Why Do I Keep Mispelling Stretched
#20387 posted by negke on 2011/05/18 16:05:45
You Misspelled Mispelling
#20388 posted by Spirit on 2011/05/18 16:34:54
waggawagga
Use Quark
#20389 posted by jt_ on 2011/05/18 17:56:13
Find And Replace In .map
#20390 posted by ijed on 2011/05/20 02:53:51
I reckon. It'll wipe out all texture info though - worse than stretching them 32 times.
There are editors that let you auto-correct textures like this though...
OS Question.
#20391 posted by the silent on 2011/05/21 14:58:54
Need some tech advice from you eggheads: I just got myself an Imac and obviously, I want to use use it for gaming. My question is: what should I do, to have a nice Win experience, given the scarcity of Mac games? Dual Boot or virtual machine? I lean towards the latter, but tech issues are not my strong. And, in the end, which version of Win is better for what i need? I mainly play Quake, but I'd love to try out newer games that did not run on my old rig (halflife2, painkiller, bioshock). And install some editors, too. So, Windows XP? Seven? I just don't have a clue... Thanks to anyone who'll take the time to give me some advice...
Windows XP
#20392 posted by RickyT33 on 2011/05/21 16:23:28
Is still very stable, but some of the newer games run better in Windows 7. Fallout 3 and New vegas really dont like Windows 7. Bioshock runs on Win 7 but you have to tweak it. Apart from those things, there are no other reasons to choose XP over 7. Im guessing that performance on a Windows boot is going to be better than a virtual machine.
#20393 posted by Spirit on 2011/05/21 16:45:07
Since you are going to buy a legit new copy of windows, I highly recommend getting the latest and greatest one. The OS improved a lot since XP and it would be a shame not to utilise that. I am saying this as Microsoft and DRM hater who uses Linux for over 3 years now. If you want to play recent games I guess you must use a recent Windows.
HL2 has been ported I think. Would works very well in wine too but the one time I tried wine on macos it was not working with 3D acceleration...
Do a proper installation and dual-boot.
Use Boot Camp
#20394 posted by SleepwalkR on 2011/05/21 17:02:38
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know.
Fallout 3
#20395 posted by jt_ on 2011/05/21 18:11:39
I've had no problems on win7 with it. What doesn't work?
Big Problem With Stuttering
#20396 posted by RickyT33 on 2011/05/21 18:31:22
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it.
The Silent
#20397 posted by Trinca on 2011/05/21 18:44:03
Win7 is power!!!
XP is history...
Ricky
#20398 posted by jt_ on 2011/05/21 19:43:34
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam.
Hmmmm
#20399 posted by RickyT33 on 2011/05/21 20:03:55
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7.
Hmm
#20400 posted by nonentity on 2011/05/21 20:28:46
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route).
Hmm
#20401 posted by nonentity on 2011/05/21 20:28:56
?
Sleepwalker
#20402 posted by starbuck on 2011/05/21 21:52:35
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day?
Nonentity
#20403 posted by starbuck on 2011/05/21 21:55:57
perhaps: http://www.garagegames.com/products/torque-2d
?
I have tried torque 3d though, and it's total balls. I've heard people say 2d is good though. For 2.5D, unity might be a good option also, not as pretty as UDK, but it's better documented and more aimed at the task in my limited experience of the two.
Clarification
#20404 posted by starbuck on 2011/05/21 21:58:27
there are more tutorials and things written about making platformers in unity, UDK is equally or more documented in other areas I reckon...
SleepwalkR
#20405 posted by ericw on 2011/05/21 23:18:57
another mac OS level editor sounds cool. :-)
btw, I'm sure know already that the ToeTag source is available at http://wantonhubris.com/toetag/Download.html - I bet a lot of the model classes and file format code could be reused (might want to ask Willem about the license on his code though.)
Another project I found which sounds cool is: http://code.google.com/p/quakeed-macosx/
This guy says he is modernizing and porting the original QuakeEd to OS X. He hasn't released any code yet though.
I'm also a developer on GNUstep which could be used to compile and run such a level editor on Linux / Windows, so let me know if you're interested in that and I can probably lend a hand.
Im Quite Happy With Win7 64 Bit
#20406 posted by nitin on 2011/05/22 04:15:59
very stable.
Except that I cant run some older games like WoT or cunting Ubisoft games that had that stupid Starforce protection system which Win 7 (rightly) detects as a virus and wont install.
Rant Continued
#20407 posted by nitin on 2011/05/22 04:16:37
and Ubisoft refuse to provide installers for those games that used Starforce. Way to go guys.
ToeTag
#20408 posted by SleepwalkR on 2011/05/22 07:42:07
I did not want to reuse stuff from ToeTag because a) the license is unclear, b) I wanted to learn this stuff myself and c) quite frankly, it is not up to the standards I'm setting for my own work. I hope Willem doesn't take it personally if he reads this, but his code shows that he isn't a programmer by trade. If you take that into account, ToeTag is quite the achievement though. Oh and d) I'm following a very different approach to Quake level editing than Willem was when he made ToeTag.
Anyway, my editor is about 75% done I'd say. I will try to release a beta asap, but I'm very busy with work until the end of may.
Quakeed Port
#20409 posted by SleepwalkR on 2011/05/22 07:46:35
That's an idea I have been toying with myself but I decided against it because I wanted to try a different approach to level editing. It's sad that the project doesn't have any code though. I'd love to see such a port happen. I used Radiant back in the day myself and loved it.
Woah, Boys, Thanks!!!
#20410 posted by the silent on 2011/05/22 13:10:27
Quite a bunch of useful info, thanks a lot.
@SleepwalkR: I'm aware of Toetag (and learned to use quite a bit of it), but it surely has its glitches and limitations, so a new editor built from scratch is GREAT news.
Tbh, being my first ever experiences @mapping for the time being Toetag does the trick for me. But, ehi, my skills will improve and I'll need some reliable program.
If you'll ever need a real n00b tester to see if your editor is stupidproof, just drop me a line ;).
I already use fitz0.85 sdl for Quake and it's quite good, apart from the unmappability of the cmd key, that's a major pain in the ass for me...
Thaniks again tyo all of you, things are clearer, now.
And.
#20411 posted by the silent on 2011/05/22 13:11:02
An edit function would be nice, on this forum.
|