TrenchBroom 2.0.0 Beta 93e34bf Is Out
Features
General
- Full support for editing in 3D and in up to three 2D views
- High performance renderer with support for huge maps
- Unlimited Undo and Redo
- Macro-like command repetition
- Issue browser with automatic quick fixes
- Point file support
- Automatic backups
- Free and cross platform
Brush Editing
- Robust vertex editing with edge and face splitting and manipulating multiple vertices together
- Clipping tool with two and three points
- CSG operations: merge, subtract, intersect
- UV view for easy texture manipulations
- Precise texture lock for all brush editing operations
- Multiple texture collections
Entity Editing
- Entity browser with drag and drop support
- Support for FGD and DEF files for entity definitions
- Mod support
- Entity link visualization
- Displays 3D models in the editor
- Smart entity property editors
Downloads at
http://www.kristianduske.com/trenchbroom as usual.
Thanks to everyone who contributed to this release. It was very long and tedious work to get to this point, and I appreciate all the help I have gotten.
I plan to do only bugfix releases for a while and to release a stable build on June 22nd, Quake's 20th birthday. I don't expect the beta to be very crashy because many people have already been using it.
TrenchBroom 2.1.0 will bring Quake 3 support and a better brush creation tool. Development on that will begin only after 2.0.0 is out.
Have fun and go map!