Non-linear Design
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
Rub2m2
#20421 posted by
jt_ on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
*ahem*
#20422 posted by
RickyT33 on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
#20424 posted by
necros on 2011/05/26 20:23:33
i seem to recall 'explore or die' was non-linear
Non-map Project Stuff Btw
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :)
#20428 posted by
metlslime on 2011/05/27 00:07:07
didn't Day of the Lords have some nonlinearity in parts? I can't remember but i think you could visit the 4 corner towers in any order...
Also e1m5 is a good basic example of giving you two tasks and you choose the order to do them in.
JPL Had A Non-linear Map...
#20429 posted by
generic on 2011/05/27 00:48:26
...but I can't remember which one o_O
Intersting Article
#20430 posted by Yhe1 on 2011/05/27 02:43:06
#20431 posted by
Zwiffle on 2011/05/27 03:13:21
But ... 'normal' people do it by choice on the outside!
Hm
#20432 posted by
ijed on 2011/05/27 03:43:49
The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate.
Yeah, I suppose only the government or correctional services could take responsibility for such cruel and.. oh, right.
Of Course!
#20434 posted by
jt_ on 2011/05/27 05:35:14
If only gold farming were regulated! That would fix everything!
*facepalm*
Hm
#20437 posted by
ijed on 2011/05/27 14:36:38
I was saying in the first post that I see the Chinese government as enforcing torture in their correctional system, when governments are supposedly the ones who look after the people.
Yes, a bit naive.
Gb Posted This Over On The Trac:
#20438 posted by
ijed on 2011/05/27 14:38:03
About why the Brits and Germans can't understand each other.
http://www.bbc.co.uk/news/world-europe-13545386
"Their Operas go on for three or four days... and they have no word for 'fluffy'."
Gb/ijed
#20440 posted by
Zwiffle on 2011/05/27 15:29:42
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
Ijed
#20441 posted by
SleepwalkR on 2011/05/27 15:33:33
Why did you post a 404 link to GMail?
Portal2 Map Competition
#20443 posted by
- on 2011/05/27 18:09:51
http://contest.thinkingwithportals.com/
Pretty simple, make a single test chamber for single player or coop with only Valve assets in like 2 weeks.
#20444 posted by gb on 2011/05/27 23:17:41
That is a rather fascinating article. I will now talk to the Germans in British tones, and to Brits in German tones from now on. Linguistics is a fun subject, isn't it? :)
You needed 171 characters just to say that?
You guys really are unworthy of assimilation. I'm glad we overdesigned our equipment until we lost the war, because dealing with everybody's inefficiency 24/7 would be worse.
/humour