Btrniyhb
#183 posted by tfghuh on 2010/12/28 22:51:32
tik,kulo
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Bugs List
#185 posted by necros on 2011/03/21 23:55:33
here's a list of bugs that i've found during the use of the editor.
http://necros.quaddicted.com/temp/qe3_bugsAndWishList100.txt
also a few features i'd love to have, but aren't absolutely required.
Mostly for baker, but Sikkpin, if you ever swing on by again... ^_^
Thank You Sir
#186 posted by Baker on 2011/03/22 03:58:09
I can't promise any fast action on this.
But we damn well need a good open source map editor and I'm a stubborn bastard and have no intention of going anywhere.
Note ...
#187 posted by Baker on 2011/03/22 04:01:03
At some random time, I may be asking you questions about how to "tune" this editor.
And I'll make some sort of grand Windows installer for it that sets it up all nice and neat [like the Quake Adapter for Worldcraft 3.3 that I made in '06] or maybe I'll recode QER a bit to make it happen.
Gahh Quakeadapter
#188 posted by jt_ on 2011/03/22 04:35:05
It installs worldcraft in c:\program files, and not c:\programs files (x86) in windows 7. Not so grand.
I Made It In 2006
#189 posted by Baker on 2011/03/22 05:19:53
Sheesh! In 2006, who knew what the future held. No Vista, no Windows 7, 64-bit existed in the fringe. It was a creation of that era and I didn't know better nor did I know what the future held.
Re; QE3 Dev
#190 posted by necros on 2011/03/22 07:22:29
either ask here or just go ahead and send me emails. i don't mind discussing this kind of thing.
thanks. :)
#191 posted by sikkpin on 2011/03/22 21:16:37
I'm happy that someone is interested in continuing the work on this editor. I felt bad for leaving it out to dry like that (especially for necros who put a lot of time into the editor, mapping, documenting bugs and all that) but I've just never had the time to get back into it, and any free time I did have was used for idTech 4 stuff.
Anyway, I have a build here that may be newer than the last version I put up, but I'm not sure. It's been years since I've touched this shit. If anyone's interested, I can zip it up and upload a raw dump of my files. It may not have anything new but who knows...
#192 posted by necros on 2011/03/23 04:00:06
i was pretty impressed with the stuff you did on the d3w forums so it was worth it, i think. :)
i have QuakeEd 3 beta build 105, but then again, i have two executables that are build 105 but have different timestamps and file sizes.
probably safe to upload your files.
2d Views
#193 posted by grahf on 2011/03/23 05:45:54
Was a version of QE3 with multiple 2D views ever publically released? It's been a long while for me as well since using this, and I don't have a PC box around to check.
It largely comes down to philosophical differences and preferences, and it's not too big a deal to tab between 2d views, but with a nice big hi-res screen it would be nice to see everything at once, even if it's slightly redundant.
Also, everything necros said about bugs and features. All that's a higher priority than extra 2d views really.
..?
#194 posted by necros on 2011/03/23 07:29:27
yeah... sikk programmed in a bunch of great presets that can make it look like almost anything. on top of that, you can do whatever you want with the windows and they snap together.
aside from those numerous bugs, i still find this to be my ideal editor. i wish you could customize the hotkeys though. i mean, we've got quake where you can bind anything to everything, yet the editor has builtin hotkeys. :P never really considered the irony of that before.
@Sikkpin
#195 posted by Baker on 2011/03/23 12:56:40
Could you bundle up your latest and upload and post link here? Doesn't matter if it has bugs.
Uploading to a public thread is superior to private communications, you can't rule out other parties with an interest in your work or with useful things to say about QER.
Well
#196 posted by ijed on 2011/03/23 17:42:54
If its a viable alternative when the next version is up (which it sounds to be) then I'll switch to it.
#197 posted by necros on 2011/04/08 00:10:30
i remembered another bug that wasn't on the original list i posted. i've updated the list:
qe3_bugsAndWishList101
the only addition is this:
Vertex Manipulation: The area around a vertex/edge dot that is selectable appears to be a fixed size. ie: If you zoom in, the selection area is huge and if you zoom out far enough, it's pretty much impossible to select a vertex. the selection size should be constant, irregardless of zoom level.
Sikkpin
What about the source? Shouldn't that be included in every release? What license is the original QuakeEd source under? I'd like to look at how you are doing vertex manip in this editor.
If It's Based On Radiant
#199 posted by jt_ on 2011/04/08 14:08:24
Then it's gpl.
The Source Is In This Thread Somewhere
#200 posted by Baker on 2011/04/08 16:51:58
A bit hard to find, you'll need to look through to find it.
The Source Should Be In The Archive
#201 posted by sikkpin on 2011/04/09 00:51:40
Any version I uploaded had the source included. But, no matter, here's the latest source. And, like I said earlier, it may be no different than the last beta (v3.1.0.5) I put up.
link: http://sikkpin.fileave.com/qe3src_dump_8-4-11.rar
Thanks!
And yeah, the one I downloaded did contain source - I just overlooked the rar. Sorry.
Small Issue...?
#203 posted by quakis on 2011/04/17 01:33:08
Decided to give this a whirl and one thing is bothering me. Made a little test room and have it textured. When I quit and reload the map I only get the blue/black checker everywhere and (afaik) no view option to show my applied textures. Placing a texture on a face causes the rest of that brush to revert back to the way they were textured when I saved the file. Maybe I'm missing something obvious here?
#204 posted by necros on 2011/04/17 01:38:50
you probably didn't specify the wad file in the wad key?
#205 posted by quakis on 2011/04/17 01:46:40
Ah! Got it working, cheers.
#206 posted by necros on 2011/08/05 21:59:23
sorry to bump this thread for such a small thing but i noticed i forgot to re-upload the bug list i made on this when i switched to slipgateconstruct.
i've since re-uploaded it.
http://necros.slipgateconstruct.com/temp/qe3_bugsAndWishList101.txt (the old link also works now, thanks to spirit's url redirection!)
Dead Links
#207 posted by raptore on 2013/11/03 03:43:23
Sorry for resurrecting an old thread. It seemed the links here were somewhat dead. Here is a zip I just made of the editor as it was installed on an old hard drive. Should work.
http://www.filedropper.com/qe3v105
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