#20316 posted by Tronyn on 2011/04/19 19:58:45
negke: totally!
Mandel: sleep paralysis... that is one screwed up experience.
Paralyzed?
#20317 posted by madfox on 2011/04/19 20:58:44
I dreamed I had a deja-vu of my last dream.
Heh
#20318 posted by RickyT33 on 2011/04/19 23:21:00
It has happened a few times, but i just considered it to be a nightmare/dream. Still its a bit freaky, eh?
#20319 posted by necros on 2011/04/19 23:46:06
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
i assume hearing shit when waking up is probably the same but in startup mode.
there's supposed to be a lot of crap going down in the brain when you wake up as it reorganizes all the memories from your dreams and flags them as 'delete me'. might be something from that... who knows.
Me Too
sometimes when falling asleep i'll distinctly hear noises. usually they are loud ones like doors slamming or a yell (not words). i just put it down to brain in shutdown mode.
And I'm pretty sure I once heard the Quake DBS sound this way.
...
You know you played too much Quake when...
Hmm
#20321 posted by nonentity on 2011/04/20 03:13:38
Think that's bad otp? I once dreamed of the radiant grid... Sad times.
Dreamy States
#20322 posted by NahkahiiR on 2011/04/20 13:27:04
Nice experiences. I would like to have that kind of things. Sleep paralysis is cool when it happens. I have had it twice. Just lying there and being unable to move or speak.
Loud noises of slamming doors indicate an out of body experience that's coming close. There are many techniques to achieve it. I have experienced this once. I often find it difficult to relax completely to hear these noises because of a backpain.
#20323 posted by Tronyn on 2011/04/20 22:23:54
sleep paralysis I had one really freaky experience of. lucid dreaming on the other hand is really interesting. I've tested the 3d-ness of things in lucid dreams (yep, level design nerd).
#20324 posted by Zwiffle on 2011/04/20 22:56:57
Try as I might, I cannot lucid dream. I did try for a month or so too. :(
I Have Had Lucid-dreams
#20325 posted by RickyT33 on 2011/04/21 00:01:45
And outer body experiences. I always dream the most when I am the most de-toxified and sober.
I Think I Remember
#20326 posted by nitin on 2011/04/21 00:20:38
maybe 1-2 dreams every 2 years. Always been envious of those who remember their dreams.
Misc Quake News...
#20327 posted by metlslime on 2011/04/21 23:14:02
Apparently QuakeDev.com is going to die in about a month, if there's stuff on there you want, various people are archiving it, but you might want to grab it yourself too.
More info here: http://forums.inside3d.com/viewtopic.php?t=3212
Cool:
#20328 posted by RickyT33 on 2011/04/23 21:15:58
Where Is The Appropriate Thread For This Question?
#20329 posted by Zwiffle on 2011/04/28 23:25:12
Not the title question, but this following question:
What are good, simple ways to make a map more open for exploration without losing a lot of gameplay or expanding the map into a crazy huge overblown monster?
ie, I'm not trying to make a super linear map/set of maps, but open it up some without making big side areas or making the layout too confusing. Any examples/tips?
Sounds Like A Good Topic For A New Discussion Thread.
#20330 posted by metlslime on 2011/04/28 23:27:16
There's An Interesting Thread About Non-linearity On DW
#20331 posted by negke on 2011/04/29 09:26:20
So Shambler, Ricky...
#20332 posted by negke on 2011/04/29 19:52:18
How was the wedding? :P
#20333 posted by Yhe1 on 2011/04/30 00:39:02
Can somebody check if the map lfsp7 is finishable or not?
#20334 posted by necros on 2011/04/30 01:25:36
geez... i dunno o.0
i worked out that you need to... jump down that tube where the nails are coming up... but even with 100hp 200a you die.
if you just try to fall down, damage push will slow you down so you die about 3/4 of the way down. if you use rockets to push you down, you still die.
also, interesting bug, if you 'restart' the map, you don't get the free items. but map lfsp7 works fine.
what a strange map, btw. very cool in some ways, but very frustrating (jumping down and then being cornered by 4 fiends in a fairly cramped room, for example).
#20335 posted by Yhe1 on 2011/04/30 01:50:14
If the map is not completeable, then it should be removed from quaddicted.
This map also have some unkillable knights.
Or maybe somebody can add a pent?
#20336 posted by necros on 2011/04/30 02:30:28
you're getting stuck at the goldkey door/button too right?
the rest of the map looks cool though.
Lfsp7
#20337 posted by negke on 2011/04/30 09:27:17
At the start of the level the way you must go is down the tube, where spikes are shot upward. Then if you've survived, you have about 10 health.
It appears this is the way to go, but I couldn't do it, either. The GK button extends a bridge that allows you to go up the spike tube - the key itself must be on the lower levels. I don't know how I managed to survive (or if) when I added the QA description.
Also, when I played it yesterday, the game was super fast. No idea what happened.
Possibly Some Engine Thing
#20338 posted by negke on 2011/04/30 09:32:44
It works on Winquake, for example.
Known Fitzquake Bug
#20339 posted by jt_ on 2011/04/30 14:23:23
LFSP7
#20340 posted by Yhe1 on 2011/05/01 01:15:04
Can you guys find out how to enter the lava area in LFSP7?
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