#20348 posted by gb on 2011/05/10 18:21:07
Lardarse's randomizer can randomize monster spawns from pre-set groups, or spawn monsters in random places... unless this is totally not what you want.
No
#20349 posted by necros on 2011/05/10 18:49:21
not at all.
simply randomizing a group of monsters isn't what i'm thinking of.
essentially, what i'd like to work towards, is a system that can populate a single player map (or even a dm one, i suppose?) with monsters on it's own such that it seems like a proper map.
like a more advanced dmsp in some ways, i guess.
#20350 posted by gb on 2011/05/10 18:58:06
Can an auto-spawner ever be as good as a level designer hand-placing enemies? Wouldn't the mapper have to define possible locations, at least?
Might depend on the map? DMSP works because a DM map is nonlinear and arena-ish by design.
#20351 posted by necros on 2011/05/10 19:06:23
yeah, the system i have works fine for a dm type map. now the goal is to have the ai place monsters ahead of the player which is a little more challenging.
QUAKE LEFT 4 DEAD??
#20352 posted by Zwiffle on 2011/05/10 19:17:00
DO YOU NEED TESSSTTTEEEEERRRRRSSSSS??????
/me raises hand
#20353 posted by necros on 2011/05/10 19:41:48
too early atm, but i'll put you on the list. :)
i think the goofy thing about it is that, in left 4 dead, it makes sense that there are zombies sort of randomly everywhere-- haphazardly placed by the ai.
but in quake, it's kind of weird seeing soldiers and such just randomly pop up in areas.
Randomness Is In The Eye Of The Beholder
#20354 posted by Mike Woodham on 2011/05/10 21:33:57
So, to the player, a monster spawned is a random monster... at least, the first time the map is played.
Heh
#20355 posted by negke on 2011/05/10 22:47:19
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
Lol
#20356 posted by necros on 2011/05/10 23:28:11
it's kind of interesting to replay your own maps after a year or more. long enough to forget them anyway.
Necros
#20357 posted by DaZ on 2011/05/11 01:34:15
something similar to DMSP mod? Can't remember who coded that though, maybe a place to start though?
#20358 posted by gb on 2011/05/11 03:18:54
I felt like playing my vertical map again. On Normal. Boy, what annoying gameplay... Sorry to all of you who had to suffer through it unprepared.
It's about time for an excuse. Damn, that was annoying.
;-)
#20359 posted by gb on 2011/05/11 03:20:25
Apology.
Being German breaks another joke.
I Didn't Mind It
#20360 posted by Drew on 2011/05/11 05:30:14
but maybe I just have bad taste.
#20361 posted by Trinca on 2011/05/11 11:35:00
always nice to replay maps, I usually replay paks because I always forget many things :) Arcanum will take me next month :) will run all the roads again untill I defeat then at Hard in one shoot!
#20355
#20362 posted by Shambler on 2011/05/11 11:38:10
LOLOL.
Mappers AND testers would do well to remember that their entire audience will be playing through the map for the first time, not the n-th time ;)
Spirit
#20363 posted by Drew on 2011/05/11 19:46:16
Not sure where to post this, but it seems as though the zip for The Tale of Abbots Rune by Spacegod is fucked.
#20364 posted by Spirit on 2011/05/11 21:57:00
Nice.
#20372 posted by Shambler on 2011/05/14 10:47:42
Reminds me of some of the discussions between Trinca and Sleepy.
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