Lol!
#181 posted by mfx on 2014/09/22 13:08:32
Freudian slip?
Thanks for your kind, warm words, brother.
Yes
#182 posted by ijed on 2014/09/22 13:26:55
Thanks to all who've taken the time to give such considered feedback.
Praises And Small Nitpicks
#183 posted by Pekka on 2014/09/22 16:51:10
I really like this pack. I love the attention to detail (including effects like the lightly waving flags) and the new monsters and new monster behaviors are on the whole great. I've gotten a lot of enjoyment out of the parts I've played, and there's a still a fair amount to go.
Wanting to nitpick a little, I find a bit odd you can climb ladders with your back turned to them. I'm not suggesting the scripting should be reworked to try to eliminate this, but it's a diverting image escecially if you fire a weapon at the same time. (I'm not even sure if it works consistently with every ladder, but it definitely does with some.)
I also have a comment on the early GL secret in Locust in August. I try to be vague so as not to spoil it for my fellow secret-hunting aficionados. It appeared the intended way to reach it involved finding the button, but I dropped down from above instead and found the GL before the button. How the button worked from the other side was confusing for a few moments.
I regret not recording any demos of my first explorations. I should get into the habit of doing that to give the authors the chance to watch some really really boring Quaking :) (Seriously, though, I understand it's good feedback and I intend rectify my lazy habits in the future.)
Locust In August
#184 posted by Oldone on 2014/09/23 00:00:44
Great level, never got lost. Died in the slime once, player should be able to get out of there. Nothing else to comply actually, who am i?
Crazy detailing all over. Awesome.
Here is a Demo.
Thank you for your hard work, now to the other maps..
8-)
#185 posted by Hrimfaxi on 2014/09/26 21:20:36
Thank you Oldone.
Enjoy the other maps!
AWESOME!
#186 posted by OJALLA_jalla on 2014/09/27 02:35:08
The Long Drop Secret
#187 posted by hkBattousai on 2014/09/29 17:28:31
Can anyone tell me how to get that "long drop secret"? I tried to activate it for 15 minutes but couldn't find the trigger. I'm so frustrated.
I Can't Play The Third Map
#188 posted by hkBattousai on 2014/09/29 17:33:26
I've played Locust and Telefragged. Quake Injector shows me two other maps named "Mfxsp19" and "Mfxsp20". However, when I try to start them, I'm spawn at the start up region instead. How do I play them if they are actually playable?
Weird
#189 posted by ericw on 2014/09/29 17:38:25
but try getting to mfx's map from the start map, it's on the top floor. Mfxsp20 is a secret map.
The Third Map
#190 posted by hkBattousai on 2014/09/29 17:42:36
I found the entrance, through the exhaust pipe. Never mind.
It tells me that I'm the last hope of the mankind, but they still send me with an axe and a single barrel shotgun... Come on world! I'm your LAST HOPE!
Secret Map?
#191 posted by hkBattousai on 2014/09/29 17:43:45
Where do I find it?? :)
Mfxsp20, WTF !?
#192 posted by Barnak on 2014/09/29 17:54:57
When I try to launch the mfxsp20 "secret" map from the console, the map launches and return to the console after just one second, with this message :
"951 efrags exceeds standard limit of 640"
WTF !?
Okay, Found It...
#193 posted by Barnak on 2014/09/29 18:04:42
I was using the command -quoth at the start. Removing it gives access to the mfxsp20 map. But then this is a tiny map with just 6 idiots to kill. What gives ?
How do we have access to this "secret map" from inside the levels ?
#194 posted by Spirit on 2014/09/29 18:09:29
#108
Long Drop
#195 posted by ijed on 2014/09/29 21:38:06
Is broken I'm afraid.
If you noclip down you'll find the platform lowers in order to take you back up - this is the position it should have been from the start.
I did fix this issue, but due to Dropbox shenanigans the fix was lost, along witha few others for HOMs when looking through walkways :[
@Barnak
#196 posted by mfx on 2014/09/29 22:01:03
Dude, if you don�t get it, just shut up and stop shitting here.
You probably can�t imagine what effort it took to make these maps.
I feel sorry for you.
