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Use Boot Camp 
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know. 
Fallout 3 
I've had no problems on win7 with it. What doesn't work? 
Big Problem With Stuttering 
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it. 
The Silent 
Win7 is power!!!

XP is history... 
Ricky 
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam. 
Hmmmm 
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7. 
Hmm 
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route). 
Hmm 
Sleepwalker 
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day? 
Nonentity 
perhaps: http://www.garagegames.com/products/torque-2d
?

I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two. 
Clarification 
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon... 
SleepwalkR 
another mac OS level editor sounds cool. :-)

btw, I'm sure know already that the ToeTag source is available at http://wantonhubris.com/toetag/Download.html - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)

Another project I found which sounds cool is: http://code.google.com/p/quakeed-macosx/
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.

I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand. 
Im Quite Happy With Win7 64 Bit 
very stable.

Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install. 
Rant Continued 
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys. 
ToeTag 
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.

Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may. 
Quakeed Port 
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it. 
Woah, Boys, Thanks!!! 
Quite a bunch of useful info, thanks a lot.


@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.

If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).

I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...


Thaniks again tyo all of you, things are clearer, now. 
And. 
An edit function would be nice, on this forum. 
You Really Should Use QuakeSpasm 
It's much better than Fitz SDL. 
I Will. 
 
Nexuiz Was Mentioned On Kotaku !! 
And it looks way better than the last time I played it (several years ago.)

http://kotaku.com/5805322/nexuiz-is-the-prettiest-shooter-youve-never-heard-of/gallery/16 
 
It is a whole different game. The name was sold. Kotaku is shit. 
Xonotic Is What Was Nexuiz 
http://www.xonotic.org/
And it still is a silly amateur game, I wish I had realised that back then. 
 
Credit where credit is due, that new console Nexuiz looks pretty good. Nice visuals. Looks like semi-competent design.

You might argue that person X or Y or Z is an asshole, but you cannot argue with results. Historically, lots of artists have been assholes.

Xonotic still has every chance to be a good game. 
Xonotic 
should probably come up with a better name though, tbh.

So should RemakeQuake *g*. 
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