Ambushes Versus Pelgrims
#20376 posted by madfox on 2011/05/14 16:11:32
I started playing all SP maps on Quakaddicted.
Had to do this much earlier but was so lame with mapping I hadn't the chance.
Woot! You struck me Pingu!
Excellent.
New Tim Willits Interview
#20377 posted by starbuck on 2011/05/17 02:31:16
http://gamingbolt.com/id-software-exclusive-interview-with-tim-willitis-creative-director-on-rage
Nothing groundbreaking but a good read. Looks like we aren't getting any Quake any time soon, or any Commander Keen! Massive shock I know. I'd love to force them to work on a new Commander Keen actually, I'd play the shit out of that.
#20378 posted by gb on 2011/05/17 05:01:51
> Wow that is a fantastic little factoid right there.
Ohohohoho. Hohoho.
Interviewers.
Re: Loading/converting Hammer Maps
#20379 posted by negke on 2011/05/18 14:29:12
So is there a way to do this? Even if the additional texture offset information gets lost.
Sleepy, you weren't by any chance thinking about hacking up some quick conversion tool, were you? ;)
You Can Easily Export A .map File From Worldcraft/Hammer
#20380 posted by RickyT33 on 2011/05/18 14:32:37
And then you can load the .map file into any editor you like, but any surface which uses the valve 220 texture info will appear incorrectly. You can then correct them manually. I know this works, I tried it with BSP editor just last week, when we were talking about it.
#20381 posted by negke on 2011/05/18 14:44:02
When I try to load one inm Gtkr1.5, the windows stay empty. Bah, will install a different editor then.
Indeed
#20382 posted by negke on 2011/05/18 14:51:02
BSP could load and save it. Unfortunately the map I tried ended up with most of the wall textures being vertically streched to 32. :P
Neggers
#20383 posted by SleepwalkR on 2011/05/18 15:19:40
I was thinking about it. It would not be too hard, but obviously there would be some loss of information / precision:
1. Rotation would probably be less precise.
2. Textures on slanted surfaces would get stretched again as standard Quake uses the coordinate axes as texture axes to generate texture coordinates.
Yeah - That Is What Happened To Me Also
#20384 posted by RickyT33 on 2011/05/18 15:21:17
Could you then export it from BSP into Radiant?
I like the idea of some really clever person writing a util which converts a 220 map back into a standard Q1 map, even if all it does is un-stretch all of the textures.....
Sleep
#20385 posted by RickyT33 on 2011/05/18 15:22:52
I know what you mean, i.e. when you have a 45 degree sruface in Quake you have to make the width/height 0.75 to make it look normal.
#20386 posted by negke on 2011/05/18 16:04:46
Yes, after saving it in BSP, Radiant could load it. Turned out not only most of the textures were streched, they were also rotated by 1. Seems like BSP interpreted the offset values as scale or something.
Why Do I Keep Mispelling Stretched
#20387 posted by negke on 2011/05/18 16:05:45
You Misspelled Mispelling
#20388 posted by Spirit on 2011/05/18 16:34:54
waggawagga
Use Quark
#20389 posted by jt_ on 2011/05/18 17:56:13
Find And Replace In .map
#20390 posted by ijed on 2011/05/20 02:53:51
I reckon. It'll wipe out all texture info though - worse than stretching them 32 times.
There are editors that let you auto-correct textures like this though...
OS Question.
#20391 posted by the silent on 2011/05/21 14:58:54
Need some tech advice from you eggheads: I just got myself an Imac and obviously, I want to use use it for gaming. My question is: what should I do, to have a nice Win experience, given the scarcity of Mac games? Dual Boot or virtual machine? I lean towards the latter, but tech issues are not my strong. And, in the end, which version of Win is better for what i need? I mainly play Quake, but I'd love to try out newer games that did not run on my old rig (halflife2, painkiller, bioshock). And install some editors, too. So, Windows XP? Seven? I just don't have a clue... Thanks to anyone who'll take the time to give me some advice...
Windows XP
#20392 posted by RickyT33 on 2011/05/21 16:23:28
Is still very stable, but some of the newer games run better in Windows 7. Fallout 3 and New vegas really dont like Windows 7. Bioshock runs on Win 7 but you have to tweak it. Apart from those things, there are no other reasons to choose XP over 7. Im guessing that performance on a Windows boot is going to be better than a virtual machine.
#20393 posted by Spirit on 2011/05/21 16:45:07
Since you are going to buy a legit new copy of windows, I highly recommend getting the latest and greatest one. The OS improved a lot since XP and it would be a shame not to utilise that. I am saying this as Microsoft and DRM hater who uses Linux for over 3 years now. If you want to play recent games I guess you must use a recent Windows.
HL2 has been ported I think. Would works very well in wine too but the one time I tried wine on macos it was not working with 3D acceleration...
Do a proper installation and dual-boot.
Use Boot Camp
#20394 posted by SleepwalkR on 2011/05/21 17:02:38
The performance of virtualization is not good enough for current games. For Quake, use the QuakeSpasm engine directly in OS X. I have never tested using editors in a virtual machine, but I imagine it to be tedious. There are ports of NetRadiant to OS X, but when I tested them, they were fickle and not very Mac-like. There is ToeTag, which is a map editor for the Mac and I myself am working on an editor as well. If you need more info, let me know.
Fallout 3
#20395 posted by jt_ on 2011/05/21 18:11:39
I've had no problems on win7 with it. What doesn't work?
Big Problem With Stuttering
#20396 posted by RickyT33 on 2011/05/21 18:31:22
Are you 32 or 64 bit? Just out of curiosity. It's not just confined to NVidia or ATI, it's both. A lot of people have a problem with it.
The Silent
#20397 posted by Trinca on 2011/05/21 18:44:03
Win7 is power!!!
XP is history...
Ricky
#20398 posted by jt_ on 2011/05/21 19:43:34
64 bit. I'm not sure if the game has a 64bit .exe or not, i have the goty edition from steam.
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