
TrenchBroom 2.0.0 Beta 93e34bf Is Out 
 
		Features
 
 General
 - Full support for editing in 3D and in up to three 2D views
 - High performance renderer with support for huge maps
 - Unlimited Undo and Redo
 - Macro-like command repetition
 - Issue browser with automatic quick fixes
 - Point file support
 - Automatic backups
 - Free and cross platform
 
 
Brush Editing
 - Robust vertex editing with edge and face splitting and manipulating multiple vertices together
 - Clipping tool with two and three points
 - CSG operations: merge, subtract, intersect
 - UV view for easy texture manipulations
 - Precise texture lock for all brush editing operations
 - Multiple texture collections
 
 
Entity Editing
 - Entity browser with drag and drop support
 - Support for FGD and DEF files for entity definitions
 - Mod support
 - Entity link visualization
 - Displays 3D models in the editor
 - Smart entity property editors
 
 Downloads at 
http://www.kristianduske.com/trenchbroom as usual.
 
 Thanks to everyone who contributed to this release. It was very long and tedious work to get to this point, and I appreciate all the help I have gotten.
 
 I plan to do only bugfix releases for a while and to release a stable build on June 22nd, Quake's 20th birthday. I don't expect the beta to be very crashy because many people have already been using it. 
 
 TrenchBroom 2.1.0 will bring Quake 3 support and a better brush creation tool. Development on that will begin only after 2.0.0 is out.
 
 Have fun and go map!