Nonentity
#20403 posted by
starbuck on 2011/05/21 21:55:57
perhaps:
http://www.garagegames.com/products/torque-2d
?
I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two.
Clarification
#20404 posted by
starbuck on 2011/05/21 21:58:27
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon...
SleepwalkR
#20405 posted by
ericw on 2011/05/21 23:18:57
another mac OS level editor sounds cool. :-)
btw, I'm sure know already that the ToeTag source is available at
http://wantonhubris.com/toetag/Download.html - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)
Another project I found which sounds cool is:
http://code.google.com/p/quakeed-macosx/
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.
I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand.
Im Quite Happy With Win7 64 Bit
#20406 posted by
nitin on 2011/05/22 04:15:59
very stable.
Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install.
Rant Continued
#20407 posted by
nitin on 2011/05/22 04:16:37
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys.
ToeTag
#20408 posted by
SleepwalkR on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
Quakeed Port
#20409 posted by
SleepwalkR on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
Woah, Boys, Thanks!!!
#20410 posted by
the silent on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
And.
#20411 posted by
the silent on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
You Really Should Use QuakeSpasm
#20412 posted by
SleepwalkR on 2011/05/22 13:31:52
It's much better than Fitz SDL.
Nexuiz Was Mentioned On Kotaku !!
#20414 posted by
Zwiffle on 2011/05/25 15:47:40
#20415 posted by
Spirit on 2011/05/25 16:08:03
It is a whole different game. The name was sold. Kotaku is shit.
Xonotic Is What Was Nexuiz
#20416 posted by
Spirit on 2011/05/25 16:08:47
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then.
#20417 posted by gb on 2011/05/25 23:07:12
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.
You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.
Xonotic still has every chance to be a good game.
Xonotic
#20418 posted by gb on 2011/05/25 23:08:59
should probably come up with a better name though, tbh.
So should RemakeQuake *g*.
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed.
Non-linear Design
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
Rub2m2
#20421 posted by
jt_ on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
*ahem*
#20422 posted by
RickyT33 on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
#20424 posted by
necros on 2011/05/26 20:23:33
i seem to recall 'explore or die' was non-linear
Non-map Project Stuff Btw
Could have sworn I'd played Slave but I loaded it up and it rang no bells :p will check it out then :)