Ricky
#20398 posted by jt_ on 2011/05/21 19:43:34
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam.
Hmmmm
#20399 posted by RickyT33 on 2011/05/21 20:03:55
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7.
Hmm
#20400 posted by nonentity on 2011/05/21 20:28:46
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route).
Hmm
#20401 posted by nonentity on 2011/05/21 20:28:56
?
Sleepwalker
#20402 posted by starbuck on 2011/05/21 21:52:35
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day?
Nonentity
#20403 posted by starbuck on 2011/05/21 21:55:57
perhaps: http://www.garagegames.com/products/torque-2d
?
I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two.
Clarification
#20404 posted by starbuck on 2011/05/21 21:58:27
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon...
SleepwalkR
#20405 posted by ericw on 2011/05/21 23:18:57
another mac OS level editor sounds cool. :-)
btw, I'm sure know already that the ToeTag source is available at http://wantonhubris.com/toetag/Download.html - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)
Another project I found which sounds cool is: http://code.google.com/p/quakeed-macosx/
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.
I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand.
Im Quite Happy With Win7 64 Bit
#20406 posted by nitin on 2011/05/22 04:15:59
very stable.
Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install.
Rant Continued
#20407 posted by nitin on 2011/05/22 04:16:37
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys.
ToeTag
#20408 posted by SleepwalkR on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
Quakeed Port
#20409 posted by SleepwalkR on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
Woah, Boys, Thanks!!!
#20410 posted by the silent on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
And.
#20411 posted by the silent on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
You Really Should Use QuakeSpasm
#20412 posted by SleepwalkR on 2011/05/22 13:31:52
It's much better than Fitz SDL.
I Will.
#20413 posted by the silent on 2011/05/22 13:42:56
Nexuiz Was Mentioned On Kotaku !!
#20414 posted by Zwiffle on 2011/05/25 15:47:40
#20415 posted by Spirit on 2011/05/25 16:08:03
It is a whole different game. The name was sold. Kotaku is shit.
Xonotic Is What Was Nexuiz
#20416 posted by Spirit on 2011/05/25 16:08:47
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then.
#20417 posted by gb on 2011/05/25 23:07:12
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.
You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.
Xonotic still has every chance to be a good game.
Xonotic
#20418 posted by gb on 2011/05/25 23:08:59
should probably come up with a better name though, tbh.
So should RemakeQuake *g*.
I thought Nexuiz looked great right up to the point where I played it and saw that it was Warsow with weapon bloat and the cool movement removed.
Non-linear Design
Also I was thinking about linearity recently myself, mainly because my levels so far are all extremely linear, so I'd be curious what Quake maps people think are a good example of non-linear design.
Rub2m2
#20421 posted by jt_ on 2011/05/26 15:43:11
All i can think of atm, i haven't been playing muh quake recently. *whips own back with cat of nine tails*
*ahem*
#20422 posted by RickyT33 on 2011/05/26 15:48:51
Stark Monstrosity - Has teh nonlinearity. Also Slave. You make a loop with two or three things which have to be done in a certain order so that you can unlock the next area (or two areas simultaneously ;).
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