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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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Anyone Found All The Secrets Without Help? 
i'm at the point now where i've scoured the map, and i would love to see a youtube/twitchtv/quake demo from someone showing them.

i have about 36, and i do really need to pour over the gold key area, as i have not done that thoroughly as yet.

i'm literally stumped with that boglord courtyard area, as there are still some areas i cannot figure out how to access. 
Boglord Room 
Most irritating room ever for a completionist...too many honeycomb pockets. If it weren't for this one room, I would have appreciated this map more, but really an alcove every 64units is just too much.

I've only found 47/50. Can't find the lich fiend. Ran out of time. 
Baz 
just fyi, setting host_maxfps above 72 can cause weird physics issues in Quake, ie lifts and doors hurting you when they move, etc.

Unless there has been some fix applied in Quakespasm that allows this without bugs now? Playing at 144hz would sure be nice :) 
#183 
Agreed. I play at 144hz and had to rework an entire section of a map (of course my favorite section too!) because of this. I wasn't sure if it was my host framerate and I think I did lower it to test - I'll need to go back and do this again. The deaths seemed pretty random but I didn;t want to kill the player like this unexpectedly. But yeah... would be great to "safely" play at 144hz. 
Really?? 
Back when I used Darkplaces I got 300-400fps most of the time and never noticed anything. Huh. 
I Play At 72fps 
for precisely this reason. Although 144fps is buttery smooth 
Teleport Effect 
Is the new teleporter particle effect only supported in spikespasm? What's it called, I want to use it for a vortex thingy. 
@Qmaster 
take a look at #77 above. Spike goes over what the effects a bit. 
 
I think it is safe to call this one THE best level ever, does anyone disagree? 
#189 
It's a good map, it's even a great map, but best ever? I don't think any Quake map can be called that. There's lots of different gameplay styles in Quake, and this map covers many of them for sure, but it fails at times when I want a simple short map for 10 minutes of entertainment and escapism. A wham-bam-thank-you-ma'am map. In fairness it never set out to be that, so it seems churlish to criticize, but truth is that this kind of map is also a valid gameplay style.

It's certainly the most fun I've had out of a single map in a long long time though; no arguments there. 
 
Hordes Of Zendar is the real jewel in the crown but it was an excellent map before it got the AD once over. I also strongly feel that Leptis Magna and Swampy also place higher but after that it could come anywhere. 
Best Or Not 
This is surely a technical marvel and a great place to lose yourself into for exploration. But personally I am not a big fan of the (almost) excessively intricate layout and the slower game play pace, especially when compared with maps by Tronyn.

Don't take me wrong. I still can appreciate such a map and the dedication needed to polish it to such level of exquisiteness, and can still submerge myself in the atmosphere it oozes. It's just my personal liking that I prefer the more straightforward approach adopted by most of Tronyn's maps.

Speaking of which, when will Tronyn release another of his great maps again? Last time I heard, he has been working on an addon that includes all of his maps in their more updated/polished state and also something entirely new. Any news? 
Ok..that's It! 
i've gone through the whole map looking for the rest of the secrets, and i have managed to find 39.

so has anyoner found them all?

and have they got a video showing it? 
Secrets. 
From this thread:

generic - 49
Qmaster - 47
Shambler - 46

So, errr, ask generic ;) 
..true.. 
from what i could see, there were two areas where it looks as though there were secret areas, but i just couldn't figure out how to reach them.

1) the boglord room:

this had one wall were i could see areas with secrets, but i could not reack them.

2) the final lift area:

there were some areas here that i couldn't get to.

i should have taken screenshots of these areas, but i forgot.

have you recorded a demo? 
Generic / Qmaster 
you two got demos showing the secrets you found? 
Sepulcher Is On The Quake Grave! 
@mugwump: Nice! 
i'ma give this a spin 
No Demo 
Just hours of axing walls and climbing bricks got me to 49/50 secrets found.

The Boglord room is tricky.

I think one of teleporters in the final lift area will get you where you need to go.

Good luck! 
@mugwump 
i already found daz's one on yt.

that quake grave one only had 11 secrets, and i had all of them anyway. 
@generic [hours Etc..] 
ages shooting all windows etc.

the two teleports in the final lift area let to:

a) the beginning of the level, and

b) the end of the map.

unless there was a 3rd teleport, but i couldn't find it. 
I Was Talking To Everyone 
It wasn't a reply to you but a general heads-up. ArrrCee usually sucks at finding secrets anyway. 
Terrible At Secrets... 
It's true, I always have been! =P

Regardless, awesome map! 
Yup! 
I still need to finish it... 
Boglord Is Easy 
 
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