#20812 posted by
Zwiffle on 2011/09/22 23:11:52
If there's one part of Old Boy that disturbed me the most ...
DaZ
#20815 posted by
SleepwalkR on 2011/09/23 09:55:45
http://xkcd.com/955/
Seriously - we have heard "discoveries" like these lots of times in the past. So far, Relativity has not been disproved. I got my money on Einstein, in any case.
This Looks More Interesting Than It Probably Should
Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay.
Screenshot(s):
http://i.imgur.com/s5FsP.gif
http://forum.zdoom.org/viewtopic.php?f=19&t=25836
Free Video Editors?
#20817 posted by bamby on 2011/09/25 22:33:39
did something with virtualdub say eight years ago. Really basic but at least it worked. Tried a few more "modern" open source projects about a year ago and they were really unstable.
So please tell us if you find anything good!
Also image stabilization plugins or something like that would be really nice.
#20818 posted by
Spirit on 2011/09/25 23:23:31
Windows movie maker!
avidemux?
on Linux check out openshot or kino or what that kde one was called again.
if you hardcore, www.lightworksbeta.com/ is free now. not out for Linux yet though.
brings some elements of modern FPS into your 16 year old Doom
Why the fuck would I want that.
That Lightworks Thing
#20820 posted by bamby on 2011/09/26 23:22:20
had to install it twice to get the menu item and can't open avchd. Trash that. Trying openshot now if it was a bit better nowadays...
Openshot Doesn't Exist For Windows
#20821 posted by bamby on 2011/09/27 22:36:51
Anyway, got at least something going on in Blender (yes you can edit videos with it too), this tutorial was really quick and nice and explained the very basics:
http://www.youtube.com/watch?v=yRwrEU6KDYY
Rendering is really really slow though, like 2 fps, I'm probably doing something wrong.
Blender Video Editing
#20822 posted by bamby on 2011/09/27 23:03:32
Well at least it outputs *something*. The crossfade bugs somehow. Trying again some day.
And The First Crash
#20823 posted by bamby on 2011/09/28 22:39:32
yeah, fuck it.
Anyone
#20824 posted by Tronyn on 2011/10/01 23:41:52
anyone happen to have the textures from Unreal around for Quake? I don't see them on Quaddicted (I'm looking for the medieval ones used in Sunspire and Dm-Curse etc), or even the name of a map that uses a lot of them that I could extract them from.
#20825 posted by
necros on 2011/10/02 05:11:00
other maps that use the medieval bricks are the nali castle.
you're going to want to extract the nalicast.utx file for those.
they're great textures, btw. hope to see something cool out of them. :)
If You Make A Wad
#20826 posted by
SleepwalkR on 2011/10/02 11:11:24
can you please make it available at Quaddicted so everyone can use it? Thanks!
Legal Issue...
#20828 posted by
JPL on 2011/10/02 13:23:15
I made Doom3 hi-res texture down-conversion to Quake wad format some years ago, and this legal issue poped-up at this time... and I remember the discussion was already "tough"...
Basically, reusing part or all content of any game is prohibited, and it cannot be modified, neither re-selled...(please forgive me if it is a too short summary of the legal content :P), but this is the way I understood it...
But, as far as I know, if the rule would strictly apply, nor game mods neither partial conversion could not be possible at all.. and I am not even talking about mapping.. though..
So I would say (and I know some people will not be happy me saying that), as long as you are down-grading hi-res texture, and as long as you are not doing business with it (i.e no commercial purpose to make money), you are more or less safe.. It clearly depends what you are aiming there, and how the company you are "modifying" its property will react on..
In anyway, good luck, and please ask Spirit to host the resulting wad on Quaddicted ;)
Wads On A Textured Mind...
#20829 posted by
madfox on 2011/10/02 21:24:04
If I not forget you already did the Q2wad.
When I converted the first q2 level to see if they would fit I was surprised to see reactions.
Some blamed me I used the q2map for my own purpose, other praised me for a good map.
But most of all, it was my first "nice" map after all my average attemps.
Awesome!!
#20833 posted by Tronyn on 2011/10/03 02:24:05
Thanks!
Sweet
#20834 posted by Tronyn on 2011/10/03 02:24:45
I totally forgot about SkyCity. Makes me want to play through Unreal SP sometime, it had some cool maps. That opening castle was so badass at the time.
#20835 posted by
Trinca on 2011/10/03 11:26:07
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!
#20836 posted by
Trinca on 2011/10/03 11:26:08
zomggg u guys play so many games... I don't have time for that :p
This weekend spent all day at beach :) FUCKING AWESOME OCTOBER!
http://tempo.sapo.pt/local/oeiras
with no wind!