@others
Yes the credits level is only meant to be accessed through mfxsp19. I had plans to make it accessible through the start map, but my poor knowledge of setting it up correctly forbid that.
Maybe next time.
MFX
#197 posted by Barnak on 2014/09/29 22:10:09
mfx, I apologize to have irritated you. Really, it wasn't my intention.
You're a God, and I'm just a shit fly.
Okay So More Indepth Comments Maybe.
#198 posted by Shambler on 2014/10/03 20:29:13
MFX - stunning. Replayed to get 20/23 secrets. The secrets in themselves were a work of art, except the drop-thru-the-fan one which was counterintuitive. The layout, design complexity and detailing in this map is astonishing. So luxuriously INDUSTRIAL, but with enough variety and cleaner areas to be comprehensible. Gameplay is generally great, the flame enforcers are annoying but otherwise it was mostly smooth and a good challenge. The GK room being a bit harsh maybe. A full arsenal of weaponry was rather welcome (including the very cool early GL secret).
Thanks Shambler
#199 posted by mfx on 2014/10/03 23:14:25
thats nice to read:)
You�re right, and everybody else who is complaining about the SNG secret.
That button is hidden where nobody dares to watch:)
Did anybody found the way to circumvent the SK route? It is possible to bypass the door, which makes the map even harder:)
Another One...
#200 posted by Shambler on 2014/10/04 00:58:44
Hrim: Excellent map. A bit haphazard compared to MFX but still good. Once again detailing is great if not as refined. Some of the designs are great, some are a bit blander - but the outdoor scene you encounter first and penultimately, brilliant, I want to marry it it's that good! In fact the whole finishing design is good. The complexity of the layout is once again great. Gameplay generally good too, plenty of nice encounters and well-balanced overall....if you're careful. I only got 13/19 secrets this time tho.
Last One....
#201 posted by Shambler on 2014/10/04 20:59:12
Ijed: Absolutely ridiculous, yet very good indeed. Less of a map or even an episode, more of an experience. Good designs but less refined / consistent than the other maps BUT somehow more atmospheric and gripping for this. The slightly chaotic nature gives it a disorientating Quake / Zer feel that works well. Some bits are a lot cooler than others, maybe some of the bits could have been trimmed down, but then again it's OTT nature is part of the charm. The gameplay is similar, slightly more random and chaotic in places, and exciting because of that. Thankfully a lot less gruelling than Warp, in fact surprisingly fun for it's size. Some of the setpieces are rather tasty, and the start was actually pretty fun the 2nd time around. I got 21/31 secrets, some of them were great, getting 3 Quads in a row around the slime pistons was fun. The early GL is the broken long drop, right?
Finally.
#202 posted by Shambler on 2014/10/04 21:03:48
The additions n stuff:
Nail Enforcer - slightly too sci-fi-ish but a quality model and a good addition to the arsenal.
Floyd - slightly silly but I can't help but love this guy. Good fun especially dotted around silently.
Flame Enforcer - fuck off.
Z-Aware Ogre - at least it's differentiated from normal Ogres. Fine.
Chainsaw Ogre - basically a Fiend, fair enough. I don't like the animation so much.
Hunter - very high quality model and great fun to fight in various ways. Again a bit too sci-fi for Quake.
New effects: Smoke, steam, particles, destructible cladding, sparks, glass - all great and used really well in the maps.
Lasers that damage you just a little bit: Very sensible.
Auto-saving: Even more sensible, really useful in immersive maps this big where it's all too easy to forget about saving. The very small risk of being auto-saved on 1% health is definitely overriden by the larger risk of getting 200 monsters in and having forgotten to save.
Thanks For All That
#203 posted by ijed on 2014/10/05 04:59:58
And yes, long drop is Donald Ducked.
Hoy
#204 posted by ijed on 2014/10/05 05:03:22
And the spawn?
Forgot Teh Spawn.
#205 posted by Shambler on 2014/10/05 11:50:26
Not sure how as I ended up spawning/killing 350 of them...
Spawn boxes: cool, characterful, good fun.
Nu Mega-Spawn: good, well done, kinda ominous but fair to fight.
Nu Spawn: Easier to kill? Works well. I sometimes forget the damage is the same and casually shoot one next to me, doh.
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