#20698 posted by gb on 2011/08/14 16:45:44
Sorry for talking to you.
Maybe This Is News Worthy?
#20699 posted by
Zwiffle on 2011/08/17 17:13:55
So, who wants to make Quake 5?
The Quake Rock Owl Is Watching You!!!
#20703 posted by
RickyT33 on 2011/08/18 03:53:42
http://www.quaketastic.com/upload/files/misc/quakeOwl.png
Cool eh? How cool is that!! It's like I found jesus on some burned toast or something
E2m2rq
#20705 posted by
RickyT33 on 2011/08/18 04:57:12
I will make every effort to leave that in fo sho.
#20706 posted by
metlslime on 2011/08/18 07:45:44
Rock Owl is the new Dopefish.
Re: Tim Interview
#20707 posted by bear on 2011/08/18 15:09:27
"God we have no jerks in the studio."
lol I know for sure they have at least one Jerk under the Bethesda umbrella...
#20708 posted by gb on 2011/08/18 18:36:01
rock owl == cute
do a secret where they must find the rock owl!
Oh, So That's What Portals Do
#20710 posted by
- on 2011/08/21 20:39:17
Wow
#20711 posted by
JPL on 2011/08/21 21:08:39
It's great ! Might be a good theme for a speedmap session :)
#20712 posted by
necros on 2011/08/21 21:09:29
looks like prey. isn't this basically the same thing that was done there?
Question
#20714 posted by Tronyn on 2011/08/22 21:29:46
might be better put in the help wanted thread, but whatever things seem pretty slow around here lately... is there anyone lurking around here who is pretty good with 2d graphics design programs, and would be interested in doing me a favour, namely designing or helping to design the cover of a book? my email's djg164@mail.usask.ca, oh and I should finally be returning to Quake stuff soon, which means ne_ruins will finally be reviewed on Quaddicted and some slight progress on maps should start happening.
#20715 posted by
necros on 2011/08/23 23:37:21
what are the eye candy engines these days?
i only know of darkplaces... tenebrae isn't being developed anymore i think?
#20716 posted by
Spirit on 2011/08/23 23:49:58
darkplaces.
though the rmq engine is getting great features of a different class (oriented sprites, yeah!).
#20717 posted by
necros on 2011/08/23 23:54:04
i was talking about like really eye candy stuff like realtime lighting and shaders.
so darkplaces is the only one then?
also, oriented sprites were already in software quake. do you mean the high res sprites?
Portal: No Escape...
#20718 posted by
metlslime on 2011/08/24 04:38:47
#20719 posted by gb on 2011/08/24 22:19:26
Darkplaces and FTE. Both support realtime world lighting and the other stuff.
mh is going crazy with rmqe though, I've heard that the switch to "all shaders" might enable some of what mh calls "shiny specular crap", too. ;-)
Thanks
#20720 posted by
necros on 2011/08/24 22:33:21
didn't know about fte.
i hope the two are similar though... o.o
#20721 posted by gb on 2011/08/24 22:48:21
... not always. You might want to find Spike on IRC and just talk to him.
Hmm
#20722 posted by
necros on 2011/08/24 23:26:09
been messing about with fte a bit but it looks very much like a client engine, as in, the effect are all engine based with no real control over them. and even though the web page talks about shader support, i couldn't get the ones i've made for DP to load in it.
the only thing it seems like you can do as a mapper is use bump mapping and spec, which i'm not interested in at all.
anyway, DP's pretty popular, so i don't think it's unreasonable to require FQ or DP.