least on the frontiers of science and questions that could actually be debated using evidence (religion on the other hand would probably disappear except as literature and intellectual history).
aka REPTILE-BRAIN ME/MY GROUP IS RIGHT! all others WRONG! (lol)
Indeed
#20893 posted by madfox on 2011/10/11 23:51:41
levels were often created in weeks or even days
Unbelievable, as I stumble months or years for even one. Cheers to simple floppy level size!
Spirit
#20894 posted by Trinca on 2011/10/12 09:52:14
We should thanks the plains... now with more low-cost flights all the time puts more jet fuel in the atmosphere... is a step ahead to our extinction to...
#20895 posted by Trinca on 2011/10/12 12:43:44
Horror Themed Quake Maps?
#20896 posted by quakis on 2011/10/12 18:39:32
Does anyone know of any which either focuses greatly on horror aspects (not necessarily gore/jump scares) or simply providing some form of creepy, tense or atmospheric experience? Thanks for any suggestions.
Hell In A Can
#20897 posted by metlslime on 2011/10/12 19:47:57
Never
#20898 posted by ijed on 2011/10/12 19:51:32
Managed to complete it, always got stuck at the same point.
Has a lot of atmosphere though.
'Stuck'
#20899 posted by ijed on 2011/10/12 19:54:24
As in didn't know what I was supposed to be doing next.
#20900 posted by gb on 2011/10/12 21:21:47
levels were often created in weeks or even days
I've grown an appreciation for vanilla Quake levels... I fancy creating something at the quality / detail level of e3m2, the Vaults of Zin, within a few weeks. One of my favourite levels, it is small, cramped and doomlike but pretty versatile, while construction is absolutely primitive.
Sometimes our own expectation of perfection (and oh, do I suffer from that...) makes us do things in a more contrived or complex way than necessary.
Desire for perfection kills the appreciation for simple things that did not take massive efforts to create, yet are still fun to play in this case.
My own approach to mapping is like planning a war or running a government... innocence was lost along the way.
Then again, expectations have changed dramatically, too. Something at the quality and detail level of id1 (sloppy texturing, no details, totally "macro-oriented mapping") would be belittled today. FFS, we even invented the term "environment design" at some point. Talk about overcomplicated. Spoiled.
#20901 posted by Spirit on 2011/10/12 21:27:28
to me warpspasm is a very eerie and extremely lonely (can't think of the right word) episode.
ps: fuck all web browsers that hide the protocol or even parameters.
Interesting...
#20902 posted by necros on 2011/10/12 21:45:31
how did you manage to get the string ellipses thing to show up on a link?
Test
#20903 posted by Spirit on 2011/10/12 21:50:49
#20904 posted by Spirit on 2011/10/12 21:51:10
No idea, can't reproduce. :(
#20905 posted by Spirit on 2011/10/12 21:51:43
Clickable link: Warpspasm
Hulk256
I Want To See The Q Lit Up
#20907 posted by Zwiffle on 2011/10/12 22:09:20
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