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> Wow that is a fantastic little factoid right there.

Ohohohoho. Hohoho.

Interviewers. 
Re: Loading/converting Hammer Maps 
So is there a way to do this? Even if the additional texture offset information gets lost.
Sleepy, you weren't by any chance thinking about hacking up some quick conversion tool, were you? ;) 
You Can Easily Export A .map File From Worldcraft/Hammer 
And then you can load the .map file into any editor you like, but any surface which uses the valve 220 texture info will appear incorrectly. You can then correct them manually. I know this works, I tried it with BSP editor just last week, when we were talking about it. 
 
When I try to load one inm Gtkr1.5, the windows stay empty. Bah, will install a different editor then. 
Indeed 
BSP could load and save it. Unfortunately the map I tried ended up with most of the wall textures being vertically streched to 32. :P 
Neggers 
I was thinking about it. It would not be too hard, but obviously there would be some loss of information / precision:

1. Rotation would probably be less precise.
2. Textures on slanted surfaces would get stretched again as standard Quake uses the coordinate axes as texture axes to generate texture coordinates. 
Yeah - That Is What Happened To Me Also 
Could you then export it from BSP into Radiant?

I like the idea of some really clever person writing a util which converts a 220 map back into a standard Q1 map, even if all it does is un-stretch all of the textures..... 
Sleep 
I know what you mean, i.e. when you have a 45 degree sruface in Quake you have to make the width/height 0.75 to make it look normal. 
 
Yes, after saving it in BSP, Radiant could load it. Turned out not only most of the textures were streched, they were also rotated by 1. Seems like BSP interpreted the offset values as scale or something. 
Why Do I Keep Mispelling Stretched 
 
You Misspelled Mispelling 
waggawagga 
Use Quark 
 
Find And Replace In .map 
I reckon. It'll wipe out all texture info though - worse than stretching them 32 times.

There are editors that let you auto-correct textures like this though... 
OS Question. 
Need some tech advice from you eggheads: I just got myself an Imac and obviously, I want to use use it for gaming. My question is: what should I do, to have a nice Win experience, given the scarcity of Mac games? Dual Boot or virtual machine? I lean towards the latter, but tech issues are not my strong. And, in the end, which version of Win is better for what i need? I mainly play Quake, but I'd love to try out newer games that did not run on my old rig (halflife2, painkiller, bioshock). And install some editors, too. So, Windows XP? Seven? I just don't have a clue... Thanks to anyone who'll take the time to give me some advice... 
Windows XP 
Is still very stable, but some of the newer games run better in Windows 7. Fallout 3 and New vegas really dont like Windows 7. Bioshock runs on Win 7 but you have to tweak it. Apart from those things, there are no other reasons to choose XP over 7. Im guessing that performance on a Windows boot is going to be better than a virtual machine. 
 
Since you are going to buy a legit new copy of windows, I highly recommend getting the latest and greatest one. The OS improved a lot since XP and it would be a shame not to utilise that. I am saying this as Microsoft and DRM hater who uses Linux for over 3 years now. If you want to play recent games I guess you must use a recent Windows.

HL2 has been ported I think. Would works very well in wine too but the one time I tried wine on macos it was not working with 3D acceleration...

Do a proper installation and dual-boot. 
Use Boot Camp 
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know. 
Fallout 3 
I've had no problems on win7 with it. What doesn't work? 
Big Problem With Stuttering 
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it. 
The Silent 
Win7 is power!!!

XP is history... 
Ricky 
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam. 
Hmmmm 
Yeah im 64 bit too. I was using the retail disc of FO3 and the steam version of NV. Both stutter in Win 7 and both run perfectly in XP. It's the only game I've had problems with in 7. 
Hmm 
What game development platforms/engines are there out there. Primarily looking for 2D while avoiding flash (obviously UDK seems the most appealing if forced to go for 2.5D, but wish to see if there are any alternative options before I go down that route). 
Hmm 
Sleepwalker 
Looking forward to your editor! Do you have any info online about it yet, or is it too early in the day? 
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