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ToeTag 
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.

Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may. 
Quakeed Port 
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it. 
Woah, Boys, Thanks!!! 
Quite a bunch of useful info, thanks a lot.


@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.

If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).

I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...


Thaniks again tyo all of you, things are clearer, now. 
And. 
An edit function would be nice, on this forum. 
You Really Should Use QuakeSpasm 
It's much better than Fitz SDL. 
I Will. 
 
Nexuiz Was Mentioned On Kotaku !! 
And it looks way better than the last time I played it (several years ago.)

http://kotaku.com/5805322/nexuiz-is-the-prettiest-shooter-youve-never-heard-of/gallery/16 
 
It is a whole different game. The name was sold. Kotaku is shit. 
Xonotic Is What Was Nexuiz 
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then. 
 
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.

You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.

Xonotic still has every chance to be a good game. 
Xonotic 
should probably come up with a better name though, tbh.

So should RemakeQuake *g*. 
 
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed. 
Non-linear Design 
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design. 
Rub2m2 
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails* 
*ahem* 
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;). 
Slave To The Machine 
is a good example. 
 
i seem to recall 'explore or die' was non-linear 
Non-map Project Stuff Btw 
Nexuiz 
looks very bad 
 
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :) 
 
didn't Day of the Lords have some nonlinearity in parts? I can't remember but i think you could visit the 4 corner towers in any order...

Also e1m5 is a good basic example of giving you two tasks and you choose the order to do them in. 
JPL Had A Non-linear Map... 
...but I can't remember which one o_O 
Intersting Article 
http://www.guardian.co.uk/world/2011/may/25/china-prisoners-internet-gaming-scam

Forcing prisoners to play WOW is cruel and unusual punishment 
 
But ... 'normal' people do it by choice on the outside! 
Hm 
The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate.

Yeah, I suppose only the government or correctional services could take responsibility for such cruel and.. oh, right. 
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