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Posted by FifthElephant on 2016/12/23 00:37:25 |
Retro Jam 6!!
Retro Jams are vanilla style, id1 only, and can be of any build quality.
The theme is Egyptian, so think pyramids, tombs, catacombs, sandstone walls, arches, columns, pillars, obelisks, temples, deserts, dusty canyons etc
If you want to include a custom skybox that's fine. Suggestions might be sunset/rise, dusty/stormy, starry night-time, moonlit.
Theme - Egypt
Deadline - 30th December
Lots more info in the guideline link below!
Jam Guidelines / Texture Wad
Well?
GO MAP. |
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Bloughsburgh
#183 posted by Newhouse on 2016/12/30 17:23:30
What texture wad you're using, that water texture looks just like what I was looking for, is it from hexen?
Liquids.wad
#184 posted by mjb on 2016/12/30 17:28:23
That's the name of the wad.
I wanted a mystic type water and the normal id waters were a bit dull for what I wanted.
It's aptly named: *sparkle
Thank You~
#185 posted by Newhouse on 2016/12/30 17:31:00
Yes, That Water Texture Looks Cool
#186 posted by Mugwump on 2016/12/30 18:12:08
Too bad for the outdoor section! I hope you keep it, perhaps for a possible standalone release or a whole new map altogether. At any rate, better have less and be ready than more and be sorry...
Is The Dead Line Still Today?
I Think It Was Extended
#188 posted by Bloodshot on 2016/12/30 19:24:18
But I'm working this weekend anyway so I wont have time to work any more on mine, so I submitted it just now.
#189 posted by Newhouse on 2016/12/30 19:25:22
Sparkle was too bright, but thankfully that mercurius worked quite well.
I have little problem in one section of my map. I made trigger_once that calls teleports, to teleport scrags later as soon player goes to lower section, but for reasons that trigger gets triggered when player triggers other trigger on higher section. They don't share same names, so any of those triggers doesn't call this lower section trigger. How do I make vanilla Quake do exactly what it should do, why it decides to trigger something its not even targeted to do?
Nevermind
#190 posted by Newhouse on 2016/12/30 19:37:40
I seems to be fixed, after I added targetnames for those triggers, even though I don't call them by those names.
Pulsar.
#191 posted by Shambler on 2016/12/30 19:49:03
That looks sweet as fuck.
Also doomer, looking good, like the lava theme.
My Map Is Ready!
can i just add a mediafire link here? i dont want to use my email.
#194 posted by Mugwump on 2016/12/30 21:59:32
@Naitelveni Fifth extended the deadline to tomorrow, so you still have some time to work on it a bit more if you want.
@NewHouse that trigger gets triggered when player triggers other trigger
That's a whole lot of triggers! ;)
#195 posted by Newhouse on 2016/12/30 22:23:01
#196 posted by Mugwump on 2016/12/30 22:31:53
Ooh, two shamblers not looking at who's about to murder them. Poor guys...
Can't see much of your architecture but I like the ceiling with varied heights.
#197 posted by Newhouse on 2016/12/30 22:51:09
Yeah, architecture is not main focus there*
2 Maps Already Received!!
Carmack's Karnak Submitted
She's not gonna win any awards, but my play testers like it and I had a blast making it! I'm excited to see everyone's hard work on this jam!
http://imgur.com/a/BNgqc
Not Sure If I'll Make It
#200 posted by PuLSaR on 2016/12/31 02:41:45
I'm not sure if I'll be able to map tomorrow, tho there's not much left to make in the map. We'll see.
Latest Batch
#201 posted by skacky on 2016/12/31 03:44:53
The Final Trial
#202 posted by mjb on 2016/12/31 04:46:57
Dumptruck, don't sell yourself short...I haven't seen design like yours from any of the screens so far...I love the enigmatic pyramid suspended in darkness! Also, that name.
Skacky, looks freaking awesome!
PulSar, hope you can pull a release!
As for me, I have been granted a golden few more hours to fine tune...my out of town trip is later than I thought so here goes the final mapping session!
Wow, Skacky!
#203 posted by Mugwump on 2016/12/31 05:18:13
These are gorgeous! I love how you got the real egyptian architectural style pinned down, but yet added your own extra twist to it. I bet you used a bunch of reference pics, right? I can't wait to play this...
#204 posted by DOOMer on 2016/12/31 05:45:22
Mugwump, celling looks a pretty nice =)
Skacky, once again looks freaking awesome!
#205 posted by Mugwump on 2016/12/31 05:53:47
Umm, I think you got the names mixed up: I'm not making anything for this jam...
Ups =)
#206 posted by DOOMer on 2016/12/31 06:41:28
Yes, I meant shot by Newhouse from the post #195. Probably not the whole dream is gone from me =)
We Have To Upload Screenshots For The Map Preview Right?
#207 posted by Bloodshot on 2016/12/31 07:36:38
Should we send those to fifthelement too or just post em here
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