ToeTag
#20408 posted by SleepwalkR on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
Quakeed Port
#20409 posted by SleepwalkR on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
Woah, Boys, Thanks!!!
#20410 posted by the silent on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
And.
#20411 posted by the silent on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
You Really Should Use QuakeSpasm
#20412 posted by SleepwalkR on 2011/05/22 13:31:52
It's much better than Fitz SDL.
I Will.
#20413 posted by the silent on 2011/05/22 13:42:56
Nexuiz Was Mentioned On Kotaku !!
#20414 posted by Zwiffle on 2011/05/25 15:47:40
#20415 posted by Spirit on 2011/05/25 16:08:03
It is a whole different game. The name was sold. Kotaku is shit.
Xonotic Is What Was Nexuiz
#20416 posted by Spirit on 2011/05/25 16:08:47
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then.
#20417 posted by gb on 2011/05/25 23:07:12
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.
You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.
Xonotic still has every chance to be a good game.
Xonotic
#20418 posted by gb on 2011/05/25 23:08:59
should probably come up with a better name though, tbh.
So should RemakeQuake *g*.
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed.
Non-linear Design
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
Rub2m2
#20421 posted by jt_ on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
*ahem*
#20422 posted by RickyT33 on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
Slave To The Machine
#20423 posted by nitin on 2011/05/26 16:12:29
is a good example.
#20424 posted by necros on 2011/05/26 20:23:33
i seem to recall 'explore or die' was non-linear
Non-map Project Stuff Btw
Nexuiz
#20426 posted by starbuck on 2011/05/26 21:11:46
looks very bad
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :)
#20428 posted by metlslime on 2011/05/27 00:07:07
didn't Day of the Lords have some nonlinearity in parts? I can't remember but i think you could visit the 4 corner towers in any order...
Also e1m5 is a good basic example of giving you two tasks and you choose the order to do them in.
JPL Had A Non-linear Map...
#20429 posted by generic on 2011/05/27 00:48:26
...but I can't remember which one o_O
Intersting Article
#20430 posted by Yhe1 on 2011/05/27 02:43:06
#20431 posted by Zwiffle on 2011/05/27 03:13:21
But ... 'normal' people do it by choice on the outside!
Hm
#20432 posted by ijed on 2011/05/27 03:43:49
The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate.
Yeah, I suppose only the government or correctional services could take responsibility for such cruel and.. oh, right.
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