Ijed
#20737 posted by - on 2011/09/02 23:19:52
(this turned into a bit of a ramble, sorry)
Comics were never banned in the US, but I think you're thinking of the Comics Code. The Comics Code Authority was a self regulating body of publishers self censoring to avoid government censoring/banning of comics. Also, much like video game ratings, it's also done to appease distributors, who are the actual customers of publishers, and many of which do not want to sell things which the public may have deemed lewd.
There was never any law stating that comics couldn't be sold (or video games nowadays for that matter) without being approved, it was just part of the realities of the market that it had to be done, and it took a long time for comics to finally do away with the Comics Code Stamp.
I think as far as games go, eventually ratings will someday become less important (at least, in the US), especially with digital distribution and future consoles relying less on physical media and brick and mortar shops. I remember when working on the Wolverine game and there was much early fighting on if the game would be rated T or M, and how that would affect sales, because it's a huge factor when it comes to traditional advertising and sales to larger distributors when you have to factor in physical copies and how many will actually be sold (Walmart stocks fewer M rated games, but more E or T rated games, simply because of sales numbers and their demographic). I believe this becomes much less of an issue when you don't need to concern with stock, and instead only bandwidth, to reach customers.
Some form of rating will likely always exist mainly because I still think it's a valued and important sales tool to be able to identify to potential customers that 'this game has people getting their heads ripped off' from 'this game is about unicorns and rainbows', since I think most can agree that there are plenty of things in games which are decidedly not for children. What I mean is that I think there will be less emphasis placed on developers to shoot for certain ratings, and rather simply make the game they're going to make. Hopefully this, combined with the fact that it's quite difficult to prevent, say, a German citizen from acquiring a game from America over the internet (even if it's banned for sale), will hopefully lend to less censorship in the future.
#20738 posted by ijed on 2011/09/03 01:27:54
Thanks for the clarification - it was something I read on a blog, I think.
Generally agree as well. I'm a parent and there's some games I wouldn't want my daughter playing, so giving me the tools to know what the general content is at a glance is something I completely agree with.
They just tend to go overboard in some countries. The ones that spring to mind are Germany and Australia.
There's China as well, but that's more of a complete media lockdown.
#20739 posted by gb on 2011/09/03 11:01:40
The German censorship is driven by different motives than the Chinese one, I think. It's also not a blanket style censorship.
Maybe if more of a games industry existed in Germany, things would change. As it is, video games have no lobby and thus currently are lowest in the food chain, so everything bad is pinned on them. That's how it works in a nutshell.
Politics
#20740 posted by ijed on 2011/09/03 21:58:07
Is pretty base for the most part, and forms of entertainment not understood by the main voting block (over 40's) make an easy target.
,[.,]
#20741 posted by jt_ on 2011/09/04 16:29:06
Got bored, learned brainfuck.
Why Photoshop Is Better Than GIMP:
#20742 posted by RickyT33 on 2011/09/06 17:51:51
Oh Yes, If Only GIMP Would Have Such Functionality!!!
#20743 posted by Spirit on 2011/09/06 19:34:49
Oh Ricky, if you were a 16 year old girl that would have been a cute thing to say.
In Other News
#20744 posted by rj on 2011/09/06 19:43:50
lots of money is better than no money!
#20745 posted by gb on 2011/09/06 20:15:06
Gimp is _fundamentally_ different from PS; it is open source software and doesn't cost a thing. It only requires users to code their shit themselves. Is that asking too much? ;-)
Apples and oranges.
L00lz
#20746 posted by RickyT33 on 2011/09/06 20:26:56
Heh - I know what you mean. Sometimes I wish I was a sixteen year old girl. And nobody would be able to afford me either.
This is for you Spirit:
http://rickyt23.com/assets/images/rickye2m2rq_1.jpg
#20747 posted by Spirit on 2011/09/06 20:38:34
sorry, i guess you just did not know that there was a gimp plugin to do this since 2005. http://www.logarithmic.net/pfh/thesis
I used it to remove those brushes: http://i.imgur.com/Buprs.jpg (seriously! great huh?)
better example: http://i.imgur.com/4RyXM.jpg
But yeah, only money and patents make sure there is an incentive for progress and there definitely was not a GIMP plugin to do this 5 years ago.
Lol Patents
#20748 posted by jt_ on 2011/09/06 20:45:04
#20749 posted by necros on 2011/09/07 01:19:40
OH SHIT WHERE DID HE GO??
Necros
#20750 posted by RickyT33 on 2011/09/07 01:52:16
If you are talking about the owl, I think I lost him when I moved a load of brushes :(
#20751 posted by RickyT33 on 2011/09/07 01:55:54
If your talking about negke, he posted on the RMQ trac about 5 days ago.
#20752 posted by necros on 2011/09/07 02:00:44
i'm talking about that kid on the bike! fucker just disappeared. he was looking on his right... maybe there was a bear there or something.
You Can Sort Of See Two Bits Of Ground Which Look The Same
#20753 posted by RickyT33 on 2011/09/07 02:38:35
one at the edge of the road where the boy was, and one a little to the left of there, under the branch.
Same in the photoshop vid, you could see some of the bricks were the same, or very similar.
Dead Island
#20754 posted by jt_ on 2011/09/07 04:34:14
Is great, the open world adds a lot to the game play. Coop is nice too.
Shoutcraft Invitational Day 2
#20755 posted by DaZ on 2011/09/11 12:58:34
http://www.twitch.tv/totalbiscuit
SC2 tourney day 2, starting any time now and going all day :)
Cool Stuff Happened Today
#20756 posted by RickyT33 on 2011/09/13 04:09:23
Can't say anything though, it's a s00kr3t :D
#20757 posted by gb on 2011/09/13 15:05:42
Yeah, it's awesome to be Quake mapping right now.
#20758 posted by Trinca on 2011/09/13 16:01:31
I miss the time when I used my head for mapping :\ I'm not a awesome mapper but I did fun little maps :\
The one that I love the most to work, most of the people didn't like it :p
I will have to find some time to make anything :\
#20759 posted by Spirit on 2011/09/13 22:49:30
I guess what the RickyT23 and gb are babbling about is the new "BSP2" format http://mhquake.blogspot.com/2011/09/updates-for-13th-september-2011.html
Not sure what is supposed to be secret about it (it was nothing surprising if you were following MH's posts) nor why they prefer to talk about in this holier-than-thou manner.
PS
#20760 posted by Spirit on 2011/09/13 22:50:35
Wait until you see the new Quaddicted omg it is the best Quake website ever!
I Just Didnt Want To Blab About It
#20761 posted by RickyT33 on 2011/09/13 22:58:58
Because I didn't make it, but I got excited because now I can make maps even bigger than before, because all the hard limits have been doubled. I nearly came in my pants.
PS - I'm looking forwards to the new Quaddicted, I probably check that page every couple of days or so.
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